This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are not included, but they can be downloaded from the "Components" tab of the client's options menu.
Version 11.5.0:
Released: Jun 2, 2024
- Added: New multiplayer maps: "Sedona's Future", "Bay of Pigs", "Nowhere to Run" and "Unrepentant" (Credits: Rampastring).
- Changed: "Invisible Gem Spreader (Green/Blue)" now spreads mixed gems instead of green and blue ones and has been renamed accordingly.
- Changed: The speed of the black bunny in the "Bunny Hunt" mission has been reduced by 9%.
- Changed: River Raid (Credits: Rampastring):
- ∘ Gems no longer damage infantry
- ∘ Enemy production now activates later
- ∘ The Soviet nuke now activates later
- ∘ The delay between enemy attacks has been increased for Brutal difficulty.
- ∘ A few discoverable money crates have been added
- Fixed: The light posts were removed from tiberium fields without tiberium trees on the "Dry Heat" multiplayer map (Credits: BaghiraRTS).
- Fixed: The Soviet faction was still able to build a missile silo when super weapons were disabled.
- Fixed: The light posts were removed from tiberium fields without tiberium trees on the "Dry Heat" multiplayer map (Credits: BaghiraRTS).
- Fixed: The Soviet faction was still able to build a missile silo when super weapons were disabled.
- Fixed: The green/blue gems on "A Path Beyond" damaged infantry that walked over them.
- Fixed: Several special characters (! " # $ % & ' ( ) *) had an excessive gap in front of them in mission briefings (Credits: Bittah Commander, Rampastring).
- Fixed: The Soviet AI's SAM Sites didn't require power to function in Enhanced mode since version 11.3.0.
- Fixed: The civilian hangar structure had far less health than intended.
- Fixed: Units were able to drive through the south-east cells of the civilian hangar's foundation.
- Fixed: The "Harmless Resources" game option didn't stop blue tiberium from damaging infantry that walked over it.
- Fixed: The Cyborg Prototype displayed the wrong frames, causing it to look like it was spinning while moving.
- Fixed: The player and enemy casualties in the score screen are now displayed in the correct colors for the following missions (Credits: Rampastring):
- ∘ The East Asian Front
- ∘ Chainbreaker
- ∘ Frostbite
- ∘ Red Paradise
- ∘ River Raid
- ∘ Stomp
- ∘ Sarin Gas 1: Crackdown
- ∘ Sarin Gas 2: Down Under