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For the League of Legends icon League of Legends patch, see V12.5.

Teamfight Tactics V12.5[]

Cosmetics[]

New icon

Client[]

Mobile
  • Bug Fix: We've fixed an issue with nontypical mobile login methods that have been causing account lockouts.
  • Bug Fix: We've fixed an issue with crashes related to brand spanking new phones that we weren't prepared to support.

Double Up[]

  • Players now default to team chat on PC; use /all to send message to entire lobby.

Hyper Roll[]

  • Bug Fix: Fixed a bug where players would get fewer than the intended amount of components on PvE rounds.

Augments[]

Archangel's Embrace
  • Bug Fix: Renamed to Archangel's Embrace from Archangel's Embrace II.
Battlemage
  • Bonus ability power reduced to 25 / 35 / 50 from 30 / 45 / 60.
  • New Effect: Can no longer be offered if you have at least 2 Snipers Snipers.
Chemtech Unity
  • Tier increased to 2 from 1.
Concussive Blows
  • Tier increased to 2 from 1.
  • Cooldown reduced to 6 seconds 7.
Cybernetic Implants III
  • Bonus health reduced to 350 from 450.
Debonair Crest
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Debonair Crown
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Debonair Heart
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Disintegrator
  • Bonus damage reduced to 1.5 / 2.5 / 4% from 2 / 3 / 4%.
Dominance
  • New Effect: Can now only be offered if you are on a 2+ win streak.
Double Trouble
  • Bonus stats reduced to 30 / 40 / 50 from 40 / 50 / 65.
Electrocharge
  • Damage reduced to 60 / 100 / 160 from 90 / 135 / 180.
Four Score
  • Number of 4-cost champions increased to 4 from 3.
Golden Gifts
  • New Effect: Can now only appear as a second choice augment.
Hextech Crest
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Hextech Crown
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Hextech Heart
  • Bug Fix: Can no longer be offered if you already chose Built Different.
High Five - New augment
  • Tier 3 Augment.
  • Effect: Gain 5 random 5-cost champions.
  • Can only appear as a third choice augment.
Innovator Soul
  • Bug Fix: Now properly appears in game.
Knife's Edge
Luden's Echo
  • Bonus magic damage reduced to 100 / 150 / 200 from 135 / 200 / 275.
  • Bug Fix: No longer deals 0 damage the first time a unit is put on the board.
Recombobulator
Second Wind III - Removed
  • Removed from the game.
Striker Crest
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Striker Crown
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Striker Heart
  • Bug Fix: Can no longer be offered if you already chose Built Different.
Treasure Trove
  • New Effect: Treasure Trove I & II can only be offered as a first choice augment.
Tri Force
  • Bonus health reduced to 133 / 233 / 333 from 233 / 333 / 433.
  • New Effect: Can now only appear if you have at least two 3-cost units in play.
  • Bug Fix: Stacking Tri Force II & III now grants the proper amount of mana.
True Justice
  • Renamed to True Justice from Swift Justice.
Woodland Trinket
  • Clone health increased to 300 from 250.

Champions[]

Ahri Ahri
  • Starting mana increased to 30 from 0.
  • Angle between ability orbs reduced to 10 from 20.
Alistar Alistar
  • Ability damage reduced to 150 / 250 / 1000 from 200 / 350 / 1200.
Ashe Ashe
  • Ability number of arrows increased to 8 at all Star levels from 6 / 7 / 8.
  • New Effect: Ability range is now her current attack range plus 1 hex, instead of just her attack range.
Brand Brand
  • Ability fireball damage increased to 135 / 175 / 235 from 120 / 160 / 210.
  • Ability explosion damage increased to 165 / 225 / 300 from 150 / 225 / 300.
Braum Braum
  • Ability stun duration increased to 2 / 2.75 / 8 seconds from 1.75 / 2.25 / 8.
Cho'Gath Cho'Gath
  • Bug Fix: Fixed a bug where Colossus Colossus would not activate the first time he was placed on the board.
Corki Corki
  • Ability damage increased to 220 / 275 / 350 from 200 / 260 / 333.
Draven Draven
  • Base attack range increased 4 hexes from 3.
  • VIP armor ignore reduced to 25% from 50%.
  • Ability base damage reduced to 120 / 150 / 400 from 150 / 200 / 500.
  • Ability AD ratio increased to 170 / 180 / 400% AD from 150 / 160 / 400% AD.
  • New Effect: Now passively ignores 25% of his target's armor.
Ekko Ekko
  • Starting mana reduced to 60 from 80.
Ezreal Ezreal
  • Base attack damage reduced to 45 from 50.
Galio Galio
  • Ability health ratio increased to 6% of his maximum health from 5%.
Gnar Gnar
  • Mega Gnar ability range increased by one hex.
Irelia Irelia
  • Base attack damage reduced to 85 from 90.
Jarvan IV Jarvan IV
  • Base attack speed reduced to 0.6 from 0.65.
  • Starting mana reduced to 50 from 60.
Jhin Jhin
  • Ability AD ratio increased to 175 / 200 / 300% AD from 150 / 200 / 300% AD.
Jinx Jinx
  • Base armor increased to 45 from 40.
  • Base magic resistance increased to 45 from 40.
Kai'Sa Kai'Sa
  • Base attack speed increased to 1.2 from 1.1.
Kha'Zix Kha'Zix
  • Ability name changed to Void Assault from Arid Assault.
Lucian Lucian
  • Base health increased to 700 from 650.
  • Base armor increased to 30 from 25.
  • Base magic resistance increased to 30 from 25.
  • Ability damage per shot increased to 185 / 295 / 315 from 175 / 275 / 300.
Lulu Lulu
  • Ability bonus health increased to 350 / 370 / 390 from 325 / 350 / 375.
Malzahar Malzahar
  • Ability damage reduced to 600 / 825 / 950 from 625 / 875 / 1050.
Morgana Morgana
  • Ability shield changed to 475 / 575 / 675 from 425 / 550 / 750.
Nocturne Nocturne
  • Ability stun duration reduced to 2 / 2.5 / 3 seconds from 2 / 2.5 / 3.5.
  • Ability damage changed 190 / 300 / 450 from 200 / 300 / 400.
  • Bug Fix: Ability damage now properly scales with ability power.
Rek'Sai Rek'Sai
  • Base armor increased to 45 from 40.
  • Base magic resistance increased to 45 from 40.
  • Removed: Ability damage no longer scales with ability power.
  • Ability heal reduced to 150 / 200 / 350 from 150 / 250 / 400.
  • New Effect: Ability heal now scales with ability power.
  • Removed: Ability no longer steals 10% of her target's resistances.
  • New Effect: If she casts her ability again on a target she already bit, her heal is now increased to 250 / 350 / 500 (× Ability power icon AP).
Renata Glasc Renata Glasc
  • Ability damage reduced to 40 / 65 / 220 from 45 / 70 / 240.
Senna Senna
  • Ability base damage reduced to 80 / 120 / 180 from 80 / 125 / 200.
  • Ability AD ratio reduced to 150% AD from 160% AD.
Silco Silco
  • Bug Fix: No longer casts his ability on targets consumed by Tahm Kench Tahm Kench.
Sivir Sivir
  • Base attack speed increased to 0.8 from 0.7.
Tahm Kench Tahm Kench
  • Ability damage against crowd control immune targets increased to 50% from 35%.
  • Bug Fix: Fixed a bug where he would still consume units affected by Silco's Silco's ability.
  • Bug Fix: No longer stuns and deals damage to enemies who escaped his stomach with Edge of Night Edge of Night.
Tryndamere Tryndamere
  • Ability damage reduced to 50 / 75 / 100 from 60 / 90 / 150.
Twitch Twitch
  • Ability base damage changed to 30 / 50 / 70 from 25 / 50 / 75.
  • Ability AD ratio reduced to 125 / 130 / 140% AD from 125 / 135 / 150% AD.
Vi Vi
  • Ability first cast damage reduced to 125 / 200 / 450 from 150 / 225 / 450.
  • Ability third cast damage reduced to 250 / 350 / 900 from 300 / 400 / 900.
Warwick Warwick
  • Bug Fix: Fixed a bug where he was dealing more damage than intended with Mutant Emblem Mutant Emblem.
Zeri Zeri
  • Base attack damage increased to 85 from 80.

Traits[]

Bodyguard Bodyguard
  • Shield increased to 200 / 400 / 800 / 2000 (based on the number of Bodyguards) from 150 / 350 / 700 / 1200.
Enchanter Enchanter
  • Heal and shield power increased to 25 / 45 / 70 / 100% (based on the number of Enchanters) from 25 / 40 / 60 / 100%.
  • Bonus magic resistance increased to 25 / 45 / 70 / 100 (based on the number of Enchanters) from 20 / 35 / 50 / 75.
Enforcer Enforcer
  • Stun duration reduced to 3 seconds from 4.
  • Bug Fix: No longer stuns units affected by Quickestsilver Quickestsilver or Mistral Mistral.
Hextech Hextech
  • Shield increased to 120 / 170 / 340 / 600 (based on number of Hextechs) from 100 / 150 / 300 / 600.
Innovator Innovator
  • Removed: Mechanical Dragon's ability no longer grants 75% bonus critical strike chance.
  • New Effect: Mechanical Dragon's ability now causes all ally attacks to critically strike if they are able.
  • Mechanical Dragon ability bonus critical strike damage increased to 25% from 10%.
  • Mechanical Dragon bonus magic damage increased to 600 from 500.
Twinshot Twinshot
  • Bonus attack damage increased to 10 / 25 / 45 / 80 (based on the number of Twinshots) from 10 / 25 / 40 / 60.
Yordle Yordle
  • Bug Fix: Fixed a bug where mana costs would not immediately update when getting Yordle 6.

Items[]

Banshee's Silence Banshee's Silence
  • Bug Fix: Tooltip now specifies it blocks up to 600 damage.
Bramble Vest Bramble Vest
  • Critical strike damage reduction reduced to 75% from 100%.
  • Thorn damage increased to 75 / 100 / 150 (based on Star level) from 60 / 80 / 120 (based on Star level).
Brink of Dawn Brink of Dawn
  • First health threshold increased to 60% maximum health from 50%.
  • Second health threshold increased to 30% maximum health from 25%.
Covalent Spark Covalent Spark
  • Damage ratio reduced to 275% maximum mana from 300%.
Edge of Night Edge of Night
  • Health threshold increased to 60% maximum health from 50%.
Gold Collector Gold Collector
  • Chance for gold to drop increased to 60% from 50%.
Mistral Mistral
  • Banish duration reduced to 8 seconds from 10.
Statikk Shiv Statikk Shiv
  • Main damage reduced to 60 from 70.
Sunlight Cape Sunlight Cape
  • Target's health ratio reduced to 3% of target's maximum health from 4%.
Tome of Traits Tome of Traits
  • Emblem breakpoints:
    • Now grants all random emblems at 0 to 5 active traits from 0 to 4.
    • Now grants 1 tailored emblem and 3 random emblems at 6 or 7 active traits from 5 or 6
    • Now grants 2 tailored emblem and 2 random emblems at 8 or 9 active traits from 7 or 8.
    • Now grants 3 tailored emblem and 1 random emblems at 10 or 11 active traits from 9 or 10.
    • Now grants all tailored emblems at 12+ active traits from 11+.
Zhonya's Paradox Zhonya's Paradox
  • Ability power increased to 50 from 45.
  • Armor increased to 50 from 35.
  • Magic resistance increased to 50 from 35.
  • Invulnerability duration increased to 3 seconds from 2.5.

Hotfixes[]

March 8th Hotfix[]

Augments
  • Battlemage
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • Built Different
    • Bonus attack speed increased to 60 / 70 / 80% from 50 / 60 / 70%.
  • Calculated Loss
    • Bug Fix: No longer grants 2 Gold 2 on wins.
  • Cutthroat
    • Bug Fix: Now properly increases target's mana cost by 50% instead of 65%.
  • Featherweights
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • Hexnova
    • Range increased to 2 hexes from 1.
  • Irresistible Charm
    • Damage reduction reduced to 15% from 20%.
  • Knife's Edge
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • One For All
    • Bonus AD & AP per stack reduced to 15 from 20.
  • Sharpshooter
    • Bounce reduced damage increased to 60% from 50%.
  • Sniper's Nest
    • Bonus damage per round reduced to 8% from 10%.
      • Maximum bonus damage reduced to 32% from 40%.
  • So Small
    • Dodge chance reduced to 25% from 35%.
  • Three's Company
    • New Effect: Can only be offered as a first choice augment.
  • Tri Force
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • True Justice
    • Health threshold increased to 80% maximum health from 50%.
Ahri Ahri
  • Ability subsequent orb damage reduced to 60% from 80%.
Ashe Ashe
  • Base attack damage reduced to 60 from 70.
Brand Brand
  • VIP fireball reduced damage increased to 45% from 30%.
Corki Corki
  • Ability damage reduced to 200 / 260 / 333 from 220 / 275 / 350.
Draven Draven
  • Base attack damage reduced to 75 from 80.
Galio Galio
  • Base health increased to 1300 from 1200.
Gnar Gnar
  • Ability AD ratio reduced to 175% AD from 185% AD.
Irelia Irelia
  • Base attack damage reduced to 80 from 85.
Kai'Sa Kai'Sa
  • Ability damage per missile increased to 75 / 100 / 180 from 70 / 90 / 180.
Lucian Lucian
  • Ability damage per shot reduced to 175 / 275 / 300 from 185 / 295 / 315.
Morgana Morgana
  • Starting mana increased to 70 from 60.
  • Maximum mana increased to 130 from 120.
Rek'Sai Rek'Sai
  • Ability heal increased to 200 / 225 / 400 from 150 / 200 / 350.
  • Ability empowered heal increased to 275 / 350 / 600 from 250 / 350 / 500.
Senna Senna
  • Base attack speed reduced to 0.7 from 0.75.
Sivir Sivir
  • Ability AD ratio increased to 40% AD from 33% AD.
Syndra Syndra
  • Ability damage reduced to 225 / 300 / 425 from 225 / 325 / 500.
Talon Talon
  • Ability damage reduced to 450 / 600 / 850 from 450 / 650 / 950.
Twitch Twitch
  • Ability AD ratio reduced to 125% AD at all Star levels from 125 / 130 / 140% AD.
Vex Vex
  • Starting mana increased to 50 from 40.
  • Maximum mana increased to 90 from 80.
Zyra Zyra
  • Ability damage reduced to 275 / 375 / 575 from 325 / 450 / 675.
Clockwork Clockwork
  • Bonus attack speed reduced to 10 / 35 / 80% (based on the number of Clockworks) from 10 / 40 / 80%.
Debonair Debonair
  • Bonus health reduced to 200 / 400 / 700 (based on the number of Debonairs) from 200 / 450 / 800.
  • Ability power reduced to 20 / 40 / 70 (based on the number of Debonairs) from 20 / 45 / 80.
Innovator Innovator
  • Mechanical Bear base armor reduced to 55 from 70.
  • Mechanical Bear base magic resistance reduced to 55 from 70.
  • Mechanical Dragon base armor reduced to 90 from 100.
  • Mechanical Dragon base magic resistance reduced to 90 from 100.
Striker Striker
  • Bonus AD increased to 30 / 70 / 120 (based on the number of Strikers) from 30 / 65 / 110.
Syndicate Syndicate
  • Bonus resistances reduced to 50 from 55.
  • 7-Syndicate bonus reduced to 50% from 60%.

March 23rd Hotfix[]

Augments
  • True Justice
    • Bug Fix: Fixed a bug causing it to deal more damage with damage amplification than intended.
Corki Corki
  • Bug Fix: Ability no longer fizzles out if his target dies during the cast animation.
Draven Draven
  • Bug Fix: No longer keeps his VIP bonus after Debonair Debonair is deactivated.
Irelia Irelia
  • Bug Fix: No longer locked out of gaining mana when crowd controlled during her ability's recast animation.
Socialite Socialite
  • Bug Fix: No longer grants more bonus damage than intended at 2, 3, and 5 Socialites.
    • Socialite 2 and 3 bonus damage reduced to 15% from 25%.
    • Socialite 5 bonus damage reduced to 30% from 50%.

References[]

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