Does infantry has to be amfibious, or could you make them so they can't attack while swimming?
Does infantry has to be amfibious, or could you make them so they can't attack while swimming?
With the tail like that, would it fly better?
I could perhaps have time to do one vehicle model, I can't skin either, just tell me which vehicle and what limit of polys(in a number, as in 500, 1000, 1500).
Ah, I figured it 'd be R3d that disabled RA3, Now atleast I can get it working again :P
A so-called Mammoth(animal) with the turret of a CNC3 Mammoth tank on it's back. Like this one Moddb.com
Is it normal that Characters move friking fast?, I can barely hit anything.
Maybe put the Gun from the Artillery more to the back.
Hmm, thi makes the Protocol choice more interesting.
Good choice, now it no longer is that you can neglect a colum.
My laptop runs on Vista(which is recommended to have a fast processor)(mine 1.6ghz or so), and on lowest settings it works fantastic.
RA3 textures and stuff are excess, so i don't mind.
I'll probably be the only one, but for me RA3 is not the game to make a realistic mod for.
Yeah go ahead, say it if you think otherwise.
Looks and walks(seen in Video) nice.
Nice ECM, and Kwai Gattling Tanks?
RA2 GI's were more wide, or I had a widescreen, in that case they'll look wide again :P
M110 with Turret :P
Nice model;)
This really looks great, defenately with the grass :)
Ok, forgot about it, and after reconsidering no bullet models will be used(too many polys, and the stripes are ok). Maybe a Tank Shell for a special unit.
W3d version, only needs coding to go ingame.
Tesla turret with 3 small coils, lol :) defenately'll try it.
Go Turtles :P
Makes me think of German Flak88, bey bey tank and aircraft:)
Is this BFME2 engine with Generals on it?
Been thinking to use stuf from BFME2, never had the time to actually try to use it in ZH.
So the these files we can use in our own mods, offcourse whilst giving credits to you?
Will probably be there first release of GZH Dark Star, but will be gone when Tank General clears the field for China's Sneaky General.
Not useless after all, I can convert it to 3ds, then bone and rebuilt it in Gmax, and export to w3d for use in Zero Hour.
Models = Yes
Bones = Yes
Animating = nope = not yet
Texturing = nope = not yet
Coding the made model = Yes
Time needed for this = about a week(College, not much free time)
Experience = little, can do 4 wheeled suspension and frontwheel steering, rest not tried yet.
Program = GMAX -> Renx(converting to w3d)
So i would be able to create one or two vehicles on demand as external contributor.
RA3 with squats? Hope they stick together like in CnC3, and not scatter around half the map like Angry mobs.
The-Light
Nils-Erik joined
I am a dreamer, sometimes a coder/artist/designer/modeler/animator/gamer/listener/helper/student/thinker, and much more. I like to think of things that nothing is impossible, and I learned throughout time that there'll always be another day that'll be a better day. A nice quote I like to live to is: Death smiles at us all, all we can do is smile back. The only thing that I believe in is a persons will, If one really wants to do something he/she will be capable to do such a thing, that's how I learned most of the stuff that I know.