Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.
Greetings Commanders! We'll go directly to the point this time: we have prepared a new patch for you, providing new maps, bug fixes and other improvements. Let's first showcase the new maps, they all have 6 players for some good 3v3 Co-Op fun:
[6] Sedona's Future, a remake of the "Sedona Pass" map from RA2 Yuri's Revenge.
[6] Bay of Pigs, a remake of the map from RA2 Yuri's Revenge.
[6] Nowhere to Run, a remake of the map in Tiberian Sun: Firestorm.
[6] Unrepentant, another remake from RA2 Yuri's Revenge.
On the topic of maps, our World-Altering Editor made mapping for DTA much faster than ever before. Now it has become even more powerful with a new line-based terrain drawing tool!
Cliffs, shores, and roads can all be quickly created with this tool, instead of having to place them manually piece-by-piece. Credits to ZivDero for contributing the original code for this tool to our open-source map editor project, which we then improved on together.
Many of our fans have been asking about our ambitious campaign project, "Covert Revolt". We are happy to announce that we now have two of the campaign's major routes ready, with the third well on the way. We just finished the 27th mission earlier this week, and there's only a few more to go before the campaign is ready for release! Unless I suddenly get hit by a bus or encounter another similar tragic event, you can expect the release to happen during the summer.
Preview for the 12th mission of Covert Revolt's C route
While we've been hard at work on creating new campaigns, we've also updated our older missions. Some fans brought to our attention that a couple of our older missions were destroying them really hard. To check for issues, we played them as well, and also got destroyed harder than intended. We concluded that the affected missions "Bunny Hunt" and "River Raid" had got harder over time due to changes to balance and game engine logic, so we nerfed both of them.
We also fixed the score screen colors of all our old missions. Traditionally the Tiberian Sun game engine had hardcoded score screen casualty colors to gold and red, matching colors of GDI and Nod in the original game. For DTA that obviously wasn't very fitting with our 4 factions. We recently managed to lift this limitation, so we are now able to customize the score screen colors separately for each mission.
Score screen colors in DTA v11.5 in a mission with a Soviets vs Allies setting.
This new patch also brings some other minor bugfixes and improvements. You can read the details on our change log page.
We hope these minor updates will keep you entertained until our big release of Covert Revolt later in the summer.
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
Observe superior tactics while you still have human eyes...
Sharing news that we revealed during our TS 24th Anniversary event live-stream.
Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
Its Great Mod, i love it. Can you make size all vehicles big than now, same same real life :)) . Body stay long time in map when they dead. Or you make button to change it in option :))). Players can choice it if they want. Thanks :))
That would not only require re-modeling the existing graphics (meaning it'd be a lot of work for not much gain), but it'd also be rather unfitting for the mod. Graphical simplicity and using the original graphics when possible is a core part of DTA.
Do you think it is feasible to make an HD DTA version on CC remastered in the future? I mean to move DTA to CC remastered. After all, this engine supports native 4K mode without adjusting compatibility.
Not without losing all of DTA's maps, which would be quite a demotivator.
Maybe if a TS Remaster ever gets made...
I don't know if code exist for CC Remastered
Your mod is perfect. It's my only comfort before I wait for the official reproduction of TS. I hope to see the battle mode in the future (the mixture of TiB series and RA Series). Ha ha, I'm kidding.
Thanks!
An oh, if there'll be a remaster of TS, we'll make sure to keep DTA as the better game =P (possibly excluding graphics, unless you're into the retro look)
Hi,I have some update crash report,so i can not make upgrade.will you upload a upgrade pack on moddb?thanks.
A full stand-alone package has been uploaded now: Moddb.com
Note for 1.2 version ?
The change log is here: Moddb.com
We'll publish a news post later.