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For the League of Legends icon League of Legends patch, see V11.4.

Teamfight Tactics V11.4[]

Game[]

Chosen
  • Base Chosen chances increased to 50% from 33%.
  • Level 4 Chosen chances changed to 80 / 20 / 0 / 0 / 0% from 60 / 40 / 0 / 0 / 0%.
  • Chosen bonus attack damage reduced to 10 from 20.
  • Chosen bonus spell power reduced to 15% from 30%.
  • Chosen bonus health reduced to 300 from 400.
  • Chosen mana cost reduction reduced to 15% from 25%.
  • Bug Fix: Fixed a bug where if your bench was full and you made a 3 Star Chosen, they would not get the proper Chosen benefits.
Lucky Lanterns

Champions[]

Aatrox Aatrox
  • Ability damage increased to 400 / 600 / 2000 from 350 / 550 / 1500.
Aurelion Sol Aurelion Sol
  • Ability damage reduced to 325 / 500 / 1400 from 325 / 500 / 1750.
Braum Braum
  • Base attack speed increased to 0.75 from 0.6.
  • Maximum mana reduced to 60 from 70.
Cho'Gath Cho'Gath
  • Base armor increased to 60 from 40.
  • Updated his ability targeting to be slightly less random.
Diana Diana
  • Base attack speed reduced to 0.65 from 0.7.
  • Ability shield reduced to 175 / 250 / 350 from 200 / 300 / 450.
  • Ability damage reduced to 80 / 85 / 90 from 90 / 100 / 110.
Fiora Fiora
  • Maximum mana increased to 95 from 75.
Irelia Irelia
  • Ability disarm duration increased to 2.5 / 3 / 4 seconds from 2.5 / 3 / 3.5.
Katarina Katarina
  • Ability targets reduced to 4 / 5 / 6 from 4 / 6 / 8.
  • Ability damage reduced to 600 / 900 / 1500 from 600 / 900 / 1650.
Kayle Kayle
  • Ability damage reduced to 100 / 150 / 400 from 100 / 180 / 500.
Kennen Kennen
  • Ability damage increased to 350 / 550 / 1200 from 300 / 450 / 1200.
Morgana Morgana
  • Ability damage reduced to 250 / 400 / 1600 from 250 / 400 / 2000.
Nasus Nasus
  • Maximum mana increased to 80 from 60.
  • Base magic resistance reduced to 40 from 50.
  • Ability damage reduced to 350 / 550 / 750 from 400 / 600 / 850.
Nautilus Nautilus
  • Base armor increased to 55 from 45.
  • Base magic resistance increased 40 from 30.
  • Fabled Fabled bonus damage reduction reduced to 50% from 60%.
Neeko Neeko
  • Base attack speed increased to 0.75 from 0.7.
  • Ability damage increased to 200 / 300 / 400 from 150 / 225 / 375.
  • Fabled Fabled bonus damage reduced to 50% from 100%.
    • Ability damage reduced 300 / 450 / 600 from 300 / 450 / 750.
Nidalee Nidalee
  • Ability damage reduced to 100 / 150 / 250 from 225 / 300 / 600.
  • Bonus damage per hex increased to 80% from 20%.
  • Bug Fix: Fixed a bug where the damage calculated 1 extra hex of damage.
Nunu Nunu
  • Ability damage changed to 450 / 700 / 1500 from 450 / 650 / 1800.
Olaf Olaf
  • Cleave AD ratio increased to 50% AD at all Star levels from 40 / 45 / 50% AD.
  • New Effect: Ability now blocks attack damage debuffs.
  • Bug Fix: Fixed a bug where he could still be kicked off the map by Lee Sin Lee Sin if his ability was active.
Ornn Ornn
  • Bug Fix: Fixed a bug where combining Ornns would not give the proper amount of progress towards artifacts.
Samira Samira
  • Attack range reduced to 2 hexes from 3.
Shyvana Shyvana
  • Base health reduced to 700 from 750.
  • Base magic resistance reduced to 60 from 80.
  • Ability damage reduced to 125 / 250 / 500 from 150 / 300 / 600.
Talon Talon
  • Ability AD ratio increased to 240 / 250 / 300% AD from 240 / 250 / 275% AD.
Teemo Teemo
  • New Effect: Ability now targets his current attack target instead of the enemy with the highest attack speed.
Tryndamere Tryndamere
  • Starting mana increased to 60 from 50.
  • Ability dash speed increased.
  • Ability now looks for targets in a larger range to spin towards.
  • Bug Fix: Now runs through his attack flow when attacking with his spell (applies effects like Statikk Shiv's Statikk Shiv's bonus damage or Guinsoo's Rageblade's Guinsoo's Rageblade's bonus attack speed).
Wukong Wukong
  • Ability AD ratio reduced to 240 / 250 / 260% AD from 250 / 265 / 280% AD.
Xayah Xayah
  • Ability AD ratio increased to 250 / 275 / 350% AD from 250 / 275 / 325% AD.
Yasuo Yasuo
  • Ability AD ratio reduced to 180 / 185 / 190% AD from 180 / 200 / 225% AD.
Yone Yone
  • Ability damage increased to 800 / 1200 / 20000 from 600 / 1200 / 9999.
  • Unforgotten ability damage increased to 350 / 750 / 9999 from 350 / 600 / 1500.
Zed Zed
  • Base attack speed reduced to 0.75 from 0.8.
Zilean Zilean
  • Bug Fix: Fixed a bug where he wasn't properly deprioritizing summoned units with his ability.

Traits[]

Assassin Assassin
  • Bonus critical strike damage reduced to 25 / 55 / 90% (based on the number of Assassins) from 25 / 60 / 100%.
  • Bonus critical strike chance reduced to 10 / 30 / 50% (based on the number of Assassins) from 10 / 30 / 55%.
Brawler Brawler
  • Bonus attack damage reduced to 10 / 20 / 40 / 80 (based on the number of Brawlers) from 10 / 20 / 60 / 120
  • Bonus health reduced to 400 / 700 / 1000 / 1400 (based on the number of Brawlers) from 400 / 700 / 1100 / 1600.
Cultist Cultist
  • Galio magic resistance increased to 40 / 40 / 100 from 40 / 40 / 60.
Divine Divine
  • Reduced damaged changed to 25 / 40 / 55 / 70% (based on the number of Divines) from 35 / 45 / 55 / 65%.
  • Bonus true damage changed to 25 / 40 / 55 / 70% (based on the number of Divines) from 35 / 45 / 55 / 65%.
Dragonsoul Dragonsoul
  • Dragon Breath damage reduced to 40% maximum health from 50%.
  • Bonus attack speed and spell power reduced to 40 / 70 / 140% (based on the number of Dragonsouls) from 40 / 70 / 140%.
Duelist Duelist
  • Bonus attack speed per stack reduced to 12 / 20 / 35 / 60% (based on the number of Duelists) from 15 / 25 / 40 / 60%.
Elderwood Elderwood
  • Bonus resistances per stack reduced to 15 / 20 / 30 (based on the number of Elderwoods) from 15 / 25 / 40.
  • Bonus attack damage and spell power reduced to 5 / 10 / 15 (based on the number of Elderwoods) from 5 / 10 / 20.
Executioner Executioner
  • Bug Fix: Fixed a bug where basic attack critical strikes by Executioners would not stack Titan's Resolve Titan's Resolve.
The Boss The Boss
  • Bug Fix: Fixed a bug where attacks and abilities wouldn't convert to true damage if Sett Sett was healed to full by sources other than sit ups.
Warlord Warlord
  • Bonus health reduced to 250 / 400 / 700 (based on the number of Warlords) from 250 / 500 / 850.
  • Spell power reduced to 25 / 40 / 70 (based on the number of Warlords) from 25 / 50 / 85.

Items[]

Deathblade Deathblade
  • Starting stacks increased to 4 from 1.
  • Bonus attack damage per stack reduced to 15 from 20.
Eternal Winter Eternal Winter
  • Number of hits to be Frozen increased to 7 from 5.
Gargoyle Stoneplate Gargoyle Stoneplate
  • Bonus resistances increased to 20 from 15.
Manazane Manazane
  • Mana restore duration reduced to 4 seconds from 8.
Quicksilver Quicksilver
  • New Effect: Now blocks attack damage debuffs.
Statikk Shiv Statikk Shiv
  • Main damage reduced to 60 from 80.
  • Number of targets hit reduced to 4 at all Star levels from 4 / 5 / 6 (based on Star level).
  • Removed: No longer deals 240 bonus true damage to shielded enemies.
  • New Effect: Damage can now critically strike.
  • New Effect: Now reduces target's magic resistance by 60% for 6 seconds.
Sunfire Cape Sunfire Cape
  • Burn cadence increased to 2.5 seconds from 2.

Hotfixes[]

February 24th Hotfix[]

Nasus Nasus
  • Maximum mana reduced to 70 from 80.
Nidalee Nidalee
  • Ability damage increased to 100 / 175 / 300 from 100 / 150 / 250.
Olaf Olaf
  • Base attack damage increased to 90 from 80.
Talon Talon
  • Bug Fix: Fixed a bug where he would lose mana if his target died as he reached full mana.
Quicksilver Quicksilver
  • Bug Fix: Fixed a bug where it was blocking Nasus' Nasus' ability and other non crowd control debuffs.
Runaan's Hurricane Runaan's Hurricane
  • Removed: No longer applies Olaf Olaf cleave effect.
  • Bug Fix: Fixed a bug where the bolts were benefitting from damage amplification.

References[]

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