Image
Ryze
Synergy[]
Wandering Spells[]
- Bandle City Portal: Create a portal to Bandle City under a random unit on your bench. They are summoned to the battlefield with 25 / 70 / 200 (×
AP) bonus Mana and are...slightly smaller?
- Bilgewater Portal: Create a portal to Bilgewater, summoning a giant treasure chest to fall on the largest cluster of enemies that deals 300 / 450 / 7777 (×
AP) magic damage. The size of this chest is increased by 1% for every
2 gold you have.
Each enemy hit has a chance to knock gold or other treasures out of the chest, and that chance doubles if the chest kills the enemy. - Demacia Portal: Create a portal to Demacia that protects allies for 2 / 2 / 5 seconds. Allies within the zone gain 600 / 900 / 9999 (×
AP) Shield. If an ally leaves the safety of the portal, they are healed for 250 / 375 / 9999 (×
AP).
When the portal expires, enemies within are dealt 300 / 450 / 999 (×AP) magic damage.
- Freljord Portal: Create a portal to the Freljord under a random group of enemies for 3 seconds. The freezing winds deal 300 / 450 / 2000 (×
AP) magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent
Chill.
If enemies are already affected by Permafrost, they are insteadStunned for the duration.
Chill: Reduce Attack Speed by 30%. - Ionia Portal: Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5 / 7 / 20 closest units. Allies gain 30 / 40 / 300% Attack Speed for 6 seconds and are healed for 400 / 500 / 3000 (×
AP) over the duration. Enemies dance,
Stunning them for 2 / 2.5 / 20 seconds.
- Ixtal Portal: Create a portal to Ixtal, coating the ground around the current target in a thicket of vines. After a brief delay, deal (100% Armor + 100% Magic Resistance) magic damage to enemies within and
Stun enemies at the epicenter for 2 / 2 / 10 seconds with a
knockup.
Allies within are wrapped in Barkskin, granting 185 / 285 / 1500% Armor and 185 / 285 / 1500% Magic Resistance for 4 (×AP) seconds.
- Noxus Portal: Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3 completed items to random allies with open slots, and throwing 4 / 5 / 12 axes towards random enemies that deal 150 / 225 / 2000 (×
AP) magic damage each.
If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat. - Piltover Portal: Create a portal to Piltover that launches an enforcer grenade towards the current target, dealing 275 / 425 / 3000 (×
AP) magic damage to enemies within two hexes and creating a containment area for 3 / 4 / 8 seconds. Enemies are unable to leave the area, and 15 / 30 / 500% of the damage dealt to them is also dealt to all other enemies within.
- Shadow Isles Portal: Create a portal to the Shadow Isles, reclaiming 1 lost allies' souls. They return to the battlefield with 40% / 80% / 300% (×
AP) of their maximum Health.
If no allies have died yet, the portal remains open, waiting for an ally to die. Ryze cannot resurrect himself. - Shurima Portal: Create a portal to Shurima, summoning a sand tornado that travels across the battlefield, dealing 175 / 275 / 2500 (×
AP) magic damage to enemies hit and knocking them up,
Stunning them for 1 / 1.25 / 3 second.
The tornado has a chance to unearth buried treasures and gold as it travels. - Targon Portal: Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 18% / 30% / 100% (×
AP) of the initial target's maximum Health as magic damage and
knocking up enemies in the epicenter,
Stunning them for 1.5 / 2 / 15 seconds.
If the target is the only enemy remaining, they never descend. - Zaun Portal: Create 3 / 6 / 25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 50% (×
AP) magic damage and
Wounds, 40%
Shreds, and 40%
Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more.
Wound: Reduce healing received by 50%.
Shred: Reduce Magic Resist.
Sunder: Reduce Armor.
Trivia[]
- He is the second TFT champion to use a different random spell that is not of his ability since
League of Legends, after .
Synergy[]
Wandering Spells[]
- Bandle City Portal: Create a portal to Bandle City under a random unit on your bench. They are summoned to the battlefield with 25 / 40 / 200 (×
AP) bonus Mana and are...slightly smaller?
- Demacia Portal: Create a portal to Demacia that protects allies for 2 / 2 / 5 seconds. Allies within the zone gain 720 / 1080 / 9999 (×
AP) Shield. If an ally leaves the safety of the portal, they are healed for 250 / 375 / 9999 (×
AP).
When the portal expires, enemies within are dealt 250 / 375 / 999 (×AP) magic damage.
- Freljord Portal: Create a portal to the Freljord under a random group of enemies for 3 seconds. The freezing winds deal 300 / 450 / 2000 (×
AP) magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent
Chill.
If enemies are already affected by Permafrost, they are insteadStunned for the duration.
Chill: Reduce Attack Speed by 30%. - Ionia Portal: Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 5 / 7 / 20 closest units. Allies gain 50 / 60 / 300% Attack Speed for 6 seconds and are healed for 400 / 600 / 3000 (×
AP) over the duration. Enemies dance,
Stunning them for 2 / 2.5 / 20 seconds.
- Noxus Portal: Create a portal to Noxus that spews out a torrent of weapons and armor, granting 3 completed items to random allies with open slots, and throwing 4 / 5 / 12 axes towards random enemies that deal 150 / 225 / 2000 (×
AP) magic damage each.
If an ally would recieve an item while all slots are full, they instead gain a stacking 10% damage increase for the rest of combat. - Piltover Portal: Create a portal to Piltover that launches an enforcer grenade towards the current target, dealing 250 / 375 / 1999 (×
AP) magic damage to enemies within two hexes and creating a containment area for 3 / 4 / 8 seconds. Enemies are unable to leave the area, and 12 / 15 / 500% of the damage dealt to them is also dealt to all other enemies within.
- Shadow Isles Portal: Create a portal to the Shadow Isles, reclaiming 2 lost allies' souls. They return to the battlefield with 20% / 30% / 100% (×
AP) of their maximum Health.
If no allies have died yet, the portal remains open, waiting for an ally to die. Ryze cannot resurrect himself. - Shurima Portal: Create a portal to Shurima, summoning a sand tornado that travels across the battlefield, dealing 150 / 225 / 2000 (×
AP) magic damage to enemies hit and knocking them up,
Stunning them for 1 / 1.25 / 3 second.
The tornado has a chance to unearth buried treasures and gold as it travels. - Targon Portal: Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 15% / 20% / 100% (×
AP) of the initial target's maximum Health as magic damage and
knocking up enemies in the epicenter,
Stunning them for 1.5 / 2 / 15 seconds.
If the target is the only enemy remaining, they never descend. - Zaun Portal: Create 3 / 6 / 25 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 50% (×
AP) magic damage and
Wounds, 40%
Shreds, and 40%
Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius.
50 Gold: Double the portals. Summon 1 additional portals for every 15 Gold more.
Wound: Reduce healing received by 50%.
Shred: Reduce Magic Resist.
Sunder: Reduce Armor.
Trivia[]
- He is the second TFT champion to use a different random spell that is not of his ability since
League of Legends, after .
Synergy[]
Trivia[]
- Ryze appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Ryze appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is a mix of his League of Legends abilities and .