Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.

Discord server is here Discord.gg

Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-

  • Improved AI based off the AI from Crimeamod
  • Added in the 1861 start.
  • Toggle-able Forced AI no subsidies
  • Toggle-able Reduced Infamy mode
  • Toggle-able Subsidies auto subsidies when new factories are built
  • Ability to Send money to other players in multiplayer via Grant decisions
  • Added flavor for Anarcho-Liberals so they should be unique and fun
  • Expanded the HPM totalitarian mechanics to include reactionaries
  • Revamped the seizing of the means of production by communist governments so “Liquidating the upper class” causes all capitalist countries to hate the communist country, and for its fellow communists and socialists to love it.
  • the ability for countries to take others capitals in war
  • modern multiplayer features developed in other mods after HPM stopped development (Grants/loans, State transfers)
  • Added an toggle-able event to hopefully prevent the late game liquidity crisis.
  • Revamped Mexican-American War options for U.S. to annex Mexico and for Mexico to refute Manifest Destiny and conquer west coast U.S. territory of its own.
  • U.S. can now integrate Canadian tags if it puppets them.
  • Event to prevent vassals and members of your sphere of influence from granting military access to enemies
  • Slavery Overhaul to provide alternative play styles
  • There are now 3 types of slavery, though not mutually exclusive, Racial slavery where non-accepted pops are enslaved, Political prisoner forced labor where militant and ideological enemies are enslaved, Debt Slavery where poor pops without life needs can sell themselves into slavery
  • Slaves can now work in factories
  • The trans-Atlantic slave trade can now be restarted, though this will make the british angry
  • Added the "United Kingdom of Portugal and Brazil" as the premier slaver power if formed, which both Portugal and Brazil can form by puppeting the other
  • Added a civil war for the United Kingdom of Portugal and Brazil if slavery is ever abolished
  • Any country which has slavery and is disarmed will be forced to abolish it
  • Added an additional rule for the UK to have Splendid Isolation like in HFM/GFM
  • localization for many countries to have more historical names based on government type
  • synthetic rubber and sulfur factories unlocked after 1900 industry techs
  • "Victoria 3 mode" which allows any economic policy to build factories or railroads.
  • Rebalanced several industry techs to produce better "First" and "Second" Industrial Revolutions, with Iron, Coal, and Steel being the driving force and in high demand. Then around 1870 enough places will be producing those they will become much more common, and things like electrical gears, cars, radios, fuel will become much more important.
  • Rebalance how much money factory workers/capitalists/Goldminers get from their jobs, they now keep much more of their paychecks to help them buy the luxury goods available in the late game
  • Reverted the change of Liquor factories to "Beverages"
  • China and Japan have had their naval ports returned to them.
  • Scaling debuffs similar to GFM's to decrease tax and tariff efficiency that will help prevent the ai from sucking up all the money from its pops
  • Overhaul of population growths and immigration scale to better match how much different countries grew IRL during the time
  • Added an additional option to enable Dismantlement CBs from the start
  • Added the Craftsmen fix from GFM, it is accessed by the "government decisions" decision
  • Added the Golden Circle from B&I/Crimeamod
  • Added in a "Province Selector" (originally from Victoria Universalis) building that allows provinces to be selected for certain decisions, I plan to expand this feature in the future, for now you can core provinces/build supply depots/set colony policies with it.
  • Added an additional option to enable socialist/communists in 1848
  • Added an additional rule for the Russia similar to have Splendid Isolation for more realistic games
  • Germany/Austria will now release states taken from Russia as vassals, to reduce border gore and add realism.
  • The AI will now return vassal cores to their vassals in certain situations
  • Included files to use the Vic2-HoI4 converter to continue your save into HoI4
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Historical Project Mod Plus 9.2 Patch

Historical Project Mod Plus 9.2 Patch

Patch 1 comment

Fixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...

Historical Project Mod Plus 9.1 Patch

Historical Project Mod Plus 9.1 Patch

Patch 4 comments

Patch to fix a bug I've seen a lot of people mention

Historical Project Mod Plus 9.0

Historical Project Mod Plus 9.0

Full Version 12 comments

New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.

Historical Project Mod Plus 8.0

Historical Project Mod Plus 8.0

Full Version 7 comments

New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...

Historical Project Mod Plus 7.0

Historical Project Mod Plus 7.0

Full Version 12 comments

Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...

Historical Project Mod Plus 6.0

Historical Project Mod Plus 6.0

Full Version 42 comments

Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...

Post comment Comments  (50 - 60 of 99)
Guest
Guest - - 700,130 comments

Thank you very very much for all you have done

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Marshawn Creator
Marshawn - - 106 comments

Thanks for playing it!

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Komunistof
Komunistof - - 17 comments

My suggestions for the mod.

-Decisions for Brazil, Venezuela or Gran Colombia for buying the Guyanas if they are a great power and has plus 100 relations with the owner of the colony.

-A decision for France to add Wallonian as accepted culture.

-Great Finland only requires you to be very strong, maybe gp or secondary gp (it is very hard to become an authoritarian country since when you become independent you can only become HMs government or republic) and add estonian as accepted culture. Also maybe a decision that gives you a huge assimilation rate for some years if you conquer all Great Finland cores.

-A decision for the Netherlands to assimilate wallonians if they conquer Belgium.

-A North Italian Confederation that could be created by Austria as a puppet state.

-Decisions for France regarding Haiti, like assimilation decisions or maybe an event if they reconquer it.

-Maybe precious metals event for Brazil since IRL they had and still have tons of gold mines (maybe not as much as Mexico or the US).

-A decision for Germany to annex Switzerland and Swiss culture as accepted, it would give like 15/20 infamy since Switzerland is such a small country and would only appear if Germany owns all Austrian cores (if it's Grossdeutschland) it would give an event to the Swiss asking if they want to incorporate to Germany, very likely saying no and going war with Germany.

-A decision for Scandinavian countries to have a baby boom event requiring them to be great power and have over 80 industrial score.

-Give the Mexican state of Coahuila an iron RGO event since irl it was and is one of the most industrialized parts of Mexico because of it's heavy industry

-A decision for Austria to annex South German Federation for infamy giving the SGF an event where they can accept or go to war with Austria.

-Event for France for annexing Luxembourg, almost happened irl but France backed out because they feared Prussia. It would give an event for Prussia to accept it or tell France to get off.

-Decision for Ukraine to form Kievan Rus.

- Maybe change a little Germany's colour to a lighter grey if it gets formed by a South German nation (like Italy if they get formed by a South Italian) or to White if it gets formed by Austria.

- Japanese decision to form Manchukuo as a puppet if they have Manchuria sphered and another decision for annexing them as colony.

- Decision to burn down the White House if DC is controlled in a war.

- A decision for Yugoslavia to add Bulgarian as accepted culture if they have control over Bulgaria.

-Decision for Turkey for gaining cores on all of Greece, would give a lot of infamy.

- Assimilation/ethnic cleansing decisions for the Turks if they control all of Greece

- Give Mexico the decision to buy Alaska if they are a great power and the US has no access to the Pacific.

- Zimmerman Telegram decision for Germany if they are in a Great War against the US.

- Add more independent nations for Brazil so they are less op and more divided, also maybe some debuffs for Brazil so the war against Rio Grande do Sul last longer (irl it lasted 10 years).

- Make it so chinese treaty ports get baby boom effect and may be more likely to change RGO to precious goods.

- Change Quebec cultures to French Canadian (primary) and French (accepted culture).

- If the Golden Circle forms, add a decision to change it's capital to Habana since that's what the knights of the golden ring wanted irl.

- Danubian Federation can get north italian as accepted culture if you control Lombady and Venetia.

Thanks for your work, really improved the game a lot.

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Marshawn Creator
Marshawn - - 106 comments

Thanks for your suggestions and kind words!
For the 6th update I’ve already added in the an option to burn down the White House, and added in the Golden Circle, and it does have a choice to move the capital to either Havana, New Orleans, or keep it in Richmond.

Not sure if I can do color changes for a tag based on the culture, I think that would require additional tags, which I’m trying to avoid if I can, because those are a big contributor to lowering game speed/stability. But I’ll have to add some for the Carlist Spain reconquest of the americas, so who knows, eventually I might do something like that.

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Komunistof
Komunistof - - 17 comments

This is everything I wanted in a mod, tysm again.

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Guest
Guest - - 700,130 comments

Textile focus is missing a 0 and the consumer focus seems to lack a icon.
How about replacing demand concession against African nations with take coastline CB from Blood and Iron? I also think adding the elections events from BaI would be nice but some might think they're too much.

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Marshawn Creator
Marshawn - - 106 comments

Thanks for letting me know!
How does that cb work? Once you’ve taken the coastline how do you expand into the continent?
I haven’t played BaI in a long time so I guess ill have to fire it up and see how that and the election events work to see if they’d fit well.

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Guest
Guest - - 700,130 comments

I should have prepared the comment better, now that I have checked it again, it's called demand African port and it doesn't actually replace the demand concession CB, it's basically a nerf to early expansion into Africa as a colonial power as it's the only CB that annexes African land (it takes one coastal non-capital province and forces that nation into your sphere) until scramble for Africa happens when the usual CB are used for annexation of African land.

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Guest
Guest - - 700,130 comments

Next update please make it so Constantinople/Istambul as well as Gibraltar have precious goods rgo so they become actually strategically important provinces.
Also as the game has a big overhaul of slavery, add the decision to form the Golden Ring as the CSA, and also maybe decisions for spain to reorganize their viceroyalties as puppet states, thanks.

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Marshawn Creator
Marshawn - - 106 comments

Not a bad idea, I’ll look into messing with those goods.
For version 5, that’s almost done, I’ll be releasing it asap, but for version 6 I’m probably adding the Carlist reconquest of the viceroyalties, and I’ll look into the golden ring and restoring the French empire in North America, though that last one is lower priority than the first 2.

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Komunistof
Komunistof - - 17 comments

Nice, I suggested just before the update lol :).
I don't want to be greedy but could you also make some decisions for Israel and South Africa so they get some inmigration/assimilation boosts in a way they can compete against the new world?, I've always wanted to do an Israel game.
Also some lore events/decisions if france retake Quebec.
At last please add more lore to Mexico, like the War of Reforma (like a ACW but mexican) that happens if Mexico is a Republic and is around the 1850's or the Second French Intervention event where France gains a puppet CB against Mexico.
Hope you take some ideas in count, ty.

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