Historical Project Mod Plus 9.2 Patch
Patch 1 commentFixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.
Discord server is here Discord.gg
Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-
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Fixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Patch to fix a bug I've seen a lot of people mention
New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.
New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...
Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...
Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...
Next update please make it so Constantinople/Istambul as well as Gibraltar have precious goods rgo so they become actually strategically important provinces.
Also as the game has a big overhaul of slavery, add the decision to form the Golden Ring as the CSA, and also maybe decisions for spain to reorganize their viceroyalties as puppet states, thanks.
Not a bad idea, I’ll look into messing with those goods.
For version 5, that’s almost done, I’ll be releasing it asap, but for version 6 I’m probably adding the Carlist reconquest of the viceroyalties, and I’ll look into the golden ring and restoring the French empire in North America, though that last one is lower priority than the first 2.
Nice, I suggested just before the update lol :).
I don't want to be greedy but could you also make some decisions for Israel and South Africa so they get some inmigration/assimilation boosts in a way they can compete against the new world?, I've always wanted to do an Israel game.
Also some lore events/decisions if france retake Quebec.
At last please add more lore to Mexico, like the War of Reforma (like a ACW but mexican) that happens if Mexico is a Republic and is around the 1850's or the Second French Intervention event where France gains a puppet CB against Mexico.
Hope you take some ideas in count, ty.
whats the event number for the tax refund event?
6660000
thank y0u
Any chance this is compatible with HPMXB? Moddb.com
Highly doubt it is, sorry. I might look at some of the content in that for ideas for new stuff.
Please do, it looks like a cool mod. Great work btw!
someone asked me to post this for them
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I decided to play as Abkhazia in the 1836 start, and in May I got a "Flu Pandemic" event that explicitly refers to the "Spanish flu" of 1918. I assume that is an error?
Hmm, I haven’t messed with those, so it’s probably like that in HPM too, I’ll look at it, thanks for letting me know
Hey, I'm not sure if these will be of interest to you at all, but I wanted to share the pastebins which I had originally written for HPM including some bug reports, suggestions and thoughts. The first pastebin was shared with HPM and while there were some elements from it he agreed with but didn't get to work on before leaving (Ottoman rework and China rework mainly) he was able to implement many of the other suggestions/bugfixes, and unfortunately I'm not fully sure of what he did/didn't get a chance to work on--sorry. I have edited it to remove what parts I know he did get to, as well as to update some of my thoughts and suggestions, but there's probably still a lot there which he did address that I don't know about.
The second paste he also saw but it was right before he left permanently so I believe only a handful of small changes from it were ever implemented. The third and fourth pastes he never saw.
I know this is a ton of stuff, some of it likely doesn't apply at all since many of the economic issues I discuss might not even be present in HPMP due to the changes to AI, and I'm not sure of the exact goals you have for HPMP so I don't know how much of it is something you'd actually like to work on if at all. Even so, I thought I'd share it since this mod looks promising.
First Paste (HPM saw and implemented parts of this): Controlc.com
Second Paste (HPM saw this and replied to it but to my knowledge implemented only a few, if any, of its suggestions): Controlc.com
Third Paste (HPM never saw): Controlc.com
Fourth Paste (HPM never saw): Controlc.com
I have to be honest, I will probably not remember to check back here regularly if you have comments or questions, but I will take a look eventually. Either way, I hope in some capacity these suggestions are helpful to you.
Thanks for the suggestions I’ll look into them!
I’ve just been quite busy IRL since the last update so I haven’t made a ton of progress towards the next one yet, but I know the things I want to do, mostly other commenters suggestions, so I appreciate yours as well and will look into asap.
Glad to hear it, let me know if you have any questions about anything in the pastes. There were some replies HPM gave to me about his ideas for how to implement some of them, particularly in the first paste related to the Ottomans and China. I'm not sure how tightly you want to adhere to his ideas (if you want to implement them at all), but I can tell you what he told me if you care.