- For the full list of champions from this set, see: here.
Reckoning was the 5th edition of Teamfight Tactics, and was made available to public servers on patch V11.9. This set featured a collection of champions, origins and classes themed around Ruination, Versus, and Eclipse from the League of Legends skin Multiverse.
Synergies
Origins[]
Origin | Effect | Champions | Items |
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When 3 allied champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus health and attack damage based on allied Abomination units' Star Levels. The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
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While at least 3 Coven units are in play, the champion nearest to the center of your Coven champions is chosen as the Coven Leader, gaining 60% ability power. Each time a Coven casts their ability, 15% of their mana cost is bestowed upon the Coven leader as mana. | |||
Dawnbringers rapidly heal the first time they drop below 50% health. When this heal occurs, all allied Dawnbringers gain 12% bonus damage.
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At the end of each player combat round, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
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Dragonslayers gain bonus ability power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum health, all allies gain bonus ability power for the rest of the round.
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Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses. | |||
Forgotten champions have bonus attack damage and ability power. Each Shadow Item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.
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Hellions gain bonus attack speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight.
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All allies gain bonus armor.
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Nightbringers gain a shield for 8 seconds the first time they drop below 50% health. When this occurs, that Nightbringer gains bonus damage.
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Redeemed have bonus armor, magic resistance, and ability power. When they die, this bonus splits among remaining Redeemed allies.
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Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
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Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a few seconds.
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Classes[]
Class | Effect | Champions | Items |
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Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.
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Brawlers gain additional maximum health.
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Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler's attack speed and restore 80 mana to their Caretaker upon death. | |||
Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for 4 seconds.
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A Cruel champion hungers to be alone against exactly 1 enemy left standing. Cruel champions are purchased with 6 Little Legend health instead of gold. They can be sold for gold but not health. | |||
While exactly one God-King is in play, they deal 20% bonus damage to enemies who have at least one of their Rival Traits. Garen Rival Traits: , , , , , , and . Darius Rival Traits: , , , , and . | |||
All allies gain bonus mana from their basic attacks.
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All allies block a flat amount of damage from all sources.
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Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
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All allies gain bonus magic resistance.
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Every 4 seconds, Rangers gain bonus attack speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
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Renewers heal for a percent of their maximum health each second. If they're full health, they restore mana instead.
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Skirmishers gain a shield at the start of combat, and bonus attack damage each second.
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Spellweavers have increased ability power and get bonus ability power any time a champion uses an ability, stacking up to 10 times.
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Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Origin, with a few exceptions:
- , , , , , , and have two origins.
- , , , and have two classes.
- The majority of champions within Set 5 can be seen wearing a skin.