Return to the Stars
Release Date
June 10th, 2020 January 24, 2024
Design
Matthew 'Wittrock' Wittrock
For the full list of champions from this set, see: here .
Galaxies: Return to the Stars was the mid-set update for the 3rd edition of Teamfight Tactics , and was added to the public beta alongside the V10.12 content for League of Legends . This update featured a collection of champions, origins and classes themed around the out of this world and space themes from the League of Legends skin Multiverse .
Return to the Stars returned as a temporary game mode during the Lunar Festival 2024 event[1] , available from patch V14.2 (January 24) until the end of patch V14.3 (February 20).
Synergies
Origins
Origin Effect Champions Items
Astro While at least 3 Astros are in play, reduce your Astro units' mana costs by 30.
Battlecast Upon dealing or taking 10 instances of damage, Battlecast units heal if below 50% health , or deal magic damage to the nearest enemy if above 50% health . 2 Battlecasts: 80 damage and heal 4 Battlecasts: 180 damage and heal 6 Battlecasts: 480 damage and heal 8 Battlecasts: 1000 damage and heal
Celestial All allies heal based on damage dealt with spells and attacks. 2 Celestials: 15% 4 Celestials: 45% 6 Celestials: 150%
Chrono All allies gain 15% bonus attack speed at the start of combat and then every few seconds. 2 Chronos: 8 seconds 4 Chronos: 3 seconds 6 Chronos: 1 second 8 Chronos: 0.5 seconds
Cybernetic Cybernetics with at least one item gain bonus health and bonus attack damage . 3 Cybernetics: 300 health and 35 AD 6 Cybernetics: 550 health and 70 AD
Dark Star When an ally unit dies, all Dark Star units gain bonus attack damage and ability power . 2 Dark Stars: +8 AD and ability power 4 Dark Stars: +18 AD and ability power 6 Dark Stars: +28 AD and ability power 8 Dark Stars: +48 AD and ability power
Mech-Pilot While at least 3 Mech-Pilots are in play, at the start of combat, three random Mech-Pilots are merged into a Super-Mech until it dies. The Super-Mech has the Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected with 35% health and they continue to fight.
Rebel At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. The shield does not scale with ability power . 3 Rebels: 150 shield and 10% damage 6 Rebels: 225 shield and 12% damage 9 Rebels: 400 shield and 20% damage
Space Pirate Whenever a Space Pirate lands a killing blow on a champion there is a chance to drop extra loot. 2 Space Pirates: 50% chance for 1 4 Space Pirates: 50% chance for 1 and 33% chance for a component item.
Star Guardian Whenever a Star Guardian casts a spell, an amount of mana is evenly distributed among all other Star Guardians. 3 Star Guardians: 15 mana 6 Star Guardians: 25 mana 9 Star Guardians: 60 mana
Classes
Class Effect Champions Items
Blademaster Blademasters' basic attack have a chance to trigger 2 additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack. 3 Blademasters: 30% 6 Blademasters: 65% 9 Blademasters: 100%
Blaster Every fourth attacks from Blaster fire additional shots at random enemies. These shots deal damage like basic attacks, apply on-hit effects and can critically strike . 2 Blasters: 3 additional attacks 4 Blasters: 6 additional attacks
Brawler Brawlers gain additional maximum health . 2 Brawlers: +350 4 Brawlers: +600
Demolitionist While at least 2 Demolitionists are in play, all Demolitionist's spells stun for 1.5 seconds, once per spell cast.
Infiltrator Infiltrators gain bonus attack speed for 6 seconds at the start of combat, refreshed on takedown. 2 Infiltrators: 40% 4 Infiltrators: 80% 6 Infiltrators: 150%
Mana-Reaver While at least 2 Mana-Reaver are in play, Mana-Reaver's attacks increase the cost of their target's next spell cast by 30%.
Mercenary While a Mercenary is in play or on the Bench, players will have the opportunity to access the 8 Spell Upgrades pool of their Mercenary, each upgrades only appears once purchased. Each Mercenary type can be upgraded up to 3 times.Selling Mercenarys does not revert to Spell Upgrades later .
Mystic All allies gain bonus magic resistance . 2 Mystics: +50 magic resist 4 Mystics: +120 magic resist
Paragon Ally Star Guardian basic attacks are converted to true damage while all other ally basic attacks are converted to magic damage .
Protector Protectors gain a shield based on their health for 4 seconds whenever they cast a spell. The shield doesn't stack. 2 Protectors: 30% maximum health shield 4 Protectors: 40% maximum health shield 6 Protectors: 50% maximum health shield
Sniper Snipers deal increased damage for each hex of distance between themselves and their target. 2 Snipers: 9% 4 Snipers: 16%
Sorcerer All allies gain ability power . 2 Sorcerers: +20 4 Sorcerers: +40 6 Sorcerers: +70
Starship Starships gain 40 mana per second, continuously maneuver around the board, and are immune to movement impairing effects, but can't basic attack.
Vanguard Vanguards gain bonus armor . 2 Vanguards: +125 armor 4 Vanguards: +300 armor 6 Vanguards: +900 armor
Origins
Origin Effect Champions Items
Astro While at least 3 Astros are in play, reduce your Astro units' mana costs by 30.
Battlecast After dealing or taking 10 instances of damage, Battlecast champions deal magic damage to the nearest enemy. If below 50% Health , heal that much instead. 2 Battlecasts: 90 damage and heal 4 Battlecasts: 200 damage and heal 6 Battlecasts: 400 damage and heal 8 Battlecasts: 800 damage and heal
Celestial Your team gains Omnivamp . 2 Celestials: 15% Omnivamp . 4 Celestials: 25% Omnivamp . 6 Celestials: 50% Omnivamp .
Chrono Your team gains 10% Attack Speed at the start of combat and every few seconds. 2 Chronos: 7 seconds 4 Chronos: 4 seconds 6 Chronos: 1.5 seconds 8 Chronos: 0.5 seconds
Cybernetic Cybernetics holding at least 1 item gain Attack Damage and Health . 3 Cybernetics: +20% AD , +250 HP . 6 Cybernetics: +45% AD , +550 HP .
Dark Star Whenever an allied champion dies, Dark Stars gain Attack Damage and Ability Power . 2 Dark Stars: +6% AD and ability power 4 Dark Stars: +15% AD and ability power 6 Dark Stars: +25% AD and ability power 8 Dark Stars: +50% AD and ability power
Mech-Pilot While at least 3 Mech-Pilots are in play, at the start of combat, 3 random Mech-Pilots merge into a Super-Mech. The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 65% of the combined pilot's Health and Attack Damage . When the Super-Mech dies, the Piots are ejected with 35% of thier max Health .
Rebel At the start of combat for 8 seconds, Rebels gain a Shield and bonus damage for each adjacent Rebel. 3 Rebels: 150 Shield; +6% bonus damage 6 Rebels: 225 Shield; +10% bonus damage 9 Rebels: 400 Shield; +20% bonus damage
Space Pirate Whenever a Space Pirate lands a killing blow, there is a chance to drop loot. 2 Space Pirates: 50% chance for 1 gold ... 4 Space Pirates: and 33% chance to drop an item.
Star Guardian Whenever a Star Guardian casts, all other Star Guardians gain Mana . 3 Star Guardians: 15 mana . 6 Star Guardians: 25 mana . 9 Star Guardians: 80 mana .
Classes
Class Effect Champions Items
Blademaster Blademasters' attacks have a chance to trigger additional attacks against the current target. 3 Blademasters: 40% chance. 1 extra attack(s). 6 Blademasters: 40% chance. 2 extra attack(s). 9 Blademasters: 80% chance. 2 extra attack(s).
Blaster Every 4th attack, Blasters fire additional attacks at random enemies. These additional attacks can critically hit . 2 Blasters: 1 additional attacks 4 Blasters: 2 additional attacks
Brawler Brawlers gain Health . 2 Brawlers: +350 Health . 4 Brawlers: +600 Health .
Demolitionist While at least 2 Demolitionists are in play, all Demolitionist's spells stun for 1.5 seconds. (Once per spell cast)
Infiltrator Infiltrators gain Attack Speed for 6 seconds at the start of combat, refreshed on enemy takedowns. 2 Infiltrators: 25% Bonus Attack Speed . 4 Infiltrators: 45% Bonus Attack Speed . 6 Infiltrators: 75% Bonus Attack Speed .
Mana-Reaver While at least 2 Mana-Reaver are in play, Mana-Reaver attacks increase Mana Reave.Mana Reave: Increase max Mana by 30% until the next cast.
Mercenary Upgrades for Mercenaries's abilities have a chance to appear in the shop.
Mystic Your team gains Magic Resist . 2 Mystics: +30 MR . 4 Mystics: +80 MR .
Paragon While at least 1 Paragon is in play, your team's attacks are converted to magic damage . Your Star Guardians ' attacks deal true damage instead.
Protector Whenever a Protector casts their ability, they gain a Shield for 4 seconds. 2 Protectors: 30% max Health . 4 Protectors: 40% max Health . 6 Protectors: 50% max Health .
Sniper Snipers deal increased damage for each hex between themselves and their target. 2 Snipers: +9% per hex 4 Snipers: +16% per hex
Sorcerer Your team gains Ability Power . 2 Sorcerers: 20% AP . 4 Sorcerers: 40% AP . 6 Sorcerers: 70% AP .
Starship Starships gain 40 Mana per second, maneuver around the board, and are immune to movement impairing effects, but don't attack.
Vanguard Vanguards gain Armor . 2 Vanguards: +70 Armor 4 Vanguards: +150 Armor 6 Vanguards: +350 Armor
Champion cheatsheet [ ]
Teamfight Tactics Champion Cheat Sheet Patch 10.8
Trivia [ ]
Most champions have one Class and one Origin , with a few exceptions:
All champions within Set 3.5 can be seen wearing a skin.
References [ ]
See More [ ]