Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.

Discord server is here Discord.gg

Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-

  • Improved AI based off the AI from Crimeamod
  • Added in the 1861 start.
  • Toggle-able Forced AI no subsidies
  • Toggle-able Reduced Infamy mode
  • Toggle-able Subsidies auto subsidies when new factories are built
  • Ability to Send money to other players in multiplayer via Grant decisions
  • Added flavor for Anarcho-Liberals so they should be unique and fun
  • Expanded the HPM totalitarian mechanics to include reactionaries
  • Revamped the seizing of the means of production by communist governments so “Liquidating the upper class” causes all capitalist countries to hate the communist country, and for its fellow communists and socialists to love it.
  • the ability for countries to take others capitals in war
  • modern multiplayer features developed in other mods after HPM stopped development (Grants/loans, State transfers)
  • Added an toggle-able event to hopefully prevent the late game liquidity crisis.
  • Revamped Mexican-American War options for U.S. to annex Mexico and for Mexico to refute Manifest Destiny and conquer west coast U.S. territory of its own.
  • U.S. can now integrate Canadian tags if it puppets them.
  • Event to prevent vassals and members of your sphere of influence from granting military access to enemies
  • Slavery Overhaul to provide alternative play styles
  • There are now 3 types of slavery, though not mutually exclusive, Racial slavery where non-accepted pops are enslaved, Political prisoner forced labor where militant and ideological enemies are enslaved, Debt Slavery where poor pops without life needs can sell themselves into slavery
  • Slaves can now work in factories
  • The trans-Atlantic slave trade can now be restarted, though this will make the british angry
  • Added the "United Kingdom of Portugal and Brazil" as the premier slaver power if formed, which both Portugal and Brazil can form by puppeting the other
  • Added a civil war for the United Kingdom of Portugal and Brazil if slavery is ever abolished
  • Any country which has slavery and is disarmed will be forced to abolish it
  • Added an additional rule for the UK to have Splendid Isolation like in HFM/GFM
  • localization for many countries to have more historical names based on government type
  • synthetic rubber and sulfur factories unlocked after 1900 industry techs
  • "Victoria 3 mode" which allows any economic policy to build factories or railroads.
  • Rebalanced several industry techs to produce better "First" and "Second" Industrial Revolutions, with Iron, Coal, and Steel being the driving force and in high demand. Then around 1870 enough places will be producing those they will become much more common, and things like electrical gears, cars, radios, fuel will become much more important.
  • Rebalance how much money factory workers/capitalists/Goldminers get from their jobs, they now keep much more of their paychecks to help them buy the luxury goods available in the late game
  • Reverted the change of Liquor factories to "Beverages"
  • China and Japan have had their naval ports returned to them.
  • Scaling debuffs similar to GFM's to decrease tax and tariff efficiency that will help prevent the ai from sucking up all the money from its pops
  • Overhaul of population growths and immigration scale to better match how much different countries grew IRL during the time
  • Added an additional option to enable Dismantlement CBs from the start
  • Added the Craftsmen fix from GFM, it is accessed by the "government decisions" decision
  • Added the Golden Circle from B&I/Crimeamod
  • Added in a "Province Selector" (originally from Victoria Universalis) building that allows provinces to be selected for certain decisions, I plan to expand this feature in the future, for now you can core provinces/build supply depots/set colony policies with it.
  • Added an additional option to enable socialist/communists in 1848
  • Added an additional rule for the Russia similar to have Splendid Isolation for more realistic games
  • Germany/Austria will now release states taken from Russia as vassals, to reduce border gore and add realism.
  • The AI will now return vassal cores to their vassals in certain situations
  • Included files to use the Vic2-HoI4 converter to continue your save into HoI4
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Historical Project Mod Plus 9.2 Patch

Historical Project Mod Plus 9.2 Patch

Patch 1 comment

Fixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...

Historical Project Mod Plus 9.1 Patch

Historical Project Mod Plus 9.1 Patch

Patch 4 comments

Patch to fix a bug I've seen a lot of people mention

Historical Project Mod Plus 9.0

Historical Project Mod Plus 9.0

Full Version 12 comments

New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.

Historical Project Mod Plus 8.0

Historical Project Mod Plus 8.0

Full Version 7 comments

New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...

Historical Project Mod Plus 7.0

Historical Project Mod Plus 7.0

Full Version 12 comments

Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...

Historical Project Mod Plus 6.0

Historical Project Mod Plus 6.0

Full Version 42 comments

Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...

Post comment Comments  (60 - 70 of 99)
Guest
Guest - - 700,114 comments

Next update please make it so Constantinople/Istambul as well as Gibraltar have precious goods rgo so they become actually strategically important provinces.
Also as the game has a big overhaul of slavery, add the decision to form the Golden Ring as the CSA, and also maybe decisions for spain to reorganize their viceroyalties as puppet states, thanks.

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Marshawn Creator
Marshawn - - 106 comments

Not a bad idea, I’ll look into messing with those goods.
For version 5, that’s almost done, I’ll be releasing it asap, but for version 6 I’m probably adding the Carlist reconquest of the viceroyalties, and I’ll look into the golden ring and restoring the French empire in North America, though that last one is lower priority than the first 2.

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Komunistof
Komunistof - - 17 comments

Nice, I suggested just before the update lol :).
I don't want to be greedy but could you also make some decisions for Israel and South Africa so they get some inmigration/assimilation boosts in a way they can compete against the new world?, I've always wanted to do an Israel game.
Also some lore events/decisions if france retake Quebec.
At last please add more lore to Mexico, like the War of Reforma (like a ACW but mexican) that happens if Mexico is a Republic and is around the 1850's or the Second French Intervention event where France gains a puppet CB against Mexico.
Hope you take some ideas in count, ty.

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Guest
Guest - - 700,114 comments

whats the event number for the tax refund event?

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Marshawn Creator
Marshawn - - 106 comments

6660000

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Guest
Guest - - 700,114 comments

thank y0u

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Energywelder
Energywelder - - 19 comments

Any chance this is compatible with HPMXB? Moddb.com

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Marshawn Creator
Marshawn - - 106 comments

Highly doubt it is, sorry. I might look at some of the content in that for ideas for new stuff.

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uusak
uusak - - 36 comments

Please do, it looks like a cool mod. Great work btw!

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Willemo
Willemo - - 1 comments

someone asked me to post this for them
--------
I decided to play as Abkhazia in the 1836 start, and in May I got a "Flu Pandemic" event that explicitly refers to the "Spanish flu" of 1918. I assume that is an error?

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Marshawn Creator
Marshawn - - 106 comments

Hmm, I haven’t messed with those, so it’s probably like that in HPM too, I’ll look at it, thanks for letting me know

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Xylephone
Xylephone - - 5 comments

Hey, I'm not sure if these will be of interest to you at all, but I wanted to share the pastebins which I had originally written for HPM including some bug reports, suggestions and thoughts. The first pastebin was shared with HPM and while there were some elements from it he agreed with but didn't get to work on before leaving (Ottoman rework and China rework mainly) he was able to implement many of the other suggestions/bugfixes, and unfortunately I'm not fully sure of what he did/didn't get a chance to work on--sorry. I have edited it to remove what parts I know he did get to, as well as to update some of my thoughts and suggestions, but there's probably still a lot there which he did address that I don't know about.

The second paste he also saw but it was right before he left permanently so I believe only a handful of small changes from it were ever implemented. The third and fourth pastes he never saw.

I know this is a ton of stuff, some of it likely doesn't apply at all since many of the economic issues I discuss might not even be present in HPMP due to the changes to AI, and I'm not sure of the exact goals you have for HPMP so I don't know how much of it is something you'd actually like to work on if at all. Even so, I thought I'd share it since this mod looks promising.

First Paste (HPM saw and implemented parts of this): Controlc.com

Second Paste (HPM saw this and replied to it but to my knowledge implemented only a few, if any, of its suggestions): Controlc.com

Third Paste (HPM never saw): Controlc.com

Fourth Paste (HPM never saw): Controlc.com

I have to be honest, I will probably not remember to check back here regularly if you have comments or questions, but I will take a look eventually. Either way, I hope in some capacity these suggestions are helpful to you.

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Marshawn Creator
Marshawn - - 106 comments

Thanks for the suggestions I’ll look into them!
I’ve just been quite busy IRL since the last update so I haven’t made a ton of progress towards the next one yet, but I know the things I want to do, mostly other commenters suggestions, so I appreciate yours as well and will look into asap.

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Xylephone
Xylephone - - 5 comments

Glad to hear it, let me know if you have any questions about anything in the pastes. There were some replies HPM gave to me about his ideas for how to implement some of them, particularly in the first paste related to the Ottomans and China. I'm not sure how tightly you want to adhere to his ideas (if you want to implement them at all), but I can tell you what he told me if you care.

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