Preceded by |
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Artifact since Update 9.0 (2013-07-13) |
Auras are a type of Mod that provides a passive beneficial effect to the entire squad rather than the Warframe it is equipped on exclusively. If several players in a squad carry copies of the same Aura, the Auras' effects will stack additively. Additionally, Auras add to your total mod capacity (rather than deduct from it like regular mods), hence higher rank Aura mods are typically more desirable to maximize mod capacity for other mods without the need of Forma.
Mechanics[]
![Aura mech](https://static.wikia.nocookie.net/warframe/images/7/75/Aura_mech.png/revision/latest/scale-to-width-down/292?cb=20150806054047)
An Aura slot with a polarity, from top to bottom, without any Auras equipped, with an aura of the same polarity equipped (in this case,
Energy Siphon) and an aura with a different polarity equipped (in this case,
Steel Charge which has a
polarity)
Aura effects are map-wide, except specific auras that are explicitly limited on the effect within a player's range like Enemy Radar,
Infested Impedance and
Loot Detector.
Furthermore, equipping an Aura with a matching polarity increases mod capacity even more, specifically by double of the Aura's "drain" parameter (e.g. an Aura with a drain of 5 equipped in a matching polarity slot generates an additional mod capacity of 10). In a slot without a polarity, the capacity is the same as the listed drain, and in a slot of a different polarity, the additional capacity is 80% of listed drain, rounded down (e.g. a drain of 5 generates a capacity of 4, a drain of 9 generates a capacity of 7, and so on).
The Aura slot can be polarized, either (just as a regular mod slot) with a Forma for a specific polarity, or with a special
Aura Forma to be universally compatible with any Aura Mod Polarity.
Aura Effectiveness[]
Aura Effectiveness is an upgrade that increases the effect of other players' Auras on the player themselves by a percent bonus. As of Update 32.0 (2022-09-07), it is only provided through Coaction Drift.
Aura Strength[]
Aura Strength is an upgrade that increases the effect of the player's Aura mod on other players in the squad by a percent bonus. As of Update 32.0 (2022-09-07), it is only provided through Coaction Drift.
Acquisition[]
Auras are primarily obtained as a Cred Offering, though some Auras are obtained as enemy drops, from The Silver Grove Specters, or as rewards from Arbitrations.
The following Auras are only dropped from Grove Specters:
Aura Mods[]
Name | Description | Polarity | Rarity | Subcategory |
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Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
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Grants shields equal to a % of energy spent | Uncommon | None | |
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Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
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Reduces enemy armor | Uncommon | None | |
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Increases sniper rifle damage | Uncommon | None | |
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Provides constant energy regeneration Provides constant health regeneration |
Uncommon | None | |
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Reduces ![]() |
Uncommon | None | |
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Increases status chance and status damage of charged melee attacks | Rare | None | |
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Pinpoints enemy locations on mini-map | Uncommon | None | |
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Provides constant energy regeneration | Uncommon | None | |
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Increases Ability Strength after status proc | Rare | None | |
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Increases weapon damage on weapon swap | Uncommon | None | |
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Reduces speed of nearby |
Uncommon | None | |
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Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
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Increases damage against marked enemies | Rare | Set Mod | |
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Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
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Increases maximum health | Uncommon | None | |
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Increases secondary weapon damage | Uncommon | None | |
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Increases ammo recovery for pistols | Uncommon | None | |
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Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
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Increases Initial Combo | Uncommon | None | |
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Provides constant health regeneration | Uncommon | None | |
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Increases assault rifle damage | Uncommon | None | |
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Increases ammo recovery for assault rifles | Uncommon | None | |
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Increases Companion Armor and Health | Rare | None | |
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Reduces enemy shields | Uncommon | None | |
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Increases shotgun damage | Uncommon | None | |
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Increases ammo recovery for shotguns | Uncommon | None | |
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Increases ammo recovery for sniper rifles | Uncommon | None | |
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Increases sprinting speed | Uncommon | None | |
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Increases armor | Uncommon | None | |
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Increases melee weapon damage | Uncommon | None | |
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Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
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Reduces toxin damage | Uncommon | None |
Default Aura Polarities[]
Polarity | Frames |
---|---|
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(None) | ![]() ![]() ![]() |
Unless otherwise noted, Prime frames share the same polarity as their non-Prime forms.
Notes[]
- Teammates will not benefit from a player's aura during a mission if that player is dead.
- The aura slot's polarity cannot be swapped with another slot's one.
- Sometimes if a game is lagging, the aura effect may not occur or be delayed.
Tips[]
Steel Charge and
Power Donation have the highest capacity increase.
Coaction Drift increases the effectiveness of both you and your teammates' aura mods.
Trivia[]
- Aura Mod cards were converted from user's Artifacts as of Update 9.0 (2013-07-13), including additional copies if the user obtained more than one artifact before the update.
- For a short time after Update 10.6 (2013-10-30), some Auras (as well as some mods) could have been acquired via transmutation.[1] This was due to a bug where all mods (including the unreleased ones) became obtainable through transmutation. This has been fixed, though some Auras (such as
Dead Eye) have since been released. The list of retrieved auras can be found in Category: Retrieved Content.
Excalibur is the only frame to have variants with a different aura polarity; default Excalibur has no polarity while both
Excalibur Umbra and
Excalibur Prime have the Madurai polarity.
Dante,
Jade and
Protea (
Prime) are the only Warframes with an innate
Universal polarity; all others can have their polarities changed to universal by use of an Aura Forma.
- Jade is the first Warframe to possess two mod aura slots.
- As of Update 31.2 (2022-03-16),
Naramon is the most common default aura with 22 unique frames, followed by
Madurai with 18.
- Oddly enough, players can polarize Aura mod slots with the
Unairu polarity, despite there currently being no Aura mods with that polarity.
- Similarly, players can also polarize mod slots belonging to non-melee weapons with said polarity as well.
- For more flexibility it is possible to use an Aura Forma, which grants
as a universal polarity.
Patch History[]
Update 28.3 (2020-08-12)
- Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
Hotfix 25.7.6 (2019-09-18)
New Arbitration Rewards:
The following rewards have been added to the Arbitrations drop tables:
Stats shown at max rank*
- New Aura Mods:
- Aerodynamic: 6 seconds added to Aim Glide/Wall Latch time, decreases damage taken while Airborne by 24%*
- Swift Momentum: 30% faster Charge Attack speed, 6 seconds added to Melee Combo time*
- Shepherd: Increases Companion Armor by 180 and Companion Health by 300*
- Combat Discipline: Allies gain 20 Health when they make a kill, but the aura bearer loses 10 Health when the bearer makes a kill.*
- Melee Guidance: Reduces Melee Combo timer on Self by 6 seconds, increases Melee Combo timer for Allies by 12 seconds*
Hotfix 25.7.2 (2019-08-30)
- Fixed Aura Mods not functioning.
Hotfix 25.2.3 (2019-06-25)
- Fixed Aura Mods stacking twice while using Operator mode with Umbra.
Update 24.8 (2019-04-24)
- Arbitrations ‘Iteration 1’ Changes
A new Arbitrations reward has been added: The elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.
Update 15.1 (2014-11-05)
- The aura slot's polarity can no longer be swapped with another slot's one.
Hotfix 9.1.4 (2013-07-16)
- Aura mods now *boost* your mod capacity rather than drain it.
Update 9.0 (2013-07-13)
- Introduced
- Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Arsenal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
See also[]
Auras | |
---|---|
(Offensive) |
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(Defensive) |
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(Utility) |
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Unreleased | ![]() ![]() ![]() ![]() ![]() |