Historical Project Mod Plus 9.2 Patch
Patch 1 commentFixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.
Discord server is here Discord.gg
Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-
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Fixes the decision the Germans get to trade other French cores they own to remove French cores from Alsace–Lorraine. Also Fixes the Germany/Austrian...
Patch to fix a bug I've seen a lot of people mention
New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.
New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...
Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...
Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...
The current 6.0 release seems to have problems with provinces becoming monopolitical everywhere. I've seen multiple provinces that have 95%+ support for liberals, particularly. I'm not sure what the cause could be, but I did notice that events for the Springtime of Nations and Liberal Revolutions seemed to be firing more regularly than usual for me.
I also released a mod here that fixes nations' starting political reforms, which you can take a look at and integrate if you'd like.
I've noticed this, not really sure what's causing it, I haven't changed how those events function, so it probably is pops moving from those provinces into others when unemployed.
Also, I like what you've done with your mod and implemented some parts of it. I tried putting it all in, but that seemed to make Prussia much less likely to form Germany, so I reverted the diplomatic changes you made, which seemed to help Austria a lot in the brothers war.
I realized that labourers pop are starting the game without any type of ideology.
yes, for the next update i finally figured out what caused this and its fixed now
Yeah, struggling to form Germany is one of the consequences of the sphere changes. The P&E patch was also integrated into EEM and I've played a half-dozen test runs with it since, and Germany DOES form, and rarely later than 1900, most often around 1880-85. That seems late, and is by Vicky standards, but is often closer to the actual historical formation date than vanilla or HPM's lightning-fast formations were.
IMO - and I've discussed this with EEM as well - I think that representing the First Italian War against Austria during the Hungarian crisis would help to severely damage Austria and make it more likely that Prussia can secure sphere dominance over them with a successful Brother's War, or even just by them dropping out of GP if they were beaten severely enough. Austria from '48-'50 was historically on the verge of collapse, and representing that is probably the single most important element to properly modeling their sharp decline beginning in the 1850s which as-of-yet isn't present (in any mod, so far as I'm aware).
Yo cool mod man, found out that Peru-Bolivia turn indo Andine Federation when it is a republic, maybe you could give them a decission to claim all of the Andes and getting cores on Colombia, Ecuador, Venezuela and Chile and also maybe accepting their cultures but only if it is a republic with all it's cores and a GP, just a suggestion, gb :)
PD: Make an event chain leading to the war of the triple alliance in South America ;)
Please fix the repay debts event and cb, it is not game breaking but sometimes I want to make gunboat diplomacy and go get my money but when I click the option to get my money back it seems to give me the wargoal and the infamy but when I go to the diplomacy tab the wargoal isn't there, please fix.
Ok that’ll be on my todo list, not sure why it’s not working, I haven’t really messed with it.
Maybe my save game is corrupt, I was playing as portugal and being a secondary power, I'll see if it happens with another country.
But it is worth checking out.
Btw awesome mod, it is being used a lot in the spanish community :D
That’s awesome, glad to hear people are enjoying it!
Found out what was happening, now that I became a GP i get the repay debts casus belli, my fault, sorry for the confusion
Oh ok good to hear it wasn’t bugged!