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Kullervo’s signature weapon boasts melee synergy. Every shot that lands increases the wielder's Melee Combo count. When Kullervo wields Rauta, it also increases his Melee Combo duration.

Rauta is KullervoIcon272 Kullervo's signature shotgun. Sports high Status Chance, Multishot, and Reload Speed, but low Critical Chance, Fire Rate, and Magazine Size. Rauta also uniquely increases the equipped melee weapon's Melee Combo Count with each pellet that lands on an enemy. In Kullervo's hands, his melee Combo Duration increases.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Each pellet adds 2 Melee Combo Count.
    • Total combo count gain for one shot has a cap of 28, achievable with +70% Multishot.
      • This cap "floats" over to the next shot, and resets once the total combo gained by Rauta reaches +28. For example, when modded with only Mod TT 20px Vigilante Armaments (12.8 total multishot), Rauta will gain up to 26 combo per shot. The next shot afterwards can only gain +2 combo.
  • Landing pellets onto more enemies with Punch Through does not increase combo count.
  • When equipped by KullervoIcon272 Kullervo, his melee weapon gains +7s Melee Combo Duration.

Advantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High reload speed (1.20 s)
    • Very high total damage (1,040)
    • High average number of procs per shot (0.96)
    • High average number of crits per shot (0.48)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low active falloff slope (12.5m/%)
    • Very low crit chance (6.00%)
    • Very low maximum falloff distance (16.0 m)
    • Low magazine (4)
    • Very low fire rate (0.80 attacks/sec)
    • Below average ammo max (120)
    • Low status chance (12.00%)
    • Very low disposition (●●○○○ (0.85x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

Limited Time Event[]

In the first two weeks after The Seven Crimes of Kullervo launched (June 21st, 2023 @ 12 PM ET until July 5th, 2023 @ 12 PM ET), entering Duviri via the Star Chart banner and Dormizone door would present all players with an event mission called Kullervo's Hold, which was based on The Lone Story's spiral-focused gameplay and always included the dungeon island in the Duviri Landscape regardless of the current Mood Spiral. This limited-time access required 5 PathosClamp Pathos Clamps.

Normal Progression[]

Kullervo's Hold only appears in Duviri during Anger, Sorrow, and Fear Spirals from The Duviri Experience and The Lone Story game modes. It can appear as a fourth, fifth, or sixth spiral stage or a side objective; speak with The Warden to engage in gladiatorial combat with the imprisoned Kullervo in the waterlogged arena.

Completion of the Spiral (defeating the Orowyrm) and defeating Kullervo awards 4, 5, or 6 Kullervo'sBane Kullervo's Bane (6, 7, or 8 on The Steel Path), which can be traded to IconDuviriAcrithisAcrithis for Rauta's main and part blueprints: the main blueprint requires 12 Banes, while the parts require 6, to a total of 30 Kullervo's Banes.

Crafting[]

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Barrel
1
Receiver
1
Stock
1
PathosClamp Pathos Clamp
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 240 Blueprint2 Blueprints Price:N/A

Notes[]

Tips[]

  • Players opting to use the Rauta's combo gain can use mods that reduce spread such as Mod TT 20px Double-Barrel Drift, Mod TT 20px Narrow Barrel, or Mod TT 20px Tainted Shell to make the Rauta more accurate and thus more likely to boost or maintain combo at longer ranges. The falloff stat will make the weapon do minimal damage, but using the Rauta for this purpose makes the low damage at range a moot point.
  • Even though the Rauta can only gain a max of 28 combo per shot, adding more multishot or punch-through can help to ensure maximum combo from each shot and avoid the floating cap penalties, especially when firing from longer ranges.
  • Fire rate mods and the Mod TT 20px Lock and Load mod greatly enhance the weapon's utility, allowing the player to quickly build up combo with minimal interference to melee combat.

Trivia[]

  • Rauta is the Finnish word for "iron".
  • The Rauta is a single-barrel, break action shotgun, but it uses a mechanism based on the Alofs reloading magazine to hold three more rounds.
    • The Alofs reloading magazine is a cylinder installed on the side of the shotgun, feeding in a new shell via the use of springs when the previous one was ejected. This is reflected in the Rauta's firing animation where the Warframe breaks open the action, with the spent round being ejected and an arm quickly moving into position to reload the Rauta, returning to the cylinder afterward.
    • Whereas all surviving Alofs magazines were mounted on the left side of the shotgun, the Rauta's magazine is mounted on the right side.
  • The design of the Rauta's stock is likely inspired by the unique stocks of jezail rifles.

Bugs[]

  • When paired with a melee that can go beyond the 12x combo multiplier limit (e.g. Venka Prime) it will reset it back to 12x combo upon landing a pellet.
  • The barrel may glitch out and rotate when reloading if the reload is fast enough.
  • The glowing tracer rounds follow where the barrel is pointed, so firing before the weapon is straight will cause them to fire toward the ground. This is a visual bug and has no effect on the actual projectiles which always land where you aim.

Rauta Skins

Edit

Gallery[]

Patch History[]

Hotfix 35.5.8 (2024-04-24)

  • Fixed Clients with the Rauta gaining Combo Count by shooting teammates.

Update 35.1 (2024-02-20)

  • Fixed weapons with a higher max Melee Combo Multiplier (such as Venka Prime) being unable to increase their Combo Counter beyond 12x (and resetting to 0) when using the Rauta and Tandem Bond Mod.

Update 34.0 (2023-10-18)

  • Fixed Rauta's passive not adding Combo Counter to Melee weapons if the Melee has not already accumulated 1x Combo Counter through use.

Hotfix 33.6.7 (2023-08-31)

  • Fixed the Melee Combo Count from the Rauta lasting indefinitely when Combo Duration is set to 0 (ex: equipping the Melee Guidance Aura that reduces Combo Duration for self by 6s).
    • Now if the Combo Duration has no positive value, the Rauta will not increase the Melee Combo Count just as it wouldn’t for any other Melee.
  • Fixed the Rauta having an extremely long reload time for Clients after receiving the infinite ammo buff from cracking Void Relics in Fissure missions.

Update 33.6 (2023-07-27)

  • Fixed Rauta’s melee combo counter increase not applying with Garuda’s Talons equipped as your melee weapon.

Hotfix 33.5.5 (2023-07-06)
The following changes have been made to address player feedback regarding Rauta’s damage concentration. We are still collecting feedback for potential future changes.

  • Increased Damage Falloff ranges from 6m-16m to 10m-20m.
  • Reduced its overall pellet spread.

Hotfix 33.5.2 (2023-06-21)

  • Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped.

Hotfix 33.5.1 (2023-06-21)

  • Updated the Rauta’s SFX to make reloading transitions smoother.
  • Removed the Rauta Shotgun from Conclave.
    • It has not been balanced for Conclave modes.
  • Fixed Rauta’s reload time being slowed when the Lock and Load Mod is equipped.
    • Also fixed the reload progress not updating in the UI.

Update 33.5 (2023-06-21)

  • Introduced.
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