Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.
Greetings Commanders! We'll go directly to the point this time: we have prepared a new patch for you, providing new maps, bug fixes and other improvements. Let's first showcase the new maps, they all have 6 players for some good 3v3 Co-Op fun:
[6] Sedona's Future, a remake of the "Sedona Pass" map from RA2 Yuri's Revenge.
[6] Bay of Pigs, a remake of the map from RA2 Yuri's Revenge.
[6] Nowhere to Run, a remake of the map in Tiberian Sun: Firestorm.
[6] Unrepentant, another remake from RA2 Yuri's Revenge.
On the topic of maps, our World-Altering Editor made mapping for DTA much faster than ever before. Now it has become even more powerful with a new line-based terrain drawing tool!
Cliffs, shores, and roads can all be quickly created with this tool, instead of having to place them manually piece-by-piece. Credits to ZivDero for contributing the original code for this tool to our open-source map editor project, which we then improved on together.
Many of our fans have been asking about our ambitious campaign project, "Covert Revolt". We are happy to announce that we now have two of the campaign's major routes ready, with the third well on the way. We just finished the 27th mission earlier this week, and there's only a few more to go before the campaign is ready for release! Unless I suddenly get hit by a bus or encounter another similar tragic event, you can expect the release to happen during the summer.
Preview for the 12th mission of Covert Revolt's C route
While we've been hard at work on creating new campaigns, we've also updated our older missions. Some fans brought to our attention that a couple of our older missions were destroying them really hard. To check for issues, we played them as well, and also got destroyed harder than intended. We concluded that the affected missions "Bunny Hunt" and "River Raid" had got harder over time due to changes to balance and game engine logic, so we nerfed both of them.
We also fixed the score screen colors of all our old missions. Traditionally the Tiberian Sun game engine had hardcoded score screen casualty colors to gold and red, matching colors of GDI and Nod in the original game. For DTA that obviously wasn't very fitting with our 4 factions. We recently managed to lift this limitation, so we are now able to customize the score screen colors separately for each mission.
Score screen colors in DTA v11.5 in a mission with a Soviets vs Allies setting.
This new patch also brings some other minor bugfixes and improvements. You can read the details on our change log page.
We hope these minor updates will keep you entertained until our big release of Covert Revolt later in the summer.
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
Observe superior tactics while you still have human eyes...
Sharing news that we revealed during our TS 24th Anniversary event live-stream.
Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
Guys, regarding the bunny mission.
When Nod forces came and deploy (On Hard mode) Nod base just build Power plant and Hand of nod... and that's it. What gives?
Hmm. It has worked fine for us before, although it's been some time since any of our staff played the mission.
The map doesn't have anything wrong at a quick glance, I guess we'll have to retest it.
I'm guessing its quiet recent, since I remember playing the same map and the Nod forces did build their base while their reinforcements tries to stop me from reaching their premature base.
Why is it so damn complicated to run this game on a 4K monitor?
Make sure to lower the in-game resolution to at least 1920x1080, otherwise many maps will be too large to fit on the screen and units will appear too small to be efficiently controlled.
What is the problem? Do you get some sort of error message or...?
We have some fans with 4K monitors who are running DTA without issues.
I've tried lowering the desktop resolution, I tried all possible ingame resolutions in the menu too.
The ingame is either too small or the UI is out of frame.
Typically 1280x720 should work fine and also look decent on a 4K display, since it can be 3x-upscaled to exactly fit a 4K monitor.
Can you provide a screenshot or other image of the "UI being out of frame"?
Congrats on the awesome update with the Advanced AI. I was wondering is it possible to force the game into widescreen somehow? Even if its stretched :)
It should work on widescreen if you just go to Options in the client and pick a widescreen resolution for "In-game resolution".
Just want to say thank you for updating this game and keeping it going. It really is great to see and I look forward to getting stuck into it when I get some free time again.
My dad and me used to play the original games when I was a kid and he is loving this mod. I can appreciate the difficulty scaling a lot too because my dad is in his 70s and isn't very sharp or good at games anymore haha. Can't wait for the new update :-D
For some reason, the map editor does not work for me. No error appears. What could be the reason?
The map editor requires the 64-bit .NET 7.0 Desktop Runtime.
You can download it from Microsoft at Dotnet.microsoft.com
I will try to make it display an error message when try you launch it without having the runtime installed, theoretically it already should but it seems to be bugged somehow.
Everything worked. Thank you very much!
You're welcome.
If you need any help with mapping itself, feel free to reach out, or join our Discord server where there's also other mappers on the mapping channel who are able to provide assistance when necessary.