Creating XCOM 2/Hacking
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Table of Contents
XCOM 2
Table of Contents
Gameplay
Controls
Difficulty
Additional game options
Strategic
Geoscape (World Map)
Research
Breakthroughs (WotC)
Engineering
Barracks
Facilities
Core Facilities
Power Relay
Laboratory
Workshop
Proving Ground
Advanced Warfare Center
Shadow Chamber
Guerrilla Tactics School
Defense Matrix
Resistance Communications
Psi Chamber
Black Market
Resistance HQ
Resistance Orders (WotC)
Covert Actions (WotC)
Chosen Activity (WotC)
Avatar Project
Dark Events
Enemy Force Level
Items
Weapons
Armor
Utility
Attachments
PCS
Loot
Tactical
XCOM units
Rookie
Grenadier
Ranger
Sharpshooter
Specialist
Psi Operative
SPARK
Reaper (WotC)
Skirmisher (WotC)
Templar (WotC)
Unique Units
Aim bonuses/penalties
Concealment
Hacking
Alien Forces
ADVENT Trooper
ADVENT Officer
Sectoid
Psi Zombie
ADVENT Priest (WotC)
ADVENT Stun Lancer
Faceless
The Lost (WotC)
ADVENT Purifier (WotC)
ADVENT Turret
Viper
ADVENT MEC
Codex
Muton
ADVENT Shieldbearer
Berserker
Archon
Heavy MEC
Spectre (WotC)
Andromedon
Chryssalid
Sectopod
Gatekeeper
Avatar
Walkthrough
Tutorial
Operation Gatecrasher
Generic Missions
Guerilla Operations
Priority Missions
Retaliations
Supply Raids
Haven Assault (WotC)
Downed UFO
Avatar Facilities
AlienBlacksite
The Nest (Alien Hunters)
Lost Towers (Shen's Last Gift)
ADVENT Forge
Codex Gate
Avenger Defense
Chosen Avenger Defense (WotC)
ADVENT Network Tower
Operation Leviathan
Advanced gameplay
General AI Behavior
Bugs and Exploits
XCOM 2: War of the Chosen
New features
The Chosen
Resistance Factions
Integrating DLC with WotC
Walkthrough
Lost and Abandoned