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For the League of Legends icon League of Legends patch, see V9.16.

Teamfight Tactics V9.16[]

Cosmetics[]

Arena Maps
  • 3 Arena Maps added.
    • TFT Basic Summoner's Arena Basic Summoner's Arena
    • TFT Basic Verdant Arena Basic Verdant Arena
    • TFT Basic Draconic Arena Basic Draconic Arena
New Icons
Little Legends
  • Series 3 Little Legends egg and 3 new default eggs added.
  • 3 Little Legends added.
  • Silverwing Tier-3 gets VFX updated.
  • Bug Fix: Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).

Client[]

Ranked
  • As intended, everyone will now be demoted if you lose LP in any game you start at 0 LP.
  • For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1.
  • We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.

Game[]

Item Drop
  • In rare instances it's now possible to drop a full completed item instead of a basic item.
Item Slot
  • Bug Fix: Fixed some item slots not showing up or being in weird spots.
Matchmaking
  • We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.
Player Damage
  • Base player damage now scales with current stage, instead of 2 at all stages.
    • Stages 1–2: 1 damage.
    • Stage 3-4: 2 damage.
    • Stage 5: 3 damage.
    • Stage 6: 4 damage.
    • Stage 7+: 5 damage.
URF Overtime Mode
  • After 30 seconds into every battle, instead of a draw, now URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.
    • 300% attack speed.
    • 200% ability damage.
    • 66% reduced crowd control duration.
    • 66% healing reduction.
    • 30% increased affection towards maritime mammals.
Win/Lose Streak
  • Bug Fix: Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).

Champions[]

Ahri Ahri
  • Undocumented: Attack speed increased to 0.6 from 0.55.
Aatrox Aatrox
  • No longer casts his ability if there are no enemies in range at the start of the cast time.
Akali Akali
  • Base attack damage increased to 80 from 70.
Blitzcrank Blitzcrank
  • Bug Fix: Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.
Brand Brand
  • Ability damage increased to 250 / 450 / 650 from 200 / 375 / 550.
  • Maximum mana increased to 150 from 125.
  • Starting mana increased to 50 from 0.
Braum Braum
  • Base health reduced to 650 from 750.
Cho'Gath Cho'Gath
  • Ability damage reduced to 175 / 350 / 525 from 200 / 400 / 600.
Camille Camille - New champion
  • Tier 1 Hextech Hextech Blademaster Blademaster.
  • The Hextech Ultimatum Active - The Hextech Ultimatum: Singles out an enemy, dealing 200 / 325 / 450 magic damage and Root icon rooting them for 4 / 5 / 6 seconds. Her team will prioritize attacking that enemy.
Elise Elise
Evelynn Evelynn
  • New Effect: Now prioritizes her current target with her ability.
  • No longer casts her ability if there are no enemies in range at the start of the cast time.
Graves Graves
Jayce Jayce - New champion
  • Tier 2 Hextech Hextech Shapeshifter Shapeshifter.
  • Transform Mercury Cannon Active - Mercury Cannon: Airborne icon Knock away an enemy in melee range, dealing 200 / 350 / 500 magic damage and Stun icon stunning them for 2.5 / 4.25 / 6 seconds. Then transforms into a Ranged role ranged attacker with 4-hex range for 60 seconds, gaining maximum attack speed for his next 3 / 5 / 7 basic attacks.
Jinx Jinx - New champion
  • Tier 4 Hextech Hextech Gunslinger Gunslinger.
  • Get Excited! Passive - Get Excited!: After her first takedown, gains 75 / 100 / 125% attack speed. After her second takedown, she pulls out Fishbones Fishbones enhancing her basic attacks to deal 100 / 225 / 350 bonus magic damage in an explosion that covers 3 hexes in total.
Karthus Karthus
  • Maximum mana increased to 125 from 85.
  • Starting mana increased to 40 from 0.
Katarina Katarina
  • No longer casts her ability if there are no enemies in range at the start of the cast time.
  • Base attack damage increased to 65 from 50.
Kayle Kayle
  • Base attack speed reduced to 1.0 from 1.1.
Kennen Kennen
  • No longer casts his ability if there are no enemies in range at the start of the cast time.
Kha'Zix Kha'Zix
  • Non-isolated damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
Lissandra Lissandra
  • Maximum mana reduced to 125 from 150.
Lulu Lulu
  • Ability bonus health reduced to 300 / 400 / 500 from 300 / 475 / 650.
Miss Fortune Miss Fortune
  • Base health increased to 700 from 650.
  • Maximum mana reduced to 75 from 100.
Mordekaiser Mordekaiser
  • No longer casts his ability if there are no enemies in range at the start of the cast time.
Nidalee Nidalee
  • Bug Fix: Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.
Shyvana Shyvana
  • Leap AI improved to better kite away from her target.
Vayne Vayne
  • Base attack speed reduced to 0.7 from 0.75.
  • Ability health ratio increased to 8 / 12 / 16% of target's maximum health from 8 / 10 / 12%.
Vi Vi - New champion
  • Tier 3 Hextech Hextech Brawler Brawler.
  • Assault and Battery Active - Assault and Battery: Charges down the furthest enemy, Airborne icon knocking aside anyone in her way and dealing 250 / 450 / 650 magic damage to them. Upon reaching her target, Airborne icon knocks them up for 2 / 2.5 / 3 seconds and deals the same magic damage.
Zed Zed
  • Base health increased to 550 from 500.
  • Base attack speed increased to 0.7 from 0.65.
  • Ability damage increased to 200 / 350 / 500 from 200 / 300 / 400.

Traits[]

Brawler Brawler
  • Bonus health reduced to 300 / 600 / 1000 (based on the number of Brawlers) from 300 / 700 / 1200.
Demon Demon - Rework
  • New Effect:
    • Demon have a 40% chance on-hit to burn 20 mana from their target and return 15 / 30 / 45 (based on the number of Demons) mana to the attacker.
  • Old Effect:
    • Demons have a 20 / 35 / 60% (based on the number of Demons) chance on-hit to deplete the target's current mana and deal true damage equal to the mana depleted.
Elementalist Elementalist
Hextech Hextech - New Origin
  • At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 8 seconds.
    • 2 Hextech: within a 1 hex radius
    • 4 Hextech: within a 2 hex radius
Ninja Ninja
  • Bonus AD and AP increased to 50 / 70 (based on the exact number of Ninjas) from 40 / 60 (based on the exact number of Ninjas).
Noble Noble
  • Bonus resistances increased to 75 from 60.
Sorcerer Sorcerer
  • Bonus ability power reduced to 40 / 100 (based on the number of Sorcerers) from 45 / 100.
Wild Wild
  • Attack speed per stack increased to 12% from 10%.

Items[]

Frozen Heart Frozen Heart
  • Bug Fix: No longer applies too many slows when stacked.
Guardian Angel Guardian Angel
  • Health on revive reduced to 500 from 800.
  • Tooltip updated to reflect functionality (i.e. does not interrupt abilities or remove positive buffs).
  • Bug Fix: It now properly removes Grievous Wounds icon Grievous Wounds and resurrects properly.
Hush Hush - Rework
  • New Effect:
    • Basic attacks have a 33% chance to mana-lock the target for 4 seconds, preventing the target from gaining mana.
  • Old Effect:
    • Basic attacks have a 50% chance to silence the target for 3 seconds, preventing them from casting their Special Ability.
Infinity Edge Infinity Edge
  • Critical strike damage increased to 200% from 150%.
Ionic Spark Ionic Spark
  • Damage reduced to 125 from 150.
  • Bug Fix: Now properly stacks.
Locket of the Iron Solari Locket of the Iron Solari
  • Shield duration increased to 6 seconds from 4.
Morellonomicon Morellonomicon
  • Burn duration increased to 10 seconds from 5.
  • Health ratio per second reduced to 2% of target's maximum health from 4%.
Red Buff Red Buff
  • Burn duration increased to 10 seconds from 5.
  • Health ratio per second reduced to 2% of target's maximum health from 2.5%.
Redemption Redemption
  • Heal increased to 1500 from 1000.
Statikk Shiv Statikk Shiv
  • Damage per bounce increased to 100 from 90.
  • Numbers of bounces reduced to 3 from 4.
Warmog's Armor Warmog's Armor
  • New Effect: Now heals a maximum of 400 health per tick.

Hotfixes[]

August 16th Hotfix[]

Noble Noble
  • Bonus resistances reduced to 60 from 75.

References[]

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