Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
A new version of the mod has been uploaded.
I really wanted to get this out back in January. A number of people had been complaining about crashes. I thought that it would be a simple fix of updating some files, taking less than a day. The problem was, I couldn't even reproduce the crashes, let alone fix them. I started digging around in the files to find the problem.
And it was found, thanks to people here! Disable all DLC options when starting a new game (Random Events, Rampant Militias, etc.) I don't have any of the DLC, the mod wasn't developed either for or with them and using them will cause the game to reference things that don't exist. Then you will crash. Thanks to everyone who helped figure this out.
While I was looking over the mod files I was amazed that it even ran at all. The last time this project was seriously worked on was for the initial release in 2010. From the very start it was plagued by bad performance and memory leaks and all effort went into fixing that rather than adding new content or even keeping up with current game builds. The move from Entrenchment to Rebellion broke a number of things that were used for core game mechanics, and since I didn't want to completely rework them I made some quick hack fixes.
Given all this and since I was already in this deep I thought that I might as well rework it. First was the models. Nothing has actually been done to the geometry or textures, rather they now use the official Sins importer. The old one was a third-party version that had lighting problems that among other things caused visible seams to appear on models, which is why Iserlohn never appeared (it's a featureless sphere with high reflectivity). Fixing that offered another opportunity.
Yes, it's finally here and you can build it from the Imperial resupply ship (which the AI never builds so you don't have to worry about encountering it). Because it's a decade and a half late and also not balanced at all, it costs nothing to build and you can do it right away.
Other changes: mostly aesthetic, like the resource slots being changed to space stations. I never was really satisfied with how they looked and there were issues with spawning. The biggest gameplay change is that ships are no longer built in squads: you have to build them one-by-one now, just like in the vanilla game. Build time and cost has been cut significantly. This is similar to how it works in games like Cossacks, although there's no way to make formations like in that game.
Formations are and always have been a major gameplay element, however. This hasn't changed, and has been expanded. All non-capital combat ships have a passive ability ("Cohesion") where they take less damage if they're within a radius of other ships with the ability. It reuses the Shield Mitigation mechanic (which has been renamed Damage Mitigation here because it always works regardless of shields) and absorbs a percentage of incoming fire. The original game had it set to zero and slowly ramp up under fire; because giant fleets and alpha strikes are so common here they're set to a minimum base: 30% for destroyers, 50% for cruisers, 60% for battleships and 70% for carriers and larger. Each friendly ship within range adds 1% and it stacks up to thirty times, so if you have a carrier with escorts it will be nearly invulnerable.
Another major change: missiles. All warships have them now, and they give a massive firepower boost but use up supply. Because of the damage model described above, a squadron of destroyers can wipe out isolated battleships in a few salvos, but not a fleet of them. They're also short-ranged, in keeping with how they're portrayed in the games: you can avoid them as long as you stay at maximum beam range.
Short-ranged weapons have also been reworked. Most ships have them as broadside guns, and they were intended mostly for shooting down fighters. They still do that but now they have been changed so that they're as good if not better at killing smaller ships like destroyers.
Other changes off the top of my head:
This is getting on for pretty long, so I'll leave it there. Let me know what you think.
Not an update! But not for lack of trying. Also, the summary field must be at least 50 characters in length.
When you look back, and forgetfully wonder what you were like in your work and your play
A partial refactor of the mod and the debut of Iserlohn Fortress!
Full mod version for Sins of a Solar Empire: Rebellion versions 1.85 and later.
Patches the 2011.12.11 build of the mod from Rebellion v.1.80 to v.1.82.
IMPORTANT NOTE FOR STELLAR PHENOMENA OWNERS: The Random Events option MUST be disabled when starting a new game. Current version of the mod, compatible...
No longer supported. Full 1.11 Beta Version for Entrenchment v.1.051. If you already got the 1.1 beta just download the Hotfix. If not download this full...
No longer supported. Updates Beta 1.1 to 1.11 for Entrenchment v.1.051. Changes 'broadside behavior' of some ships and includessome other small tweaks...
O Mod tem funcionado perfeitamente! O parabenizo pelo esforço e tempo dedicado! Excelente MOD!
Obrigado!
Mod only works for me in 1.80 any way for it to work on latest update?
For me it gives me problems, after playing Sins Dump for a while, I'm on version 1.96. But the MOD is EXCELLENT!
to those who suffer with crush issue
try turn off Stellar Phenomena dlc
it does work for me by now
Just commenting to praise the hell out of this amazing mod, just great work.
I feel like the commenters on this page would appreciate what I'm about to reveal.
There was a Legend of the Galactic Heroes pc game that came out in 2008(ish) where you'd play through the series.
It's only in japanese but it was brillient.
At least update so it doesn't crash or let someone else take over the mod, this logh mod is too good to just die
Where does the mod crash?
I tested it out for a bit on the current Sins build and didn't get any crashes.
I've heard that a number of older mods crash with recent updates. but I can't find details and most of the threads on the Sins modding forum were last posted on in 2022.
I'll keep looking to see if I can find the problem.
Man this hot mod needs an update ;-; I love logh and this mod was banger now it stops working even if I use beta for me. If anyone still found a way around this pls help me out!