Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.

FACTION INFO - CHOOSE YOUR ALLEGIANCE

GDI Nod Allies Soviet

Features:

  • 37 new singleplayer missions, 37 new co-op missions and over 150 original multiplayer/skirmish maps!
  • Enhanced mode brings competitive balance and new units that stay loyal to the spirit of the original games
  • Classic mode for the enjoyers of the very original experience
  • Active multiplayer community on Discord
  • Stand-alone - the original games are not required!
  • New custom map editor for creating your own maps!

Join us on Discord


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RSS Articles

Dawn of the Tiberium Age Logo

DTA Version 11.5


Greetings Commanders! We'll go directly to the point this time: we have prepared a new patch for you, providing new maps, bug fixes and other improvements. Let's first showcase the new maps, they all have 6 players for some good 3v3 Co-Op fun:

[6] Sedona's Future

[6] Sedona's Future, a remake of the "Sedona Pass" map from RA2 Yuri's Revenge.


[6] Bay of Pigs

[6] Bay of Pigs, a remake of the map from RA2 Yuri's Revenge.


[6] Nowhere to Run

[6] Nowhere to Run, a remake of the map in Tiberian Sun: Firestorm.


[6] Unrepentant

[6] Unrepentant, another remake from RA2 Yuri's Revenge.


New map editor (WAE) tools

On the topic of maps, our World-Altering Editor made mapping for DTA much faster than ever before. Now it has become even more powerful with a new line-based terrain drawing tool!

Cliffs, shores, and roads can all be quickly created with this tool, instead of having to place them manually piece-by-piece. Credits to ZivDero for contributing the original code for this tool to our open-source map editor project, which we then improved on together.

WAE - Cliff placement


WAE - Shore Placement

"Covert Revolt" Campaign Development

DTA: Covert Revolt Logo


Many of our fans have been asking about our ambitious campaign project, "Covert Revolt". We are happy to announce that we now have two of the campaign's major routes ready, with the third well on the way. We just finished the 27th mission earlier this week, and there's only a few more to go before the campaign is ready for release! Unless I suddenly get hit by a bus or encounter another similar tragic event, you can expect the release to happen during the summer.

CR Route C #12

Preview for the 12th mission of Covert Revolt's C route


Updates to older missions

While we've been hard at work on creating new campaigns, we've also updated our older missions. Some fans brought to our attention that a couple of our older missions were destroying them really hard. To check for issues, we played them as well, and also got destroyed harder than intended. We concluded that the affected missions "Bunny Hunt" and "River Raid" had got harder over time due to changes to balance and game engine logic, so we nerfed both of them.

We also fixed the score screen colors of all our old missions. Traditionally the Tiberian Sun game engine had hardcoded score screen casualty colors to gold and red, matching colors of GDI and Nod in the original game. For DTA that obviously wasn't very fitting with our 4 factions. We recently managed to lift this limitation, so we are now able to customize the score screen colors separately for each mission.

Casualty colors

Score screen colors in DTA v11.5 in a mission with a Soviets vs Allies setting.


Change Log

This new patch also brings some other minor bugfixes and improvements. You can read the details on our change log page.

We hope these minor updates will keep you entertained until our big release of Covert Revolt later in the summer.

World-Altering Editor: New map editor for TS and RA2/YR!

World-Altering Editor: New map editor for TS and RA2/YR!

News 15 comments

What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...

DTA Version 11 Released! Advanced AI Online!

DTA Version 11 Released! Advanced AI Online!

News 3 comments

Observe superior tactics while you still have human eyes...

DTA "Covert Revolt" Campaign Development Update

DTA "Covert Revolt" Campaign Development Update

News 6 comments

Sharing news that we revealed during our TS 24th Anniversary event live-stream.

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

News

Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...

RSS Files
Dawn of the Tiberium Age v11.5

Dawn of the Tiberium Age v11.5

Full Version

This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.5 (with videos)

Dawn of the Tiberium Age v11.5 (with videos)

Full Version

This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 6 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v11.4 (with videos)

Dawn of the Tiberium Age v11.4 (with videos)

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.4

Dawn of the Tiberium Age v11.4

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.3 (with videos)

Dawn of the Tiberium Age v11.3 (with videos)

Full Version

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Post comment Comments  (30 - 40 of 2,034)
john_drak
john_drak - - 3 comments

Excellent mod.

Now that DTA comes with a new, much improved map editor and all, I think it would be nice if you eventually add a thorough user manual to accompany the editor, both for multiplayer/skirmish maps and for missions. Most things can be figured out in some manner as it is, but a proper manual would make things so much better. Please consider it.

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Rampastring Creator
Rampastring - - 1,195 comments

I can see how it'd be beneficial, but unfortunately we're stretched thin on developers.

If we create tutorials, they'll likely be video recordings, like the [4] Lakesides mapping video that we revealed the editor with.

Another possibility is that once I've managed to make the editor support terrain height and so Tiberian Sun, someone from the TS community outside of our stuff could make tutorials.

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john_drak
john_drak - - 3 comments

OK, thanks for the consideration. A few videos showing off a few key 'tricks' would indeed be useful, and the other possibility is something too. I do have most things figured out already (I've done experimentation in the past too), so I'll probably produce something eventually anyway.

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Rampastring Creator
Rampastring - - 1,195 comments

If you have any questions, feel free to reach out! Either here on ModDB, or our forums, or if you want to get a response the fastest, then on our Discord.

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john_drak
john_drak - - 3 comments

Thank you! It won't be very soon, I'm dealing with something else right now, and there's no guarantee I'll commit to DTA map editing after all, but when and if the time comes if I have questions they'll probably appear in the forums.

And to close this with a small feature request with no pressure about time or anything, though you're probably planning to do it already: support in the editor for custom AI triggers, to enhance missions with AI attacks and the like similar to how you did for the 2nd tutorial mission.

Thanks again!

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Rampastring Creator
Rampastring - - 1,195 comments

I'm indeed planning to do it at some point, but I don't know about the timeframe yet.

I'm also unsure about the interface, as I've personally found it much more convenient and efficient to create the AI triggers manually with Notepad++ rather than use any community-built tool for it. But I realize that having an user interface makes it more accessible for new mappers and AI scripters, so I'll still likely design and create something for it at some point.

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Megaauthor
Megaauthor - - 95 comments

How do i unlock TTD Finale D? I'm getting headache just trying to unlocked it

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Rampastring Creator
Rampastring - - 1,195 comments

Start mission 3 with the chem lab destroyed and civilians not saved. Then slaughter the civilians and finish the mission.

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Megaauthor
Megaauthor - - 95 comments

Thanks!

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BOUND4GLORY
BOUND4GLORY - - 15 comments

Will the Fun Park missions ever be added in a later update?

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Rampastring Creator
Rampastring - - 1,195 comments

We haven't ruled dinosaur missions out, but we don't currently have plans for them either.

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