Hello there, Humanoid Viewer. This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of Final Edition, also utilizing elements from prior iterations of Armada 3 and SOA2. It is a major content Addon + QOL mod, seeking to make it so the game runs optimally in both a PVP and PVE setting, while also bringing abandoned ideas from Final Edition to life, and filling in game elements that I thought were lacking. It's primary changes are reworks of abilities, but more importantly ships and stations, along with adding a plethora of new ships and stations to all factions(not including borg), even throwing in some more NPC assets to make the game more interesting and lively. There is a new and expanded soundtrack added to the mix to give it a more energetic feel, with some easter eggs thrown if you should happen to have any DLC. Many assets are from every iteration of STA3 and others from SOA2. Changelogs will have exact credits. Lex
So, I've been taking the time to rework the mod entirely, effectively starting from scratch to try and locate and fix errors where I see them. I just recently put out a bare-bones beta release on my discord server, of which I've decided to translate over here shortly. There is a heavy array of changes and updates already but nowhere near completed or that well polished as I'd like. I wanna let you know that this project and the Dominion Blitzkrieg counterpart are not dead, progress is just taking time. Furthermore, with the assistance of the DS9R Dev/STA1 Remaster dev, whom of which is a friend of mine, we'll be able to expand the rosters of all factions that we deem fit, as you can see with the recent inclusion of the Orion Class, so you may see brand new stations and ships pop up from time to time. If you wish to see these changes with the game and catch earlier releases sooner, you may check out the discord where we are being more active on. Take care, viewer.
Discord.gg
Well hello there, humanoid viewer. Welcome to this first installation of a series of STA3 submods from this author.
EOW mod is currently in a position where at least it should be optimally playable, I wanted to get a new playable version out to y'all as quick as possible...
Fixed a critical error regarding cardassian faction that crashes them. All changelog and other changes remain the same.
Latest release of EOW, consisting of a mixed bag of changes, spanning from QoL and major changes to factions and gameplay, and also containing fixes from...
Newest release of Echoes of War, primarily containing QoL changes, but does possess additional textures, enhanced Neutral Spawns, some readjusted maps...
Update. So there was a bugged ability that lead to a crash with the Fed FleetYard. It's been fixed now, here's the hotfix. If you downloaded the old file...
Hey I've just downloaded your sub mod for the first time. Willing to spice things up a bit.
Unfortunately I can't even enter the game as I crash with a minidump.
That's how my enabledmods.txt looks like:
TXT
SinsArchiveVersion 198
Version 0
enabledModNameCount 2
enabledModName "EOW042"
enabledModName "STA3_FINAL_EDITION"
Where's my error?
I see-
It could either be incorrectly unzipped, like if you open the submod folder, there's simply another singular folder with the same name inside, unlike how final edition presents itself, or you need to try and launch it several times, evidently the start-up crashes are a little common among some users
Also, there's gonna be a hotfix coming
Hotfix may be en route, I found more crash causers.
Hope everyone had great Holidays. Hey Alex have you had a chance to work on this awesome Mod?
Happy holidays lad
Eh, kinda, things have been busy and my motivation took a hit, BUT I do have a variety of surprises in store. Though for this project, the amount of content may drop further for stability.
Hey Alex, Thanks for the new update. I have been playing it for 2 hours in my large custom map. So far no crashes, but there are a couple questions and a tech problem I saw. 1st - Do all Capital ships no longer use fleet supply anymore? 2nd - Is it by choice to use an Ambassador class starship has an envoy ship now? 3rd - There is a white artifact when you go to the Diplomacy tab and want to donate resources to another player. next to the amount you wish to give. Thank you so far and great work.
Hi!
Yeah, most caps no longer use fleet supply. Borg's do but they're outstandingly reduced in cost.
Yes, the Ambassador is to be the fed's new envoy... though I'm unsure I understand the 3rd error
Okay I've given the submod a try, and so far I love it! However, immediate constructive criticism, PLEASE give back dynamic combat movement for the ships, both neutral and player!!! Watching them move and turn and chase down opponents is half the fun of Arnada 3, and it makes the battles much more fluid and lively when half the ships aren't sitting there being mindlessly shot.
Am working on restoring the fluid movement, I only recently discovered how many stay stagnant
You sir are a Scholar and a Gentleman
Hope everyone had a good Thanksgiving!
Hey Alex how goes the modding? Any good changes we could expect on your next update?
Quite a few. As of present, I'm commencing stress tests, but the next release will be more of a test of some... ideas I have, stay tuned.