Historical Project Mod Plus 9.2 Patch
Patch 1 commentFixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.
Discord server is here Discord.gg
Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-
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Fixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Patch to fix a bug I've seen a lot of people mention
New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.
New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...
Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...
Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...
Funciona el casus belli de desmantelar un imperio?
It should work the same as in HPM. It hasn’t been changed. It can be enabled early with a decision.
Will there be more updates?
Eventually, I got pretty burnt out of modding and have been busy irl. Eventually I’ll begin doing updates again. The GitHub version has a few differences to this version and a bug fix or 2.
help me when i want to download the mod
and played the victoria 2 the game is in the vanilla whithout mods
So you unzip the folder and .mod file from the download, then put them in the “mod” folder in your Vic 2 install folder, and it should appear in the launcher. There’s probably more detailed guide on how to do it on steam or pdx forums too if you need screenshots. Probably some YouTube guides as well.
In HPMP 5.0 i noticed 2 things:
-For some reason Shogunate of Japan always wins
-The German unity with Austria event bugs a lot
-There is a bug that makes it so when RGOs get changed by event they get empty and doesn't fill again and everyone starts leaving that province (I noticed it with Posen but happened with other provinces)
-That seems to happen in a lot of mods which don't give the Shogunate negative debuffs, it's probably just a result of it being in a stronger position to start the game so it more easily wins the war. There's a decision for it to then become the Empire of Japan if it's not an absolute monarchy.
-What's wrong with it? I haven't touched it, so it should function the same as it does in HPM.
-I'll look into it, what's probably happening is that a province changes to something like Iron/Coal, and they aren't in super high demand, plus changing the RGO gives a bad debuff which would make the working there pay almost nothing, so the pops decide to look elsewhere for better jobs. That might not be what's happening, but I think it is probably what's happening.
Weird question but is there genocide in this mod
Yep, you can do it a few ways, there's the one from HPM which requires an authoritarian government, and I think revolution-counter revolution or mass politics, not sure which. You can also with the slavery/forced labor mechanics to enslave who you want to genocide, and then do the decision to "massacre slaves" which will kill quite a few of them.