Hello there, Humanoid Viewer. This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of Final Edition, also utilizing elements from prior iterations of Armada 3 and SOA2. It is a major content Addon + QOL mod, seeking to make it so the game runs optimally in both a PVP and PVE setting, while also bringing abandoned ideas from Final Edition to life, and filling in game elements that I thought were lacking. It's primary changes are reworks of abilities, but more importantly ships and stations, along with adding a plethora of new ships and stations to all factions(not including borg), even throwing in some more NPC assets to make the game more interesting and lively. There is a new and expanded soundtrack added to the mix to give it a more energetic feel, with some easter eggs thrown if you should happen to have any DLC. Many assets are from every iteration of STA3 and others from SOA2. Changelogs will have exact credits. Lex

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Update

News

So, I've been taking the time to rework the mod entirely, effectively starting from scratch to try and locate and fix errors where I see them. I just recently put out a bare-bones beta release on my discord server, of which I've decided to translate over here shortly. There is a heavy array of changes and updates already but nowhere near completed or that well polished as I'd like. I wanna let you know that this project and the Dominion Blitzkrieg counterpart are not dead, progress is just taking time. Furthermore, with the assistance of the DS9R Dev/STA1 Remaster dev, whom of which is a friend of mine, we'll be able to expand the rosters of all factions that we deem fit, as you can see with the recent inclusion of the Orion Class, so you may see brand new stations and ships pop up from time to time. If you wish to see these changes with the game and catch earlier releases sooner, you may check out the discord where we are being more active on. Take care, viewer.

Discord.gg

Expanded Info

Expanded Info

News

Well hello there, humanoid viewer. Welcome to this first installation of a series of STA3 submods from this author.

Add file RSS Files
Echoes of War V0.1

Echoes of War V0.1

Demo

EOW mod is currently in a position where at least it should be optimally playable, I wanted to get a new playable version out to y'all as quick as possible...

Echoes of War V0.42B

Echoes of War V0.42B

Full Version 5 comments

Fixed a critical error regarding cardassian faction that crashes them. All changelog and other changes remain the same.

Echoes of War V0.41

Echoes of War V0.41

Full Version 5 comments

Latest release of EOW, consisting of a mixed bag of changes, spanning from QoL and major changes to factions and gameplay, and also containing fixes from...

Echoes of War V0.35

Echoes of War V0.35

Full Version

Newest release of Echoes of War, primarily containing QoL changes, but does possess additional textures, enhanced Neutral Spawns, some readjusted maps...

Echoes of War V0.31

Echoes of War V0.31

Full Version 3 comments

Update. So there was a bugged ability that lead to a crash with the Fed FleetYard. It's been fixed now, here's the hotfix. If you downloaded the old file...

Post comment Comments  (50 - 60 of 76)
spartan11011
spartan11011 - - 288 comments

I find myself hoping for what I had wanted in the original STA3 mod, an optional simple faction we can play as using those many amazing neutral ships! There's a full set of capital ships, cruisers and frigates that are all unplayable, and I would LOVE to roleplay as a mercenary/independent faction taking on the big powers! The pirate vessels, the hussnok, the talarians etc...there's SO many I'd love being able to play!

Reply Good karma Bad karma+2 votes
imfostert
imfostert - - 14 comments

Give me a list of the ships you want! I got you. I would just have to add it to a current faction. In my experience adding a faction is much more difficult and idk how, but I can mod any ship, any stat, whatever.

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

As interesting as an idea that is, that isn't presently a part of the plan.
Perhaps... in another submod...

Reply Good karma+1 vote
Guest
Guest - - 699,659 comments

I can replace a faction with those ships. I can't wait to try this mod. I've been modding STA3 myself for over a year. Let me know if you want me to spruce up a faction with whatever ship. Super cube, Crystalline entity, you name it I can do it (except get AXA meshes from Parallaxe's other mod to work in STA3)

Reply Good karma Bad karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

A fellow modder eh? Welcome
Well if anything, I'm sure you'll enjoy this submod here

Reply Good karma+1 vote
imfostert
imfostert - - 14 comments

yes (that was me). How in the world did you add another faction? Had been wanting to know. I may add a "Pirate" faction. Maybe we can link up somehow. You have a much better understanding of Faction Balance. Also, you did a lot of the same stuff I did, like restoring ship spawning abilities and bolstering defenses.. Been adding to your mod a bit. Making an OP Borg version too.

Reply Good karma Bad karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Well, that change in particular was adapted from an older PVP Patch Submod that closed some time ago, I originally built the submod off of that. I could look into that further however.

Reply Good karma+1 vote
imfostert
imfostert - - 14 comments

that would be awesome. This mod has so many underutilized or unused entities/meshes. I could possibly add two factions with it. Pirate and Federation Alliances. With the meshes I linked in my other comment too. I could work it off this submod.

But yes, please let me know if you figure out how factions can be added. It's not anywhere on the internet that I could find.

And, check this out. The Discovery with a working spore drive! Youtube.com

Reply Good karma Bad karma+1 vote
smellytroll
smellytroll - - 19 comments

Is there a way to add more minor species like trill, andorian, vulcan etc...? Also I made a custom map and was curious if yall know if there is a way to permanent way to set the artifacts on a specific planet?

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Unfortunately, unless you had the meshes, of which are already compatible with sins, that wouldn't be possible, such assets do not exist in the files.

There is a way to tether artifacts to a planet, though the names in the files do not match the files ingame so you'll have to do a lot of testing. Furthermore, the planet you attach the artifact to will have to have no points in the planetary exploration if you are to start off with it, otherwise the artifact will not trigger, this does not apply to planet bonuses though.

Reply Good karma+1 vote
imfostert
imfostert - - 14 comments

Boy do I have a surprise for you.. Moddb.com

This less than stellar mod Stellar Parallax is chalk full of assets that can be imported into STA3. I managed to restore the Crossfield class, Archer Enterprise and many others using meshes from it. It contains some Andorian & Vulcan ships. Really a lot to choose from. But enough to make a "Federation Alliances" mod that contains trill, andorian, vulcan etc

Just be warned, the AXA meshes can break the game. I think they are unfinished. I would recommend you copy/paste entities from STA3 and simply link it to a new mesh and change some stats to reflect the ship.

Reply Good karma Bad karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

I am not allowed to utilize AOTF assets at this time

Also, dang man, a bit harsh

Reply Good karma+1 vote
imfostert
imfostert - - 14 comments

I was disappointed they abandoned STA3 to make that mod instead.. Also just a pun. They left the mod unfinished, and removed so many fun abilities in their departing patch. I tried to remedy that myself, but your patch does a lot of what I was hoping. Mad props on all the federation ship spawn abilities lol

Reply Good karma Bad karma+2 votes
spartan11011
spartan11011 - - 288 comments

A Pirate faction is EXACTLY what I was looking for, and as for what ships basically the countless neutral and pirate vessels that cannot be used by players. There's even capital ships, such as the Hussnok or that beautiful green Gorn vessel the Pirates use (I don't know the class names, my apologies! They are mostly fan designs)

Reply Good karma Bad karma+2 votes
smellytroll
smellytroll - - 19 comments

Hello, I'm trying out this mod and on my first go I did get the mini dump crash just after taking my first planet next to my home world. From what I've seen so far is good work though is there a way to balance the turning speed on ships. I don't think an Ambassador class ship should turn as fast as a Miranda class. Thanks again.

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Thanks for the feedback. However, can you try playing on a series of different maps to see if such an error persists? If so, we can try and narrow the possibilities.

Reply Good karma+1 vote
smellytroll
smellytroll - - 19 comments

Hi, I play on a custom map I made for the non sub mod of Armada 3. The map still works. I did notice that when I lower the settings from Extreme to High the crashes were minimal to non. I believe I used to have these crashes when Armada 3 was still being worked on. I think the mods are just pushing the game engine to the limits. I'll keep posting on errors and other suggestions. Thanks.

Reply Good karma Bad karma+2 votes
imfostert
imfostert - - 14 comments

make sure to turn off cargo ship icons too

Reply Good karma Bad karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

oh?

Reply Good karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Ah, very good then.
Yeah, Armada 3 is already a more stressed game, and running graphics to max on it in any capacity bares a risk in the long term for a game.

Reply Good karma+1 vote
smellytroll
smellytroll - - 19 comments

Small question.Which Federation ship do you have that conqueres asteroids for mining? There was a planet with a starbase that says it can be conquered.It used to be the Curry class.

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Niagara Class. It presently doesn't automatically do that but it'll be addressed in the next update.

Reply Good karma+1 vote
smellytroll
smellytroll - - 19 comments

Would you happened to know what kind of changes and release date for your next update?

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

While most of the envisioned new additions will be a surprise, it will consist of additional hotfixes, description updates, redone abilities, QoL changes and reduced debris and other things that may contribute to game instability/lag

Reply Good karma+1 vote
smellytroll
smellytroll - - 19 comments

Cool, I still been playing the Federation and I did notice that the Typhoon class ability to add an extra shuttle doesn't seem to be working. I add points to it and only still have 4 crafts.

Reply Good karma Bad karma+2 votes
AlexDaLegend Creator
AlexDaLegend - - 77 comments

oh, that's an extra craft in the squadron, not an extra squadron

Reply Good karma+1 vote
smellytroll
smellytroll - - 19 comments

Thanks for letting me know. I also did notice that when I build a IR command Platform, the buffs it gives fluctuate on and off ever second. Is that normal or is it supposed to be on all the time?

Reply Good karma Bad karma+1 vote
AlexDaLegend Creator
AlexDaLegend - - 77 comments

Unfortunately, that's an error, it will be fixed in the next build

Reply Good karma+1 vote
Post a comment
X
Tags