- For the
League of Legends patch, see V9.18.
Teamfight Tactics V9.18[]
Cosmetics[]
- New Icons
- Little Legends
Series Four Egg added.
Game[]
- Champion drop rates
- Adjusted tier drop rates.
- Tier 1 drop chance changed to 100% − 10% (based on level) from 100% − 10% (based on level).
- Tier 2 drop chance changed to 0% − 15% (based on level) from 0% − 15% (based on level).
- Tier 3 drop chance changed to 0% − 33% (based on level) from 0% − 35% (based on level).
- Tier 4 drop chance changed to 0% − 30% (based on level) from 0% − 30% (based on level).
- Tier 5 drop chance changed to 0% − 12% (based on level) from 0% − 10% (based on level).
- Champion pool sizes
- Tier 3 champions in pool reduced to 18 from 21.
- Experience
- Experience to reach level 5 increased to 12 from 10.
- Experience to reach level 6 increased to 20 from 18.
- Experience to reach level 7 increased to 32 from 30.
- Experience to reach level 8 increased to 50 from 46.
- Experience to reach level 9 increased to 70 from 64.
- Grievous Wounds
- Bug Fix: Tooltips now properly state that they reduce healing by 80% rather than 100%.
- In-game music
- New in-game music.
- The new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style.
- There are also 3 different "chapters" of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.
- Loading Screen
- In Loading Screen now shows other players' TFT rank.
- Mystery Box System
- New loot-boxes for PvE rounds, with random rarity:
- Every player gets approximately the same number of boxes across a single game.
- Every player gets approximately the same number of item components across a single game.
Champions[]
- Ability damage increased to 200 / 350 / 500 from 150 / 275 / 400.
- Ability duration reduced to 6 seconds from 8.
- Ability maximum damage increased to 800 / 1100 / 1400 from 700 / 950 / 1200.
- Bug Fix: Ability was bouncing two more times than intended. It now bounces the appropriate amount of times.
- Base attack damage increased to 55 from 50.
- Bug Fix:
Evelynn will no longer be able to escape the root from The Hextech Ultimatum by using her Last Caress.
- Bug Fix: If
Shyvana is hit by The Hextech Ultimatum, she will now dash in place rather than lose all of her mana without transforming.
- Bug Fix: If
Pantheon is hit by The Hextech Ultimatum, he will not cast his ability while rooted.
- Bug Fix: If
Vi is hit by The Hextech Ultimatum, she will not cast her ability while rooted.
- Spiderling base attack damage increased to 60 from 50.
- Increased damage threshold reduced to 50% maximum health from 65%.
- Execute damage multiplier reduced to 300 / 400 / 500% from 300 / 500 / 700%.
- Execute damage reduced to 600 / 1200 / 2000 from 600 / 1500 / 2800.
- Base armor increased to 30 from 20.
- Base attack damage reduced to 50 from 55.
- Maximum mana reduced to 85 from 100.
- Maximum mana increased to 65 from 50.
- Bug Fix: Ability now always deals true damage if 3 Void is active.
- Bug Fix: Ability will now work consistently on isolated summoned minions and neutral monsters.
- Base health reduced to 850 from 1000.
- Base attack damage reduced to 75 from 80.
- Starting mana reduced to 50 from 75.
- Bug Fix: Fixed a bug where she was healing for half the intended amount.
- Base health increased to 500 from 450.
- Blue Card mana restore increased to 30 / 50 / 70 from 20 / 35 / 50.
Traits[]
- Bonus critical strike damage changed to 75 / 150 / 225% (based on the number of Assassins) from 75 / 150%.
- Bonus critical strike chance changed to 10 / 25 / 40% (based on the number of Assassins) from 10 / 25%.
- Jump delay increased to 0.395 seconds from 0.325.
- Bug Fix: Will not gain mana through their trait if
mana-locked.
- Golem's base armor increased to 40 from 20.
- Damage blocked increased to 15 / 35 / 65 (based on the number of Knights) from 15 / 30 / 55.
- Bonus ability power changed to 40 / 100 / 175 (based on the number of Sorcerers) from 40 / 100.
- New Effect: At 4 Wildlings, basic attacks cannot be
dodged.
Items[]
- Item stacking and clarity
- Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on.
- Unique items will be labelled as such in their tooltips. These include:
- Attack damage reduced to 15 from 20.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Attack damage reduced to 15 from 20.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Bug Fix: Tooltip now properly reflects the extra mana it grants.
- Debuff duration increased to 4 seconds from 2.875.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Bug Fix: Tooltip now properly reflects the extra health it grants.
- Attack damage reduced to 15 from 20.
- Attack damage reduced to 15 from 20.
- Attack damage reduced to 30 from 40.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Shield strength increased to 300 from 250.
- Shield duration increased to 7 seconds from 6.
- Bug Fix: No longer gives its buff to enemy team units if re-enabled after
Hextech.
- Bug Fix: Now properly hits the main target of an ability.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- - New item
- Consume: Places on a champion to create a 1-star copy of that champion and add it to your bench.
- Drops From: Mystery boxes.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Attack damage reduced to 15 from 20.
- Chance to trigger effect increased to 33% from 25%.
- Disarm duration reduced to 3 seconds from 4.
- Attack damage reduced to 15 from 20.
- Attack damage reduced to 30 from 40.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- New Effect: Can no longer stack multiple instances of this item on the same champion.
- Attack damage reduced to 15 from 20.
- Bug Fix: No longer gives its buff to enemy team units if re-enabled after
Hextech.
- Banish duration increased to 6 seconds from 5.
Hotfixes[]
September 11th Hotfix[]
- Bugs and Spatula
- Bug Fix: Fixed a bug where you were charged too much gold when buying a unit, which also allowed your gold to go into negatives but display as 0.
- Bug Fix: Removed from Uncommon boxes as intended.
- Lowered the drop rate of from Rare boxes.