- For the full list of champions from this set, see: here.
Dragonlands was the 7th edition of Teamfight Tactics, and was made available to public servers on patch V12.11. This set featured a collection of champions, origins and classes themed around Dragonmancers, Dragon World and Fantasy Role-Play from the League of Legends skin Multiverse.
Synergies
Origins[]
Origin | Effect | Champions | Items |
---|---|---|---|
Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus ability power.
| |||
Grant a unique bonus to your team; Guild allies gain double the amount. Increases for each Guild member in play. See page for all Guild bonuses.
| |||
Summon movable Jade Statues that grow in power. Each combat, allies adjacent to a statue gain bonus attack speed and maximum health healing every 2 seconds. When a statue is destroyed, it deals 33% of its health as magic damage to nearby enemies.
| |||
Mirage champions gain unique bonuses. These are different each game. See page for all variations. | |||
Gain bonus stats when enraged.
| |||
After dealing damage with an ability, launch firecrackers that deal magic damage equal to the number of enemies damaged to random enemies.
| |||
If you don't have a bonus magic damage and take 20% reduced damage from enemies with more than 2500 health.
| on your team, Scalescorn champions deal |||
Grant exclusive random Shimmerscale items. See page for all items.
| |||
After 8 seconds, lightning strikes that battlefield. Enemies are stunned for 1 second and take a percent of their maximum health as true damage. Tempest champions gain bonus attack speed.
| |||
Every round, Trainers feed 1 Snax per Star level to Nomsy each, adding 20 bonus health and 1 ability power per Snax. Nomsy's Star level increases every 25 Snax.
| |||
Damage from Whispers shrink enemies, reducing their armor and magic resistance by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses.
|
Classes[]
Class | Effect | Champions | Items |
---|---|---|---|
Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.
| |||
While at least 1 File:Bard TFT gold icon.png Bard is in play, allies that survive player combat have a 20% chance to create a Doot. Bards alway create a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5. | |||
All allies gain bonus health. Bruisers gain double this bonus.
| |||
Every 5th Cannoneer basic attack is replaced with a cannon shot that deals physical damage in an explosion around the target.
| |||
Cavaliers gain bonus armor and bonus magic resistance. At the start of combat and after each charge, gain double the amount for 4 seconds.
| |||
This trait is active when you have exactly 1 unique Dragon unit, Dragons provide +3 to the marked trait, but require 2 team slots and costs double gold per tier cost. They also gain 750 bonus health. | |||
Use the bonus health and ability power, increased by 10% per Star level of your Dragonmancers.
| to choose a Hero. The Hero gains |||
Gain mana whenever an ally or enemy casts an ability.
| |||
Once per combat at 50% health, Guardians shield themselves and their closest ally for a percent of their maximum health. Shields stack.
| |||
While at least File:Legend TFT gold icon.png 3 Legends are in play, each combat: an adjacent champion is consumed by the Legend, granting them 100% of their health, armor, and magic resistance, plus 40% of their ability power. | |||
Mages cast their spells twice and have modified ability power.
| |||
All allies gain bonus magic resistance.
| |||
Transforming grants bonus maximum health, and heals for that amount.
| |||
Spell Thieves nab a new ability after each cast and at the start of every round. | |||
The first Starcaller to cast their ability heals your Tactician for 2 / 3 / 75. | |||
Swhiftshots gain bonus attack speed for each hex between themselves and their target.
| |||
Warrior basic attacks have a 33% chance to increase the damage of their next basic attack.
|
Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Origin, with the exception of
- have two origins.
- Nami, , , , , and have two classes. , , , , , ,
, with a few exceptions:
- , and are the only champions that does not use a skin.
- Although dragons have their own cast and lore, they are actually recolored existing models champions from within the League of Legends game.
- . is a model of
- . and are recolored models of
- 's . is a recolored model of
- 's . is a recolored model of