The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

New AO, Screen Space Shadows, SSR, Water shader, Rain Puddles, Weapons DOF and more for Anomaly 1.5.2 - UPDATE 20.2 : Terrain upgrade, SSR overhaul, Volumetric FX update & more.

Preview
Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]
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MercTitya
MercTitya - - 5 comments

shader compilation failed
Установил обновление, обновил EXE файлы из архива с обновлением, ставлю ровно на то же место в менеджере модов, что и предыдущее обновление, и при удалении кэша шейдеров при запуске выдаёт эту ошибку, хотя предыдущее обновление работало, как часы.

Установлены ES и Atmospherics чётко по вашей инструкции

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Can you upload the error log?

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MercTitya
MercTitya - - 5 comments

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "e:\s.t.a.l.k.e.r anomaly 1.5.2\bin\anomalydx11avx.exe" -smap1536 -dbg
Executing config-script "user.ltx"...
[e:/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438515812 K], reserved[113712 K], committed[323884 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[82541 K]
* [x-ray]: economy: strings[90167 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=E:\S.T.A.L.K.E.R Anomaly 1.5.2\
dir[2]=E:\S.T.A.L.K.E.R Anomaly 1.5.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx"...
[e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
[e:/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
* CREATE: DeviceREF: 3
* Texture memory: 6055 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
DX10: e:/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
DX10: Shader 'ssfx_dumb' not found in library.
! e:/s.t.a.l.k.e.r anomaly 1.5.2\appdata\shaders_cache\r4\combine_1_nomsaa.ps\15361111001101000000001000001102211121102801000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
hmodel.h(47,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(52,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(100,9): warning X3206: implicit truncation of vector type
hmodel.h(101,9): warning X3206: implicit truncation of vector type
screenspace_common.h(218,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(226,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(80,13): warning X3206: implicit truncation of vector type
screenspace_reflections.h(158,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(159,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_fog.h(14,24): warning X3206: 'dot': implicit truncation of vector type
screenspace_fog.h(17,8): warning X3206: 'lerp': implicit truncation of vector type
screenspace_fog.h(32,21): warning X3206: 'lerp': implicit truncation of vector type
ssao.ps(126,9): warning X3206: implicit truncation of vector type
ssao.ps(153,22): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
ssdo.ps(104,7): warning X3206: implicit truncation of vector type
combine_1.ps(83,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
combine_1.ps(91,27): warning X3206: 'Sample': implicit truncation of vector type
combine_1.ps(145,9): warning X3206: 'calc_ssdo': implicit truncation of vector type [2]
combine_1.ps(188,2): warning X3206: 'SSFX_ScreenSpaceReflections': implicit truncation of vector type [2]
combine_1.ps(188,2): error X3017: 'SSFX_ScreenSpaceReflections': cannot implicitly convert from 'float3' to 'float4'

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Guest
Guest - - 699,936 comments

screenspace_il.h(149,8): warning X3206: implicit truncation of vector type
(70,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(90,9): warning X3206: implicit truncation of vector type
(98,2): warning X3206: 'ssfx_il': implicit truncation of vector type
(110,10): warning X3206: implicit truncation of vector type
(155,3): error X3004: undeclared identifier 'base_col'

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Ascii1457 Author
Ascii1457 - - 1,200 comments

This problem happen to installations without ES, but it's already fixed. Wait a little for the update.

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lowenz
lowenz - - 1,065 comments

Thanks!

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lowenz
lowenz - - 1,065 comments

It's the same as our log -> "base_col" declaration is missing for the ones NOT using ES+related patch?

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StronGV
StronGV - - 599 comments

Somehow the puddles in the video look a little cloudy, it seems they looked more realistic before.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

You can adjust the blur intensity. The video shows just an example at maximum blur. The default value is 30%.

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Guest
Guest - - 699,936 comments

! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script(33) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script(33) :
! [LUA] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script:33: attempt to index global 'stealth_mcm' (a nil value)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script(33) :
! [SCRIPT ERROR]: ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script:33: attempt to index global 'stealth_mcm' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2024.01.30\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script(33) :

LUA error: ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script:33: attempt to index global 'stealth_mcm' (a nil value)

Check log for details

stack trace:

! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...1.2/bin/..\gamedata\scripts\visual_memory_manager.script(33) :

SymInit: Symbol-SearchPath: '.;D:\Anomaly-1.5.1.2\bin;D:\Anomaly-1.5.1.2\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: ' '
OS-Version: 6.2.9200 () 0x300-0x1
D:\Anomaly-1.5.1.2\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 16162816 (result: 0), SymType: '-exported-', PDB: 'D:\Anomaly-1.5.1.2\bin\AnomalyDX11AVX.exe'

I have a feeling I gotta change my version to 1.5.2...

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Your problem is not related to SSS. Looks like some sort of problem with a script.

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Guest
Guest - - 699,936 comments

hi Ascii1457,

thank you for your mod, I installed the latest version but my screen is completely black
had no issue with SSS 19, any idea on what I might have done wrong plse ?

many thanks

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MangAsar
MangAsar - - 188 comments

Same here. Only HUD elements like map and BHS are visible

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Guest
Guest - - 699,936 comments

hi yeah that's exactly the isssue I had, I resolved the issue by removing Enhanced shaders, atmospherics, beef's nvg, shader based scopes and SSS 19.
reinstalled everything as discribed in the SSs mod page (I used SSS 20.1 and the latest atmospherics version as well that got updated a few hours ago), in the launcher cleaned the shaders and the game is working again now, not sure why I needed to remove and reinstall these 5 modes to work again but it worked for me.

hope this helps

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CTso1dier
CTso1dier - - 37 comments

same isssues I had,I resolved the issue by removing SSR part.

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AlzHighMr
AlzHighMr - - 56 comments

Guys just update every SSS update their EXES which are always included ) There is really no need of uniinstal Enhanced Shaders etc.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

The black screen is always related to some type of conflict or installation problem. The most common ones are problems of installation of Shader Based 2D Scopes, problems with the color grading ( r__color_grading 0.5,0.5,0.5 ) and recently I have a lot of reports about the same issue caused by the addon Zone Reality.

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Marceloff
Marceloff - - 508 comments

Is it possible to use the parallax shader alongside bullet hole decals?

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Decals can look weird in some cases. But, I will check if I can do something later.

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Marceloff
Marceloff - - 508 comments

Nice!! I was thinking on porting over the CS2 decals that's why I asked :P

Gracias che, te mando un abrazo grande

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zoust
zoust - - 366 comments

Skill level : from pro into godlike
we (i) don't deserve THAT level of awesomeness
tyvm for the hard work

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diapers
diapers - - 18 comments

Great author Ascii1457

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Thanks!

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TooMuchSascha
TooMuchSascha - - 87 comments

Update looks fantastic so far!
Only issue is it seems surfaces in the rain with the new SSR module aren't quite as reflective as they were in prior versions - is this just me?

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Ascii1457 Author
Ascii1457 - - 1,200 comments

There's a problem with the MSAA and the SSR. I'm going to release a fix.

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TooMuchSascha
TooMuchSascha - - 87 comments

That's splendid to hear.
However, I have anti-aliasing turned off completely ingame.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Please check the update 20.2 and please remember to update the binaries.

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TooMuchSascha
TooMuchSascha - - 87 comments

Ah, that's got it! Marvelous work as always.

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Guest
Guest - - 699,936 comments

This comment is currently awaiting admin approval, join now to view.

TheZoneDiver
TheZoneDiver - - 17 comments

hey bro the update 20 is a real thing thanks for the good work :) only a question i got a bug when storm is going on with lighting the sky get white and bright as fuc.... and everything looks white how do i fix it?

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Ascii1457 Author
Ascii1457 - - 1,200 comments

You need to resume the game time. Open the Weather Menu and press the play button.

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Bamah
Bamah - - 265 comments

Using ScreenSpaceShaders_Update_20.1.zip
No other shader mods.
Deleted existing shader cache.
Using STALKER-Anomaly-modded-exes_2024.03.05
I get this error on game load.

* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 40 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 41, correct size = 40
THM chunk 2072 fixed, wrong size = 27, correct size = 25 [3]
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 40 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 41, correct size = 40
THM chunk 2072 fixed, wrong size = 27, correct size = 25 [3]
THM chunk 2072 fixed, wrong size = 40, correct size = 39 [2]
THM chunk 2072 fixed, wrong size = 33, correct size = 28
THM chunk 2072 fixed, wrong size = 30, correct size = 35
THM chunk 2072 fixed, wrong size = 35, correct size = 33
THM chunk 2072 fixed, wrong size = 41, correct size = 40
THM chunk 2072 fixed, wrong size = 44, correct size = 54 [3]
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 41, correct size = 40
! k:/bamah 152 mags\appdata\shaders_cache\r4\pp_blur.ps\15361111001100000010001000001102311130102001000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(67,11): error X3004: undeclared identifier 'SRGBToLinear'
pbr_brdf.h(185,10): error X1507: failed to open source file: 'pbr_brdf_blinn.h'

Never mind. I need to read more.
"You need to install ES 1.10 if you want to use the module "96 - IMPROVED GLOSS & WET SURFACES"

Edit: that wasn't it! Same error though.
Edit2; Fixed, re-installed a 3rd time (manually)
One thing I did different this time, was use the launcher to delete shader cache. Prior I manually deleted it from app data.

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SilverSet
SilverSet - - 13 comments

Tell me how to fix this situation: after enabling the option in the game settings "player shadows", the shadow begins to appear on the weapon and the hands it does not look very nice.

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Guyrza
Guyrza - - 189 comments

Спасибо ! Шедеврально !!!)
Imgur.com

Imgur.com

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xaer3d
xaer3d - - 132 comments

Hi. I'm just getting familiar with patch 20. It's super mega duper!
My little bug report, if you'll excuse me.
in settings_screenspace_SSR.h.
If enabled - #define G_SSR_CHEAP_SKYBOX.
In reflections on puddles and other things the sky is not reflected at all.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

I will check this.

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Paul8558
Paul8558 - - 34 comments

Ascii1457 Hi Manuel, installed latest update over sss19 and ES but getting shader compilation error. Log information below.

DX10: d:/stalker og sss 19\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
DX10: Shader 'ssfx_dumb' not found in library.
! d:/stalker og sss 19\appdata\shaders_cache\r4\rain_layer.ps\25601111001100000000001000001113341101102801000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
shadow.h(209,21): warning X3203: signed/unsigned mismatch, unsigned assumed
shadow.h(257,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(258,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(259,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(260,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(324,11): warning X3206: implicit truncation of vector type
(11,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(16,12): error X3013: 'shadow': function does not take 2 parameters

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Check if any addon is overwriting the file shadow.h included with SSS

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Paul8558
Paul8558 - - 34 comments

Yes. I did. I reinstalled this shadows mod (https://www.moddb.com/mods/stalker-anomaly/addons/shaders-look-better) over yours and it's working but to be honest, looks way too contrasted.

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viking896
viking896 - - 213 comments

help puddles dont reflect anymore

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viking896
viking896 - - 213 comments

with antialaising on reflections disappear :(

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Download the Update 20.2

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Guest
Guest - - 699,936 comments

Hi! After installing the latest update, reflections in puddles disappear when I turn on antialiasing (2x, 4x etc)
Maybe the problem is on my side, Im playing clear G.A.M.M.A., idk

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Is already fixed, please download the Update 20.2

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lowenz
lowenz - - 1,065 comments

Can you make a patch for this improved version of Beef NVG? Moddb.com THANKS! 'Cause the one included is dated

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UndeadyXXX
UndeadyXXX - - 8 comments

Puddles stopped appearing on the ground after installing the latest version. Atmospherics, ES and Beef NVG are installed, all as shown in the instructions. What could be the reason for this problem? Everything is enabled in the SSS settings

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Phen0м
Phen0м - - 65 comments

Говорят, что нужно удалить кеш шейдеров. Хотя и это мне не помогает... сломались намокания, нет коллизии земли, нет луж и нет динамики травы. пришлось вернуться на струю 19 версию, хоть там все работает

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Without more information is difficult to know your specific problem. Try with the new update 20.2, this update includes a fix for reflections.

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lacinkacinka89
lacinkacinka89 - - 1 comments

Hi! Can somebody help me please, cause i install the sss, es, and atmoshperic with the recommended steps, but my colour is too ugly. How can i solve this issue? Thank you

Ibb.co

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G_Grinder
G_Grinder - - 32 comments

try write in console cfg_load atmos.....or just delete this overhyped Atmos piece of ****...game looks better without this crap,i mean naturally and colours are much better

Ibb.co
Ibb.co

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