Valheim Wiki
Advertisement

Sign is a decorative object.

  • Signs have a character limit of 50, but adding this much text will make the sign illegible unless most extra characters are for Styling.
  • Three dots will appear on the front face of the sign; be sure to align the sign using this indicator.

Styling signs[]

Signs support some basic options for formatting using Unity's Rich Text format1, a markup language which resembles HTML in many aspects.

Styling Signs
Element Effect Example
<b> Bold text <b>Rare Stuff</b>
<size> adjust text Size* <size="100">MONEY</size>
<color> change text Color** <color="red">Raw Meat</color>
<i> Italicized text <i>very</i> exclusive

Notes[]

* Size is in pixels.
** Quotation marks are optional. The list of supported colors are at https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors

Tips[]

  • Using Unicode (emojis, etc.) may use up multiple characters.
  • To save characters, omit the closing tags. (technically invalid syntax)
  • Colorization can be done using HTML color tags: <#FF0000> for red, or can be done using the shorthand form <#FF0> for yellow.
  • Use \n for newlines (or \v for vertical tabs) rather than <br> for line breaks, to save two characters. Similarly, \t can be used for horizontal tabs, and \r for carriage returns.
  • Tag attribute quotes can be omitted. Thus <color=red> and <size=9>.
  • Text is always automatically centered and scaled, thus multiple newlines at the start or end, combined with a fixed size (prevent scaling) would push the text out of the Sign, effectively creating floating neon text!

Examples[]

  • <color="magenta"><size=100>GRLZONLY</size></color>
  • <color=magenta><size=100>GRLZONLY</size></color>

    should both produce the same result, according to Unity's website.   Sign HTML Example


See also[]

Advertisement