A collection of popular and custom mini mods in DLTX format
This is a collection of small mods in DLTX format, which changes various aspects in the game. Its based on popular addons from ModDB converted to DLTX format and also my own additions.
DLTX is required for this mod to work
WHAT AND WHY DLTX?
DLTX is a wonderful mod by MerelyMezz, which allows modders to add sections like weapons, items, outfits and edit existing sections with a possibility to change only those parameters that one wish to change. This allows for high compatibility between different mods without creating a myriad of patches and breaking one's head about how to deal with all this stuff.
IMPORTANT INFO
!!!Remember that these mods are meant as a high-compatible replacements of ordinary mods hence they were converted to DLTX format. Attempting to use both original version of a mod and DLTX version from this pack will result in undefined behaviour or most likely a crash. Keep that in mind!!!
INSTALLATION
You can install mods by directly dragging the archive into Mod Organizer, or you can unpack folders in archive directly in mods folder of mod organizer. The latter method allows then to separately enable and disable mods. Here is how to do that:
1. In Mod Organizer open Mods folder by clicking the menu item like in figure below:
![1](https://cdn.statically.io/img/media.moddb.com/images/members/1/772/771864/profile/1.png)
2. Select all mods in archive and drag and drop them into mods folder, figure 2:
![22](https://cdn.statically.io/img/media.moddb.com/images/members/1/772/771864/profile/22.JPG)
3. Refresh Mod Organizer by clicking on Refresh icon or by pressing F5, you will see the mods appeared, figure 3:
![23](https://cdn.statically.io/img/media.moddb.com/images/members/1/772/771864/profile/23.JPG)
List of mods:
- ALife Switch Distance DLTX - Reduces the distance when server game objects change to game objects and start to render, useful for performance on old PCs
- ALife Auto Switch DLTX - Turns on auto_switch for alife simulation. Might help greatly with performance, but there are rumors that its somewhat buggy, so proceed with caution
- Artefacts Revision DLTX - my little revision of mutant hides and artefacts. Oasis Heart gives about 30-40% more health regeneration, bleeding control artefacts doubled their effect and mutant hides properties were significantly buffed. Pseudogiant hide has as much bullet and rupture immunity as Medusa know along with other increased stats
- Autocomplete unofficial DLTX - Based on mod by AeneasH, allows for autocompleting certain quests and receiving reward without returning to quest giver (Moddb.com)
- Anomaly Weapons Animation Redux DLTX (AWAR_DLTX): Based on mod by JCesarN (Moddb.com). This edit is an attempt to bring this mod up to date with compatibility with latest BaS and Blindsides pack. Compared to original AWAR only animations were altered, so it should be compatible with any reposition and sound mods. Only original vanilla guns were modified. Included patch for Souvlakis FAL (Moddb.com).
!!! If you use any reposition mod with AWAR patch for it, i recommend you to disable the patch, the mod should be fine on its own now !!!
- Better Upgrades_DLTX - Made by me, increased stats of upgrades by 50%, both positive and negative. Upgrades will have more influence on guns and outfits. Comes with a patch for PPP
- Bigger Ammo Boxes_DLTX - Made by Supra107, doubles the amount of ammo in one ammo box
- Bigger Surrender Chance DLTX - Based and tweaked version of the mod by Jakimoto (Moddb.com)
- Buffed Cooked Food_DLTX - Made by me, buffs properties of cooked and purified food, making them a lot more viable.
- Buffed ASH-12_DLTX - Made by me, makes ASH-12 deal 90% of VSSK damage, significantly increasing its efficiency in combat
- Character revisions DLTX - my little revision of main character: increased sprint speed, restore stamina on walking, little rearangement of backpack items grouping
- Cheaper Ammo_DLTX - Made by Supra107, chops in half ammo cost
- Cooking Revision_DLTX: Made by me, allows using basic cooking kit near campfires without using fuel and adds one more use to Army Kettle to the total of 8 uses possible
- Dead_Stalker_PDA_Rarity_Models_DLTX: Based on mod by thisisntmysteamid (Moddb.com), alters NPC pda icons and models according to the rank of its previous owner
- Dead Stalker PDAs have more parts DLTX - based on mod by thisisntmysteamid (Moddb.com)
- Death Animations DLTX - based on mod by AyyKyu (Moddb.com)
- Detector Binoculars_DLTX - based on mod by vkronizer (Moddb.com), restores detecting ability for binoculars
- Drugs Increased Weight Boost DLTX - Doubles weight boost provided by drugs. Epinephrine adds up to 22kg of carry weight boost
- EFT_Grenade_checkout_sound_DLTX - based on mod by dynsprod27 (Moddb.com)
- Expanded Armor Pack DLTX - based on mod by Jack-it with my fixes (Moddb.com), adds 12 New Armors and 3 Optional Replacements
- European UNISG Names_DLTX - based on mod by freedom_is_garbage (Moddb.com)
- FAMINE - Food Economy_DLTX - based on mod by PossuM (Moddb.com) with russian translation and compatibility enhancements by me
- Fillable Canteens DLTX, based on mod by HarukaSai (Moddb.com) with additions, includes patch for Cr3Pis Icon Pack, Maids Icon pack and a set of alternative icons
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: Made by me, Extra items will use FDDA animations by Feel_Fried (Moddb.com) such as jgut uses bandage animation, Altoids candies uses Akvatabs animations and so on
- Food_Drugs_and_Drinks_Cigarettes_Animation_Disabler_DLTX: Made by me, disables smoking animation for FDDA if you got bored of its slowyness
- Freedom is Enemy to Mercs_DLTX: Made by me, makes Freedom and Mercenaries hate each other, continuing their confrontation from CS and SoC
- Full upgrades DLTX - based on mod by swergdach (Moddb.com)
- Full upgrades patch for B&S DLTX - Full Upgrades patch for Boomsticks and Sharpsticks
- Full upgrades patch for Exoseva DLTX - Full Upgrades patch for Exoseva Outfits (https://www.moddb.com/mods/stalker-anomaly/addons/exoseva-cbse-outfits-12-for-rc22)
- Full upgrades patch for KAC PDW DLTX - Full Upgrades patch for KAC PDW (Moddb.com)
- Full upgrades patch for PPP DLTX - Full Upgrades patch for Pretty Pistols Pack (Moddb.com)
- Full upgrades patch for PP19 Virilized DLTX - Full Upgrades patch for PP19 Virilized (Moddb.com)
- Full upgrades patch for TO Outfit DLTX - Full Upgrades patch for Trader Overhaul Outfit Version (Moddb.com)
- Halved Installed Upgrades DLTX - Made by me. Reduces weight by half of installed upgrades on guns and outfits
- Hardcore Death Lamp_DLTX: Made by me, doubles the price of Death Lamp but triples its radiation. You better sell this fucker fast now
- Health Passive Restore_DLTX - Made by me, adds passive health restore based on satiety. If satiety is higher than 45%, your health will be slightly regenerating, noticeable in the long run. As a penalty, the satiety drain was increased a bit, so you'll have to eat more
- Healing Food_DLTX - based on mod by silky_smooth (Moddb.com), restores healing ability to food items, comes with Classic and Survivalist variants, latter restores a lot less health than former one
- Helmet Parts Vanilla DLTX - Based on mod by Drathalis (Moddb.com)
- Helmet Parts BaS DLTX - Based on mod by Drathalis (Moddb.com)
- Hunting Backpacks DLTX - Made by me. Adds Additional Hunting variations to existing backpacks. They weight a bit more and consume more stamina, but provide hunting bonuses similar to hunting backpack. Better Backpacks with hunting kits have increased chance of looting extra parts compared to vanilla hunting backpack. All of them available from Butcher from the get go or from various traders depending on a goodwill with their factions
- Less Weight Parts DLTX - Made by me, this mod (Moddb.com)
- Less Radiation Damage DLTX - Made by me. Reduces radiation damage by 30-40%, best used with Radiation not Decreasing mod
- Loot Crows DLTX - Made by me. Allows to properly loot crows and readjusts loot pool from them. On looting you will always receive junked ammo, and sometimes to get rouble coins, joint and Crow Beak
- LootRebalance DLTX - Based and tweaked version of mod by Starcry_ (Moddb.com). Stalkers loot pool variety is greatly increased, now they sometimes will drop different basic drugs, HP/AP ammo based on their guns, increased variety on food and MREs. Comes with hard version with less items and chances to spawn
- LootRebalance BaS DLTX - Adds BaS specific items to loot pool like 9x21 ammo, 23 Eco cartridges and so on, Comes with hard version with less items and chances to spawn
- LTTZ DC_DLTX - Based on mod by SarisKhan (Moddb.com), enhances Anomaly storyline with additional quests and changed existing ones
- M60_HK417_AUGA3_Reenabler_DLTX - made by me, reenables m60, hk417 and Aug A3 in the game and adds them to traders. Corrected position of M60 aim down sights, added quick reload animation for HK417. Comes with patch for EFT reposition. Has separate version without AUG A3
- Mechanics Sell More Junk DLTX - Made by me, adds spare parts and junk like transistors, capacitors, wood parts and other in mechanics assortment. While all parts could be appeared at mechanics, the chance of spawn of each is small to balance it out
- Medical Items Revision DLTX:
- Radioprotector cost is increased
- Cystamine cost is reduced and its efficiency is reduced as well, its not as effective as radioprotector anymore
- Etperazine cost is increased
- Potassium iodide cost is reduced, its efficiency is decreased but the longetivitiy is increased by a lot
- Sulfadimethoxine cost is slightly increased and its efficiency is increased as well
- Chlortetracycline cost is reduced and efficiency is increased
- Glucose shots give boost to stamina and carry weight
- Army medkit now works quicker
- Scientific medkit works slower and less efficient than army medkit but it cures radiation more
- Stimpacks work a lot more quicker
- Caffeine, energetics, cocaine and Epinephrine reduce a lot more sleepiness than before
- Water flask effect time is reduced to not make it OP in radiation cure
- Antidote efficiency effect is increased two times
- Psy-blockade and Marijuana efficiency is increased by a lot as well
- Akvatabs reduce health and satiety on use, provide less radiation protection, add chemical protection
- All cigarretes except cuban cigars and hand rolling tobaccos were nerfed by about 50%, their cost are reduced as well
- Vodka costs slightly more
- Medkits Radiation Revision DLTX - Made by me. Removes radiation cure from standard medkit and decreases cure efficiency of army medkit
- Mein Kampf Reenabler_DLTX - Made by Supra107, restores the questionable book to stalkers loot pool and on particular trader. Its pretty rare find nevertheless
- Misfire Increase_DLTX - Made by me, increases the chances to get your gun jammed. In vanilla any gun will never jam at all if it has more than 70% conditon. This mod will remove that cap, but to balance that, the chance to jam at full condition is a lot lower than at minimum. Comes with a BaS patch
- Missing Parts Fix_DLTX - Made by me, adds parts to guns that didnt have them like Protecta, XM8 etc. Comes with a BaS Patch
- More Agile Mutants_DLTX - Made by me, increases rotation speed of cats, lurkers and chimeras after their attacks, making them more menacing and attack more often. As a balance, damage of cats has been reduced by 33%, vanilla values were more than lurker ones which is ridiculous
- More Dangerous Phantoms_DLTX - Made by me, increases speed and damage of phantoms and gives them area of effect psy damage ability when they are killed
- More drops from drugs DLTX - Based on mod by Asshal (Moddb.com), receive medicine parts after using items. Multiuse items is properly handled, i.e. you'll get a jar only after completely depleting an item
- More Dynamic Tasks_DLTX: based on mod by xcvb (Moddb.com)
- More Price For Animal Parts DLTX - Made by me, this mod (Moddb.com)
- mutant jumping anti aim DLTX - Based on mod by _STYX_ Moddb.com
- New Food For Anomaly_DLTX - Based on mod by Denro and DAN_LUKA with fixes by me and various authors (Moddb.com), adds a lot of new food into traders, stalkers, stashes and so on
- Nimble Bull Reenabler_DLTX - Made by Supra107, restores TOZ-34 Bull to Nimble Assortment along with Bull ammo for him
- Outfit Revision_DLTX - Made by me, small fixes for various vanilla outfits to make them more potent to other outfits
- Old Ammo Only Loot_DLTX - Made by me, leaves only old ammo in stalkers upon looting. The guns themselves might still have new ammo loaded
- P90 Popularizer_DLTX - Made by me, significantly increases chances for npcs to have P90 as primary weapon and FN-57 as secondary. Freedom, Mercs, UNISG and Monolith are affected
- Poltergeist Psy Aura DLTX - Made by me, restores Psy Aura to Poltergeist similar what Call of Misery and Last Day had. Based on the code of Controller Overhaul by Arszi (Moddb.com)
- Quest Items Droppable_DLTX: Based on mod by SuperGopnik with fixes for Anomaly 1.5.1 (Moddb.com), allows to drop quest items from inventory
- Radiation not decreasing DLTX - Made by me. Radiation is not decreasing naturally, you have to use drugs or medics
- Rats_are_not_enemies_DLTX: based on mod by reter (Moddb.com)
- Realistic Food Rebalance_DLTX: based on mod by GKirchhoff and YKS姉, edits various food related values and prices to make food satiety and typical daily kcal intake realistic (2.5-3kcal based on the fact that you haul ass with a crap load of gear all day every day in the zone), without weird side effects like making your daily food costs super expensive or needing to eat multiple cans of food to make the hungry icon go away
- Repair Kits Revision_DLTX - made by me, slightly adjust repair kits, lowers minimum item condition for usage, allows using jerrycan fuel as a useable material for sharpening stones and file. It made no sense that you could use kerosene for those but not gasoline
- Satiety Increase_DLTX: Made by me, increases satiety drain by 50%, so you have to eat more. Comes also with light version, that increases drain by about 30%
- Scope Overlayer_DLTX: Made by me, forces weapons optical sights to use 2D overlay instead of 3D pseudo scope zoom and fixes inconsistencies between zoom levels for this scopes. Vanilla only weapons are affected. Mixes well with Shader Driven Scopes.
- Shorter Crafting Camera Animations_DLTX: Made by me, reduces length of camera animations when crafting, repairing, cooking, etc, making them a lot less annoying
- Single Use Medkits_DLTX: Made by me, restores medkits to single use like in OG games and rebalances prices and crafting accordingly
- Smoother Progression_DLTX: Based on mod by KronQ (Moddb.com) Less tool RNG and prices based on upgrade tier. Technician bugfixes
- STORYLINES_DLTX - based on mod by August_Thurinus(Moddb.com) with my fixes and english translation, adds Artefact Hunters, Last Dawn and Operation Monolith storylines with own quests and characters.
- The Beak Recipe_DLTX - Made by Supra107, adds a possibility to cook Crow Beak Drink
- The Beak Reenabler_DLTX - Made by Supra107, restores Crow Beak Drink to Beard, Butcher and Barman assortments, Butcher has more of them but not too much
- The Beak Reenabler CTO Patch_DLTX - Made by Supra107, patch for mod above for Trader Overhaul mod
- The_G36_Pack NPC Files_DLTX - its an optional patch from G36 Pack addon by Strogglet15 (Moddb.com) converted to DLTX format, it adjusts NPC loadouts to have extra variants of G36. The g36 mod is required for this and loaded before this dltx patch.
- Toolkit Remap_DLTX: made by artifax with my russian translation:
Reflavors repair kits and moves some weapons around to create a progression based on weapon quality and technology instead of caliber.
Shotgun cleaning/repair kit -> Reflavored into historic weapon repair kit. Repairs historic weapons and hunting weapons.
Mosin-Nagant, SVT, SKS, Type 63, Kar98k and Gewehr 43 are moved into this category.
Smallbore rifle cleaning/repair kit -> Reflavored into army weapon repair kit. Repairs army-issued weaponry.
7.62 AK rifles are moved into this category, along with the Remington 700, SPAS-12 and MP-153 shotgun.
Medium and large caliber cleaning/repair kit -> Reflavored into advanced weapon repair kit. Repairs weapons that are either mechanically complex, very precise, or both.
AEK-971, F2000, Saiga-12S, Vepr-12, USAS-12 and M249 are moved into this category.
- Traders Sell All Tools_DLTX: based on mod by Archon13 (Moddb.com), adds mechanic tools to traders, comes with variants of selling all tools from the get go or based on faction goodwill
- Vanilla Fixes DLTX - Based on mod by Agalyon (Moddb.com), adds helmet armor for SEVA-like outfits with integral helmet
- Vanilla Fixes Ammo Fix DLTX - Based on mod by Agalyon (Moddb.com), adjusts penetration of AP ammo and damage of HP ammo to have more effect compared to standard ammo
- Vanilla Fixes Knives Fix DLTX - Based on mod by Agalyon (Moddb.com), adjusts penetration of knifes
- Weightless Ammo_DLTX: Removes weight from ammo, based on mod by Jahuak (Moddb.com). Included patch for BaS (Weightless Ammo BaS_DLTX), use either of those but not both
- XM8 Reenabler DLTX: Based on mod by replii (Moddb.com) with various fixes, restores XM8 in traders assortment and NPC loadouts, fixes XM8 bugs for Blindsides reanimation pack
If you like my work and wanna support further creations, i will be very glad and appreciate your donation ;)
Streamlabs
Changelog:
UPDATE 52:
- Changes in Addons:
- Items Revision and Tobacco and Akvatabs Revision mods were removed and replaced with single Medical Items Revision mod:
- Radioprotector cost is increased
- Cystamine cost is reduced and its efficiency is reduced as well, its not as effective as radioprotector anymore
- Etperazine cost is increased
- Potassium iodide cost is reduced, its efficiency is decreased but the longetivitiy is increased by a lot
- Sulfadimethoxine cost is slightly increased and its efficiency is increased as well
- Chlortetracycline cost is reduced and efficiency is increased
- Glucose shots give boost to stamina and carry weight
- Army medkit now works quicker
- Scientific medkit works slower and less efficient than army medkit but it cures radiation more
- Stimpacks work a lot more quicker
- Caffeine, energetics, cocaine and Epinephrine reduce a lot more sleepiness than before
- Water flask effect time is reduced to not make it OP in radiation cure
- Antidote efficiency effect is increased two times
- Psy-blockade and Marijuana efficiency is increased by a lot as well
- Akvatabs reduce health and satiety on use, provide less radiation protection, add chemical protection
- All cigarretes except cuban cigars and hand rolling tobaccos were nerfed by about 50%, their cost are reduced as well
- Vodka costs slightly more
- Removed RE-SOUND BLINDSIDE ANIMS BY YUNGPRINCE as it was making too many conflicts with the other mods
- AWAR_DLTX - Removed some guns to make less conflicts with Gunslinger replacers.
- Shorter Crafting Camera Animations_DLTX: Fixed softlocks that might happened after animations
UPDATE 51:
- New addons:
- Shorter Crafting Camera Animations_DLTX: Made by me, reduces length of camera animations when crafting, repairing, cooking, etc, making them a lot less annoying
- Changes in Addons:
- AWAR_DLTX - Removed AEK, FNC, SCAR and Groza animations to make it compatible with mods from EFP, GAMMA
- Smoother Progression_DLTX - added outfit repairs and upgrades modifiers, paper jackets and light helmets will cost less to repair and upgrade, while heavy armor will cost more
- Misfire Increase_DLTX - slightly decreased misfire chance
UPDATE 50:
- Changes in Addons:
- AWAR_DLTX - Removed VSSK changes in anticipation of VSSK Reanimation by Barry Bogs. Go get it now, Moddb.com
- Full Upgrades_DLTX - Added patch for VSSK reanimation
- STORYLINES_DLTX - Removed advanced and elite detectors from scientists loadouts to remove cheesing by killing them
- LTTZ DC DLTX - Compatibility revision, revised script into monkey patches, integrated DXML patch for dialogs in case of file conflicts
- Better Upgrades DLTX - overhaul of upgrades, difference compared to older version:
- Lower tier upgrades buffed from 7.5 to 10%
- Highest tier upgrades nerfed from 45 to 40%
- High tier upgrades nerfed from 37.5 to 35%
- Light bullet proof and rupture upgrades: 5% upgrades are buffed to 10%, 10% buffed to 12.5%. Helmet bullet proof upgrades buffed from 10 to 15%. 20% rupture upgrade and 15% bulletproof upgrade have lower prices.
- 5% durability upgrades buffed to 7.5%, 10% durability upgrades buffed to 12.5%
UPDATE 49:
- Changes in Addons:
- Smoother Progression_DLTX - Updated to the latest version
- More Dangerous Phantoms_DLTX - Increased phantom speed and damage.
- More Agile Mutants_DLTX - increased speed of rotation for chimeras when they are in running state
UPDATE 48:
- New Addons:
- Realistic Food Rebalance_DLTX: based on mod by GKirchhoff and YKS姉, edits various food related values and prices to make food satiety and typical daily kcal intake realistic (2.5-3kcal based on the fact that you haul ass with a crap load of gear all day every day in the zone), without weird side effects like making your daily food costs super expensive or needing to eat multiple cans of food to make the hungry icon go away
- Changes in Addons:
- More Dangerous Phantoms_DLTX - Increased phantom speed even more.
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX - Compatibility with latest FDDA
- STORYLINES_DLTX - partial fixes from GAMMA
UPDATE 47:
Compatibility fixes with Anomaly 1.5.2
- New addons:
- More Dangerous Phantoms_DLTX - Made by me, increases speed and damage of phantoms and gives them area of effect psy damage ability when they are killed.
- Single Use Medkits_DLTX: Made by me, restores medkits to single use like in OG games and rebalances prices and crafting accordingly
- Basic medkit use costs a bit more than vanilla, 1750 RU
- Army and Scientific medkits have equal cost of 3000 RU. In vanilla their effectiveness in health restore is equal but they have different additional bonuses, which are situational, so there is no clear winner in those items
- Stimpacks prices were reduced. Basic stimpack is 2250 RU, Army stim is 3600 RU, Science stim is 4000 RU
- Tetanus and Diclofenac prices were slighlty reduced, 1620 RU and 1020 RU accordingly
- Crafting recipes were adjusted as well. For crafting a stim you need only one appropriate medkit instead of 2. Army medkit requires 2 bandages, 2 medkits and 2 plastic. Science medkits require 1 bandage, 1 medkit, 1 antirad and 2 plastic. Survival kit requires 3 medkits, 3 bandages and 2 antirads
- Changes in Addons:
- Expanded Armor Pack_DLTX: New set of icons by Bartolomiv and actor_effects patch to have hud effects for new armors
- Loot Rebalance_DLTX: decreased drop of HP/AP ammo
UPDATE 46:
- Changes in Addons:
- AWAR_DLTX: removed AUG sounds for less conflicts
- Vanilla Fixes Ammo Fix DLTX: reduced penetration of intermediate catridges
- Misfire Increase: revised probability of misfire at higher conditions, should occur slightly less often
- Repair Kits Revision: nerfed efficiency of sharpening stones, helmets have min condition at 30% for repairing
- LTTZ DC_DLTX: fixed dialog for giving a task to investigate Dark Presence in X-18
UPDATE 45:
- Changes in Addons:
- AWAR_DLTX: fixed AUG and VSSK sounds, removed Bizon animations for no conflicts with Better Bizon Weapon (Moddb.com). Go get it now
- Vanilla Fixes Ammo Fix DLTX: added patch for BaS
UPDATE 44:
- New addons:
- Better Upgrades_DLTX - Made by me, increased stats of upgrades by 50%, both positive and negative. Upgrades will have more influence on guns and outfits. Comes with a patch for PPP
- More Agile Mutants_DLTX - Made by me, this will change rotation speed of cats, lurkers and chimeras a bit. In vanilla, after their attacks, they will very slowly turn around for the next leap, to the point that you can even go circles around them and knife their butts. This mod fixes it by increasing rotation speeds of that mutants by 2-3 times. So they effectively will attack more often and become more menacing. As a balance, their rotation speed while they are rushing towards enemies has been reduced, to have less homing effect, and also damage of cats has been reduced to have less than lurker one
- Changes in Addons:
- Buffed Ash-12: increased fire rate of gun to 650
- Misfire Increase_DLTX: fixed some values of guns that were similar to vanilla ones
UPDATE 43:
Cleaned up the pack from some stale mods
- Changes in Addons:
- New Food For Anomaly_DLTX: reduced price of some energetics
- M60_HK417_AUGA3_Reenabler_DLTX - added version without AUG A3 to have compatibilty with AUGmented pack by Firebreath and Strogglet15
- Misfire Increase_DLTX - slightly decreased misfire probability at higher gun condition
- STORYLINES_DLTX - added fixes from GAMMA, added unified ui_detector_artefact.xml to have compatibility with other mods changing it (DAO, Artefacts Variationizer, etc)
- AWAR_DLTX: revised sound of Bizon reload, removed SR-25 fixes, use SR-25 replacer from GAMMA
UPDATE 42:
- New addons:
- Freedom is Enemy to Mercs_DLTX: Made by me, makes Freedom and Mercenaries hate each other, continuing their confrontation from CS and SoC
- Old Ammo Only Loot_DLTX - Made by me, leaves only old ammo in stalkers upon looting. The guns themselves might still have new ammo loaded
- Changes in Addons:
- Health Passive Restore_DLTX: slightly increased satiety drain and threshold for health restore
- Loot Rebalance_DLTX: slightly increased recipe chances for hard version
- Repair Kits Revision_DLTX: slightly increased minimum condition for heavy sewing kit
- Vanilla Fixes Ammo Fix_DLTX: big update, revised all hit and armor penetration values of ammo, reintroduced some ammo mechanics from Anomaly 1.5.0 U4H8
UPDATE 41:
- Changes in Addons:
- STORYLINES_DLTX - added patch for Anomaly Radios Extended mod (Moddb.com)
UPDATE 40:
- Changes in Addons:
- Artefacts Revision_DLTX - increased efficiency of bleeding control artefacts, making them finally useful
- Mutant Jumping Anti Aim - added anti aim for Borya's mutants
UPDATE 39:
Big update
- New Addons:
- STORYLINES_DLTX - added new storyline called Hidden Threat (Скрытая угроза) by Longreed. Its a military storyline, pretty big on intensive action, cutscenes and visiting north locations. To access and complete Hidden Threat storyline, you must follow this conditions:
- You have to start new game as Military with Story Mode enabled and never leave Military faction during entire storyline
- You have to get 1000+ rating
- After that after a while Kuznetsov will send a message to you that you have to visit him for chit chat
- LTTZ DC_DLTX - Based on mod by SarisKhan (Moddb.com), enhances Anomaly storyline with additional quests and changed existing ones. Added patch for STORYLINES for LTTZ DC compatibility. Includes European UNISG Names_DLTX in it and UNISG Hollow Boundaries Fix by QBall.
The order of loading LTTZ and Storylines are:
- Storylines_DLTX
- LTTZ DC_DLTX
- Storylines_DLTX_Patch_LTTZ_DC
- Other LTTZ DC patches if you have conflicting mods (ie. DICK, there is a patch included in it)
- Changes in addons:
- New Food For Anomaly_DLTX - Added heroin into loot pool
UPDATE 38:
- New Addons:
- Smoother Progression_DLTX: Based on mod by KronQ (Moddb.com) Less tool RNG and prices based on upgrade tier. Technician bugfixes
- Changes in existing addons:
- Repair Kits Revision_DLTX: Lowered available items condition for better tier kits, making them more viable for repairing
- Buffed Cooked Food_DLTX: Increased bleeding cure for purified dog meat, making it more effective than morphine, but less continuous
- STORYLINES_DLTX - added fixes from GAMMA
UPDATE 37:
- New Addons:
- Buffed Cooked Food_DLTX - Made by me, increases positive properties of cooked food. All stewed food now has no radiation output. Purified food effects have been doubled, making them a lot more powerful and desirable to cook.
- Changes in existing addons:
- AWAR_DLTX - fixed unjam animations for some pistols
- Fillable Canteens_DLTX - reduced uses and cost for water purification tablets, reduced their amount in stock for traders
- New Food For Anomaly_DLTX - increased cost of food to be more balanced to original counterparts
- STORYLINES_DLTX - fixed rewards for Operation Monolith quests. Instead of giving old leftover from CoC items, Kuznetsov will give one of weapon/suit repair kits
UPDATE 36:
- New Addons:
- Misfire Increase_DLTX - Made by me, increases the chances to get your gun jammed. In vanilla any gun will never jam at all if it has more than 70% conditon. This mod will remove that cap, but to balance that, the chance to jam at full condition is a lot lower than at minimum. Comes with a BaS patch
- Missing Parts Fix_DLTX - Made by me, adds parts to guns that didnt have them like Protecta, XM8 etc. Comes with a BaS Patch
- Changes in existing addons:
- STORYLINES_DLTX - LTTZ DC Patch is improved, added missing entries for both mods to work simultaneously
UPDATE 35:
- Changes in existing addons:
- STORYLINES_DLTX - Added Patch for Lost to the Zone Directors Cut mod (LTTZ DC). Use it if you have a crash on "duplicate section" error. Apply the patch after both LTTZ DC and Storylines in load order
UPDATE 34:
- New Addons:
- Food_Drugs_and_Drinks_Cigarettes_Animation_Disabler_DLTX: Made by me, disables smoking animation for FDDA if you got bored of its slowyness
- Changes in existing addons:
- Loot Crows_DLTX - added possibility for using axes to loot crows
- STORYLINES_DLTX - Fixed crash on Skabinsky quest
- New Food For Anomaly - reduced spawn chances of items
- Hunting Backpacks_DLTX - added possibility to craft new backpacks on the workbench
UPDATE 33:
- New addons:
- Outfit Revision_DLTX - Made by me, small fixes for various vanilla outfits to make them more potent to other outfits
So far the only fix is for Tourist Jacket, it received the ability to have backpack equipped. The reason to do this is because even most basic backpack with ordinary jacket gives comparable resulted carry weight, diminishing all reasons to wear tourist variant.
Later fixes will be added to this mod
- Full upgrades patch for PPP DLTX - Full Upgrades patch for Pretty Pistols Pack (Moddb.com)
- Full upgrades patch for PP19 Virilized DLTX - Full Upgrades patch for PP19 Virilized (Moddb.com)
- Changes in existing addons:
- STORYLINES_DLTX - The extra items now use icons from vanilla ui_icon_equipment.dds with corrected position, thanks for Cr3pis for fixing
- Items Revision_DLTX - fixed buffed by a factor of 10 efficiency of scientific stimpack lol, now its comparable to others
- LootRebalance DLTX - halved the chances for looting recipes and maps in Hard version
UPDATE 32:
- Changes in existing addons:
- AWAR_DLTX - removed Vityaz animations for no conflicts with PP-19 Virilized addon by Blackgrowl (Moddb.com). Go check this mod out, its awesome.
CLEAN REINSTALL OF THIS ADDON IS REQUIRED!!!
- STORYLINES_DLTX - Fixed overriding section crash for [stationary_squads] section
UPDATE 31:
- Changes in existing addons:
- STORYLINES_DLTX - Fixed crash on wrongly assigning smart to squads
UPDATE 30:
- New addons:
- Health Passive Restore_DLTX - Made by me, adds passive health restore based on satiety. If satiety is higher than 45%, your health will be slightly regenerating, noticeable in the long run. As a penalty, the satiety drain was increased a bit, so you'll have to eat more
- Changes in existing addons:
- STORYLINES_DLTX - Implemented fixes of english translation from GAMMA pack, structural changes of files and bugfixing duplicated story_id spawn. CLEAN REINSTALL IS REQUIRED!!!
- European UNISG Names_DLTX - Added patch for DICK (Moddb.com)
- Items Revision_DLTX - slightly decreased efficiency of stimpacks
- Tobacco and Akvatabs Revision - slightly increased cigarettes radiation cure, revised prices of items
- Vanilla Fixes Ammo Fix - Increased damage of hollow point ammo, decresaed damage of bad ammo
UPDATE 29:
- Changes in existing Addons:
- Toolkit Remap_DLTX: Fixed crash in BaS patch
- Fillable Canteens_DLTX: Added patch for Grok's Stash Overhaul
- New Food For Anomaly_DLTX: Added patch for Grok's Stash Overhaul
- Less Weight Parts_DLTX: Added patch for Streamlined Upgrades (Moddb.com)
UPDATE 28:
- New Addons:
- More Dynamic Tasks_DLTX: based on mod by xcvb (Moddb.com)
- Changes in existing Addons:
- Items Revision_DLTX: quite a lot of changes for this to address some issues of medical items:
- Army and Scientific medkits were buffed in effect but have reduced duration. They are now can heal stuff a bit more quickly
- All stimpacks also medkits were buffed in effect but have reduced duration.
- Caffeine, Hercules, Cocaine and Epinephrine now reduce sleepiness a lot more effectively. With 5-6 tablets of caffeine or 2-3 shots of cocaine or epinephrine you can pretty much spend all night without sleeping
- Fillable Canteens_DLTX: added updated icon set for Cr3pis icon pack, courtesy of supra107
- Toolkit Remap_DLTX: added patch for BaS, courtesy of kemelvorkorp
UPDATE 27:
Rebranding
- Changes in existing Addons:
- AWAR DLTX: Redone from scratch, should be more compatible and proper working than ever, CLEAN REINSTALLATION IS REQUIRED
- Expanded Armor Pack: Fixed bug with conflicting specific character ids used by some other mods
UPDATE 26:
- New Addons:
- Buffed ASH-12_DLTX - Made by me, makes ASH-12 deal 90% of VSSK damage, significantly increasing its efficiency in combat
- Changes in existing Addons:
- Character revisions - Slightly lowered sprint speed
- Expanded Armor Pack - Removed unnecessary changes to traders for some reason introduced in this mod, now mod only adds new armor to traders and nothing else
- Fillable Canteens - reduced chance for Aquabreeze tablets to appear on looting and in traders assortment
- Storylines - Fixed a bug where some Last Dawn dialogue lines were not properly displayed
UPDATE 25:
- Changes in existing Addons:
- AWAR_DLTX - disabled L96 changes prior to release of L96 Reanimation mod by Firebreath (Moddb.com), go get this mod now, its awesome
- Loot Rebalance - lowered chances for bandages, fixed spawning of Beard's Tea on looting bodies
- Vanilla Fixes Ammo Fix - increased efficiency of HP ammo of 5.45/5.56 calibers
UPDATE 24:
- Merry Christmas everyone, the update is small, just a little gift
- Changes in existing Addons:
- M60_HK417_AUGA3_Reenabler_DLTX - added EFT reposition patch for HK417, fixed animations with grenade launcher attached
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - fixed no shoot sound for Vepr and Saiga
- Fillable Canteens - increased the price of Aquabreeze and reduced the uses of one item from 5 to 3
UPDATE 23:
- Changes in existing Addons:
- Satiety Increase - added light version that adds about 30% to satiety drain compared to 50% of normal version
- Tobacco and Akvatabs Revision - reduced time and efficiency of akvatabs radiation cure
- Items Revision - Glucose shots now gives stamina and carry weight boost much like caffeine or energy drinks. small shot gives 2kg boost while big one about 3.7kg
- P90 Popularizer - fixed wrongly positioned file in gamedata folder so now it actually works
- Fillable Canteens - rather big changes courtesy of Longreed and Mr.Flashmode:
- Added new tablets called Aquabreeze, designed specifically to clean purify dirty water canteens, comes with own icons and patches for animations. To get a purified water, drag those tablets or akvatabs onto dirty or boiled canteen
- new tablets added to every trader via artifax's trader_autoinject script file
- also dirty and boiled water with Aquabreeze can now be found on dead bodies and in stashes
UPDATE 22:
- New addons:
- P90 Popularizer_DLTX - Made by me, significantly increases chances for npcs to have P90 as primary weapon and FN-57 as secondary. Freedom, Mercs, UNISG and Monolith are affected
- Changes in existing Addons:
- M60_HK417_AUGA3_Reenabler_DLTX - added EFT reposition patch for M60, use it if you use that mod and found that your ADS position is wrong
- New Food For Anomaly - added missing icon for heroine item, credits to Kidzukami for creating the icon
UPDATE 21:
- New addons:
- Loot Rebalance (Harder) - harder version of Loot rebalance mod with halved chances and amount of items to spawn on looting, includes BaS patch
- EFT_Grenade_checkout_sound_DLTX - based on mod by dynsprod27 (Moddb.com)
- Changes in existing Addons:
- STORYLINES_DLTX - removed some detector junk files which messed with textures, especially on Svarog detector, full reinstallation of mod is required
- New Food For Anomaly - reduced spawn chances of items, now it feels more in balance with usual food spawn, harmonically adding variety
- Expanded Armor Pack - fixed icon dimensions, no cutoff icons now
- M60_HK417_AUGA3_Reenabler_DLTX - commented out enhanced recoil effect for M60 to have less conflicts. If you don't have it by default and wish to enable it, open file mod_actor_effects_m60reenable.ltx in M60_HK417_AUGA3_Reenabler_DLTX\gamedata\configs\plugins folder and remove ; symbol from the line
UPDATE 20: Its 20th aniversary so i prepared quite amount of stuff for this one
- New Addons:
- old Alife Switch Distance now separated into Alife Auto Switch and Alife Switch Distance. ALife Auto Switch turns on auto_switch for alife simulation. Might help greatly with performance, but there are rumors that its somewhat buggy, so proceed with caution
- M60_HK417_AUGA3_Reenabler_DLTX - made by me, reenables m60, hk417 and Aug A3 in the game and adds them to traders. Corrected position of M60 aim down sights, added quick reload animation for HK417
- Expanded Armor Pack DLTX - based on mod by Jack-it with my fixes (Moddb.com), adds 12 New Armors and 3 Optional Replacements. Difference compared to original:
- Armors with integrated helmets now have correct restrictions and can't wear second helmet on top of it
- XML Definitions for new armor NPCs are located in separate files, enhancing compatibility
- Added russian translation of texts for new armors
- Included patch for Full Upgrades and optional models based on original mod
- Changes in existing addons:
- Fillable Canteens - Fixed icons for DX8 for real now, icons themselves became more informative, and added patches for new Maid's Vanilla HD Icons (Moddb.com), updated patch for Cr3pis Icon Pack and included an alternative set of icons. Increased distance where you can boil dirty canteen
UPDATE 19:
- New Addons:
- New Food For Anomaly_DLTX - Based on mod by Denro and DAN_LUKA with fixes by me and various authors (Moddb.com), adds a lot of new food into traders, stalkers, stashes and so on. Includes patch for Food Drunk and Drink Animations for most of new items where they were appropriate to be used
- Changes in existing Addons:
- Alife Switch Distance_DLTX: disabled auto_switch due to its buggy nature. You can reenable it again by opening mod_system_Alife_Switch_Distance and changing auto_switch to true
- Fillable Canteens_DLTX: increased distance to campfire to trigger boiling water option, fixed texture size for DX8 users
- Less Radiation Damage_DLTX: increased radiation damage just a tiny bit
- Poltergeist Psy Aura_DLTX: reduced damage and range of Psy Aura
- Vanilla Fixes Ammo Fix_DLTX: slightly reduced damage of .45 Hydroshock rounds
UPDATE 18:
- Changes in Addons:
- AWAR_DLTX - corrected unjam sounds, the weapons won't use generic PM unjam sounds anymore
- STORYLINES_DLTX - big fixes of Storylines, courtesy of Longreed, Sapraiss and Mr.Flashmode, the changes are:
-
A few minor edits in tm_ahsky.ltx file, related to target mission markers. Added markers where they should be, and where they were, but did not work.
-
Separated squads of the main quest NPC with their companion NPC. Previously, they were all in one squad.
This caused a lot of problems. Since CoC, the leader in the squad has been assigned randomly. If the main
gamajun character wasn't a leader, there was no way to talk to him. The author of the mod,
most likely just didn't know about the new squad mechanisms in CoC.
-
Corrected the biography of the quest characters.
-
Fixed the inability to continue the storyline when Scar died. Scar was added PDA, which by the author's idea.
The author's idea was to continue the storyline, even if Scar dies. When picking up the PDA from the body, the quest ends.
But the author forgot to add the issuance of the next job actor, although this is provided in the code.
-
Because of a number of repeated messages that the quest characters die before dialogue with them, added Scar and Strider's own logic, where they are immortal, as long as they are needed:
gamedata\configs\scripts\jupiter\jup_a10_vagabond_logic.ltx
gamedata\configs\scripts\zaton\zat_dragun_logic.ltx
Also edited the configs of the smart terrains, turned off spawn on them, while the storyline in progress.
gamedata\configs\scripts\jupiter\smart\jup_a10_smart_terrain.ltx
gamedata\configs\scripts\zaton\smart\zat_b103_merc_smart.ltx
UPDATE 17:
- New Addons:
- FAMINE - Food Economy_DLTX - based on mod by PossuM (Moddb.com) with russian translation and compatibility enhancements by me. Apart from converting to DLTX format, the original modded utils_ui.script file was refactored into small monkey patch, reducing size and vastly increasing compatibility with other mods
- Changes in Addons:
- STORYLINES_DLTX - added "kind" property to quest artefacts so they would be correctly sorted in the inventory, thanks Marques for suggestion
UPDATE 16:
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - Improved patch for BaS
- AWAR_DLTX: Added patch for Remington 700 in separate folder with help of ldogg69, use it if you have problems with Remington 700. This patch is NOT BAS COMPATIBLE, BAS has own Remington 700 model which works fine
UPDATE 15:
- STORYLINES_DLTX: Fixed the bug in russian localisation where first guy to talk for Artefact Hunters Storyline (Sarik) didn't have his name properly written
- AWAR_DLTX: Added patch for MP133 in separate folder, use it if you have problems with position of MP133. This patch is NOT BAS COMPATIBLE, BAS has own MP133 model which works fine
UPDATE 14:
- New Addons:
- Toolkit Remap_DLTX: made by artifax with my russian translation:
Reflavors repair kits and moves some weapons around to create a progression based on weapon quality and technology instead of caliber.
Shotgun cleaning/repair kit -> Reflavored into historic weapon repair kit. Repairs historic weapons and hunting weapons.
Mosin-Nagant, SVT, SKS, Type 63, Kar98k and Gewehr 43 are moved into this category.
Smallbore rifle cleaning/repair kit -> Reflavored into army weapon repair kit. Repairs army-issued weaponry.
7.62 AK rifles are moved into this category, along with the Remington 700, SPAS-12 and MP-153 shotgun.
Medium and large caliber cleaning/repair kit -> Reflavored into advanced weapon repair kit. Repairs weapons that are either mechanically complex, very precise, or both.
AEK-971, F2000, Saiga-12S, Vepr-12, USAS-12 and M249 are moved into this category.
- Traders Sell All Tools_DLTX: based on mod by Archon13 (Moddb.com), adds mechanic tools to traders, comes with variants of selling all tools from the get go or based on faction goodwill
UPDATE 13:
- Redesigned description of the mod and updated its info
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - added patch for BaS
- Healing Food_DLTX - Removed healing property from old meat in SURVIVALIST version. Didn't make much sense that you lose some health and then again got healed by this item
- XM8 Reenabler DLTX - Integrated fix for Blindsides Reanimation Pack made by maslinupoymal (Moddb.com)
UPDATE 12:
- New Addons:
- Hardcore Death Lamp_DLTX: Made by me, doubles the price of Death Lamp but triples its radiation. You better sell this fucker fast now
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX: Based on mod by YungPr1nce (Moddb.com), adds new wonderful sounds suited for Blindsides Animation pack
- Changes in existing addons:
- Scope Overlayer_DLTX: added L85 SUSAT and 1P29 Tyulpan scopes into list
- Loot Crows_DLTX: increased chance of finding The Crow Beak upon looting
- Loot Rebalance_DLTX: slight reduction of HP/AP ammo amount so it wouldn't be more frequent than ordinary ammo
UPDATE 11:
- New Addons:
- Scope Overlayer_DLTX: Made by me, forces weapons with ACOG and PSO-1 sights to use 2D overlay instead of 3D pseudo scope zoom and fixes inconsistencies between zoom levels for this scopes. Vanilla only weapons are affected. Mixes well with Shader Driven Scopes.
- Quest Items Droppable_DLTX: Based on mod by SuperGopnik with fixes for Anomaly 1.5.1 (Moddb.com), allows to drop quest items from inventory
- Changes in existing addons:
- Loot Rebalance: Lowered probability for some superior medical items and increased probability for others weaker ones like Hercules to be on par with other items
UPDATE 10:
- New Addons:
- ( !!!EXPERIMENTAL!!! ) Anomaly Weapons Animation Redux DLTX (AWAR_DLTX): Based on mod by JCesarN (Moddb.com). This edit is an attempt to bring this mod up to date with compatibility with latest BaS and Blindsides pack. Compared to original AWAR only animations were altered, so it should be compatible with any reposition and sound mods. Only original vanilla guns were modified. Included patch for Souvlakis FAL (Moddb.com).
!!! If you use any reposition mod with AWAR patch for it, i recommend you to disable the patch, the mod should be fine on its own now !!!
- XM8 Reenabler DLTX: Based on mod by replii (Moddb.com) with various fixes, restores XM8 in traders assortment and NPC loadouts
- Dead_Stalker_PDA_Rarity_Models_DLTX: Based on mod by thisisntmysteamid (Moddb.com), alters NPC pda icons and models according to the rank of its previous owner
UPDATE 9:
- Changes in existing addons
- STORYLINES_DLTX - Fixed crash when Captain Shkryabenko ("Quartet") in Operation Monolith storyline couldn't spawn due to error in defined model for him.Thanks to Theo_the_Dog for reporting
UPDATE 8:
- New Addons:
- Healing Food_DLTX - based on mod by silky_smooth (Moddb.com), restores healing ability to food items, comes with Classic and Survivalist variants, latter restores a lot less health than former one
- Detector Binoculars_DLTX - based on mod by vkronizer (Moddb.com), restores detecting ability for binoculars
- Changes in existing addons
- Vanilla Fixes Ammo Fix_DLTX: Slight rebalance of ammo hit for 5.45 and 5.56 FMJ/AP/EP
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: compatibility with latest FDDA
UPDATE 7:
- Changes to Existing Addons:
- Hunting Backpacks_DLTX: Fixed possible crash when looting mutant with "Hunting kit must be equipped to get the bonus" option is turned off.
- Fillable Canteens_DLTX: Slight fix in radiation signs in the icons so they won't look cut off
UPDATE 6:
- Changes to Existing Addons:
- STORYLINES_DLTX: Fixed crash after talking with Gamajun for first time and receiving the quest to get a decoder. As a side effect of fix you have to storm and defend the Pripyat river port on your own now. But its not a problem for a professional like you, the enemy forces aren't that big to deal with
UPDATE 5:
- New Addons by Supra107:
- Bigger Ammo Boxes_DLTX - doubles the amount of ammo in one ammo box
- Cheaper Ammo_DLTX - chops in half ammo cost
- Mein Kampf Reenabler_DLTX - restores the questionable book to stalkers loot pool and on particular trader. Its pretty rare find nevertheless
- Nimble Bull Reenabler_DLTX - restores TOZ-34 Bull to Nimble Assortment along with Bull ammo for him
- The Beak Reenabler_DLTX - restores Crow Beak Drink to Beard, Butcher and Barman assortments, Butcher has more of them but not too much
- The Beak Reenabler CTO Patch_DLTX - patch for mod above for Trader Overhaul mod
- The Beak Recipe_DLTX - adds a possibility to cook Crow Beak Drink
- Cr3pis Icon Pack Patch_DLTX - one more tweak for Cr3pis' Icon Pack, as it modifies some ammo items to have a larger icon
- Changes in existing addons
- !!!HIGHLY EXPERIMENTAL!!! STORYLINES_DLTX:
- Added translations of Last Dawn and Operation Monolith storylines for real now
- Fixed non-detectable mission artefacts
- Fillable Canteens:
- Removed possibility of separating purified canteen into different canteens. It looked stupid and gave abusing possibility of getting infinite empty canteens
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX:
- Adjustments to item animations suited for The Beak Recipe_DLTX mod
- Full_upgrades_patch_for_B&S_DLTX:
- Added missing guns for full upgrades from latest BaS patch such as AK-Alfa, new Steyr Augs and so on
UPDATE 4:
- New Addons:
- !!!HIGHLY EXPERIMENTAL!!! STORYLINES_DLTX - based on mod by August_Thurinus(Moddb.com), adds Artefact Hunters, Last Dawn and Operation Monolith storylines with own quests and characters. It's not entirely DLTX mod, some parts of it have vanilla ltx format. Included these improvements:
- Integrated patch by Jurkonov in its structure (Artefact_hunter_repaired_patched_DLTX), in new version of modpack this dltx mod is absent, if you used it before, you should disable it in mod organizer
- Translated Last Dawn and Operation Monolith quests via deepL translating.
- Corrected character names from wrong XML encoding
- European UNISG Names_DLTX - based on mod by freedom_is_garbage (Moddb.com)
- Repair Kits Revision_DLTX - made by me, allows using jerrycan fuel as a useable material for sharpening stones and file. It made no sense that you could use kerosene for those but not gasoline
- The_G36_Pack NPC Files_DLTX - its an optional patch from G36 Pack addon by Strogglet15 (Moddb.com) converted to DLTX format, it adjusts NPC loadouts to have extra variants of G36. The g36 mod is required for this and loaded before this dltx patch.
- Changes in existing Addons:
- Fillable Canteens
- Added sounds for refilling and boiling water
- Added patch for Cr3pis Icon Pack, big thanks to Supra107 for this
- You can top up dirty water canteen again to max uses in case you drank from it >:)
- Full upgrades - Added patches for No Toolkit Requirement for Vices mod (Moddb.com) for all 3 variations of that mod.
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX - slight revision of extra animations, more items uses salicidic acid animation such as basic stimpack, cystamine and small glucose syringe, which originally came as medkit animation from Gunslinger
UPDATE 3:
- New Addons:
- Weightless Ammo_DLTX: Removes weight from ammo, based on mod by Jahuak (Moddb.com). Included patch for BaS (Weightless Ammo BaS_DLTX), use either of those but not both
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: Made by me, Extra items will use FDDA animations by Feel_Fried (Moddb.com) such as jgut uses bandage animation, Altoids candies uses Akvatabs animations and so on
- Rats_are_not_enemies_DLTX: based on mod by reter (Moddb.com)
- Cooking Revision_DLTX: Made by me, allows using basic cooking kit near campfires without using fuel and adds one more use to Army Kettle to the total of 8 uses possible
- Changes in existing Addons:
- Tobacco and Akvatabs Revision: Reduced cost of tobacco items proportionally to reduction of their effectiveness
- Fillable Canteens: Rather big changes
- Dirty water now hurts a bit more than usual and gives more rads on use
- Upon boiling dirty water canteen on campfire you will receive Boiled water with uses amount inheriting from dirty water. Boiled water hurts a lot less and gives much less rads than dirty water (even less than dirty water from original mod), but still gives nevertheless
- You can craft purified water canteen by dragging Akvatabs in either Dirty or Boiled water, or by using cooking kit to purify boiled water further
- Both dirty and boiled water received own icons
![ui icon fillable canteens](https://cdn.statically.io/img/media.moddb.com/images/members/1/772/771864/profile/ui_icon_fillable_canteens.png)
- Loot Rebalance
- General reduction of chances to get items from loot
- Army and Science medkits and stimpacks were mistakenly set to have 10 times less chance than usual items. That was fixed. They are still the rarest items to drop, just not THAT rare
- Legend stalkers from all factions have a chance to drop an artefact in lead container upon looting
- Vanilla Fixes Ammo Fix: Slight change in damage values, fixed 338 lapua ammo having less stats than others
UPDATE 2:
- New Addon: Fillable Canteens DLTX, based on mod by HarukaSai (Moddb.com) with some additions:
- Now you can directly boil dirty water canteen near campfire without cooking tools, however you will receive clean canteen with one use less than it was before. You can't boil water with only one use of dirty canteen left
- Included patch for Food, Drug & Drink Animation for drinking dirty canteen
UPDATE 1:
- Fixed typo in Vanilla Fixes Ammo Fix DLTX for not overriding 7.92x33 ammo resulting in a CTD
- New Addon: Tobbaco and Akvatabs Revision DLTX:
- Increased effect duration of Akvatabs, added chemburn protection, but you will lose some health and satiety on use. You are not supposed to eat chlor tablets directly anyways :)
- Reduced radiation cure by 50% of all cigarettes except cuban cigar, hand rolling tobacco (pretty rare items) and black Piotr I cigarettes (they are too weak to begin with). Now vodka is clearly a winner in poormans radiation curing
- Russian tobacco (that orange box) received only 25% reduce since it reduces health on use, but its duration increased to 32 seconds
- All cigarettes received minor psy protection buff on use, about 25-50% of what Joint has
Could we get a patch for hunting backpacks and Anomaly Magazines so the combat backpack still lets you carry more mags
Dead_Stalker_PDA_Rarity_Models_DLTX should also override icons for common PDA. Like this:
![itm_pda_common]
inv_grid_x = 4
inv_grid_y = 27
Or icons replacers such as CR3PIS (https://www.moddb.com/mods/stalker-anomaly/addons/cr3pis-icon-pack) won't replace icon for it
"Fillable Canteens_DLTX: Added patch for Grok's Stash Overhaul"
This patch is missing from the archive...
It's integrated in the mod itself
This is an awesome pack, thank you for making it!
I wonder, could you create a mod which would reenable the M79 and add it to some traders? Freedom, Mercs and Nimble perhaps.
Thanks for the crow patch! Now I can use quick melee strike and loot poor birbs at the same time
Good idea and thanks for your effort. I noticed a mistake in More_dynamic_tasks_DLTX, the name for the file "mod_task_manager_more_dynamic_tasks.ltx" should be "mod_tm_dynamic_more_dynamic_tasks.ltx . I used others mod conflicting with it and all was right before i used that DLTX. All is right now with this name for me...
By renaming that file you simply made it not working and doing nothing. Tm_dynamic.ltx is included into task_manager.ltx,and being a dltx mod required a modification of latter root file which aren't included anywhere. Read how dltx mods work before noticing mistakes
Ok you are right for task_manager, but with your DLTX version; do not work for me. I used finally the patch non DLTX from Banjajis; for_Task_givers_demise_v2.2 and all is work.
I think DLTX is cool, but not perfect...
Got an error FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_b431c14b0940f0989df5c67e88c40caf>::()::<lambda_aa6fa1f0224a3c4dd1888c2d935ef80f>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'antibio_chlor' wasn't marked as an override. Override section by prefixing it with '!' (![antibio_chlor]) or give it a unique name.
stack trace:
Found it, it FDDA extra animation DLTX
hello friend, I have a question does the original Smoother Progression plugin have a patch for WPO, my question is, do I need to continue using this patch while using your version of Smoother Progression DLTX? or is it totally unnecessary?
Can you make Misfire Increase patch for Simple Weapons Pack ( Moddb.com )?
I keep getting this error specifically with the Misfire Increase BaS patch, I do have BaS installed, for certain and it loads BEFORE the misfire increase patch. And as soon as I disable the misfire increase BaS patch my game will load. Any ideas?
Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 789
Description : fatal error
Arguments : Attemped to override section 'wpn_ar15_freedom', which doesn't exist. Ensure that a base section with the same name is loaded first.
stack trace:
edit: I seem to be getting the error with various BaS patches as I also got it with the blindside anim pack resound BaS patch
Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 789
Description : fatal error
Arguments : Attemped to override section 'wpn_ak105_shakal', which doesn't exist. Ensure that a base section with the same name is loaded first.
I do have BaS installed as well as blindsides reanim pack. Am I missing other mods?
'wpn_ak105_shakal' is in latest BaS version. If you have that error, it means that you dont have latest BaS installed or something overwrites BaS. Make sure that BaS goes after other weapon mods like Blindsides pack
Yep, that fixed it. Thank you very much.
Greetings, I am using Fixed Vanilla Models Textures, should I load it before or after LTTZ DC?
Put it after LTTZ DC
To the repo author, can you DLTX'ify this mod? Moddb.com I've been struggling to get it to work with the TO, so if possible, DLTX version with trader assort integration would be amazing
Well, the Storylines seems super buggy to me.
First of all I can't seem to find any Artifact hunter, neither is there a guys at the church in the swamps, nor is there a new dude in the Rookie Village (as the mod description promised).
And since I have that mod installed, my Svarog often doesn't display artifacts any more. I can clearly see the effects of the artifact jumping through anomalies, and when I approach it becomes visible, but it's not shown on the display. And if I deactivate the mod again my game of course crashes because I have quests running.
Annoying, to say the least...
You have to start new game for quest givers to appear, and i dont recall detector problem, check what mod is conflicting with storylines
Oh I see, that explains the missing NPCs.
Currently the conflicts look like this:
Overwritten:
- Dux's innumerable character Kit
- Artifact Variationizer
- Fixed Vanilla Models
{Storylines}
Overwriting:
- LTTZ DC
- LTTZ Storylines Patch
I am also using your DAO, but that one doesn't seem to be conflicting at all.
Artifact Variationizer should come with patch for storylines. Put both mod and patches for it below storylines and enable them
So far it seems every artifact is displayed now, and testing with a new Ecologist game and a Svarog so far all artifacts and now also the samples are being displayed. It seems to be fixed.
Once again great support, thank you very much! 10/10.
I keep having this CTD ah_sarik_squad that it needed to be overridden by a prefix "!"
The mod that caused that was storylines. So after adding prefixes to squads next to that is the misc/task the ltx. that needed prefixes again. Other than that, others works well.
hey i keep getting this crash some pals of mine say its related to the hk417
! Missing ogg-comment, file: c:/users/hpah6/documents/savedgames/anomaly\gamedata\sounds\weapons\hk417\hk417_reload_short.ogg
! Fallback to default bump map: act\3vtiger\krovosos\blood_demon\blood_demon_bump#
stack trace:
at address 0x00000001401611FC
Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : G:\Projects\STALKER\Anomaly2-Engine\src\xrServerEntities\xml_str_id_loader.h
Line : 114
Description : item not found, id
Arguments : sl_hidden_threat_dialog_kuznetsov_d1
stack trace:
This happens whenever I try to talk to one of the millitary guys to check for the new storyline, its 100% from the storyline addon as I looked into it and it has hidden threat files (The leader,engineer and the trader all make you crash) This was also checked in vanilla game and the same stuff happens, main reasson why I downloaded this is because it had a translated storyline for millitary so please if a fix could be found and also to be functional with efp 3.0
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : G:\Projects\STALKER\Anomaly2-Engine\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : cs_task0_ambush_renegade
stack trace:
Same thing also with clear sky
Was also having crashes trying to talk with them. I was able to somewhat fix it by copying the contents of both AH_dialogs.xml and dialogs_hidden_threat.xml (everything inside <game_dialogs></game_dialogs>) and pasted them into dialogs.xml.
However, I noticed that going through the dialogue lines to start the questline with Colonel Kuznetsov doesn't really lead into anything. Not sure if it means that the quest didn't start or if I just have to do the task myself and hopefully have it update later. Will test it more.
EDIT: Ok, the questline still continues. It just doesn't appear as a task in your PDA.
I think it said in this description or the originall mod description that it needs 1k goowdwill, maybe then it shows
Could you explain the steps in more detail please? I go to the storylines_dltxx files then gamedata-configs-gameplay and there is AH_dialogs.xml and dialogs_hidden_threat.xml like you said but I dont understand the second part where you paste them into the dialogs.xml. Do you paste it to the same file (AH_dialogs.xml) or some other in another folder because I cant find any other.
You copy the contents from AH_dialogs.xml and dialogs_hidden_threat.xml into dialogs.xml. If you don't already have dialogs.xml inside the gamedata\configs\gameplay folder, you'll have to extract it from Anomaly's configs.db0 file. You can do that by going inside the Tools folder and use db_unpacker.bat
Back to pasting stuff, let's take a look at AH_dialogs.xml. You'll find the line that says <game_dialogs> near the top and </game_dialogs> at the very bottom of the page. Copy everything in-between those and paste them inside dialogs.xml, just below the <game_dialogs> line in that file. Do the same exact process with dialogs_hidden_threat.xml.
EDIT: Just an update on the military storyline for this mod, none of the tasks pop up in my PDA and now I'm stuck due to relevant dialogue not popping up. Not sure if it's with the mod itself or as the result of my temporary fix. I was told to go to the Cordon checkpoint to give documents to Major Zhurov, but when arriving and talking with the Major, I don't see any options to continue the task. The Colonel also mentioned finding a survivor in the loner farm, who isn't there.
EDIT 2: Yeah, I think the questline is broken. It won't update past that point so there's no way of completing it. Might have something to do with my "fix", but I'm not sure. Since the game doesn't seem to want to recognize the existence of AH_dialogs.xml and dialogs_hidden_threat.xml, I figured moving their contents into a file the game does read would fix it, which it does.
DLTX IS REQUIRED
Getting this error after installing fillable canteens:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'fillable' wasn't marked as an override. Override section by prefixing it with '!' (![fillable]) or give it a unique name.
EDIT: fixed it.
I could have sworn that I already had DLTX with the combined patch exe files you get from that one github page. I guess another mod that I installed in the weeks afterwards overwrote them. I redownloaded the combined exe files again and the mod works now. Apologies for the confusion.
I'm stuck on a task for Hidden Threat.
I've talked with the surviving stalker for information and the task updated telling me that I should check the sawmill for clues. I spent an hour circling around the exterior and interior of the building, but I have no idea what I'm supposed to be looking for. I was holding F the entire time to make the names of objects pop up, but the place has been empty.
You should step on marker to trigger a cutscene. Unfortunately it sometimes don't want to trigger, especially if you have mods changing alife radius
Also the mod has its own all.spawn file, if you launched new game with it overwritten by another mod or without it, or launched old save before mod install, you won't get the progress
Looks like there is a typo in the fillable canteens mod causing it to crash on load. Here's the error for you:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'fillable' wasn't marked as an override. Override section by prefixing it with '!' (![fillable]) or give it a unique name.
Read the description, IMPORTANT INFO part
I was not using a similar mod to my knowledge but I will check again to see if something else I was using touches that line.
From LTTZ
- Disabling the Miracle Machine now opens the route from Yantar to the Dead City.
This does not happen. Only conflicting file I have is surge_manager script (with pre-blowout murder) and Ive forwarded neccessary changes to that file from LTTZ, and I doubt it got anything to do with that file anyway
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 918
[error]Description : fatal error
[error]Arguments : Can't open section 'up_firsta_uspnew'. Please attach [*.ini_log] file to your bug report
Helloo, it keeps crashing as I start my game. Any idea how to fix this? Thanks!!
I hope I am right here with this issue:
I have both LTTZ and Storylines, and added them in the order you described in your changelog, plus all patches (inlcuding ****, which I also use).
Imgur.com
Now I encountered problems with the quest line "A Concrete Tomb", which triggers after "Northern Passage". I am stuck on the objective "Defeat 10 waves of holograms".
This quest seems to come from CoC, and in that mod you used to encounter the scientist in the C-Consciousness room in Warlab (the same dude from SoC, I believe), and if you refused to join the consciousness you got ported to the Sarcophagus and had to fight those waves which spawned between the Wish Granter and the "THIS IS SPARTA!!!"-hole. Once you killed the 10th wave, the monolith disappeared. *Click* Noice!
Now this version of the quest seems to combine Mortal Sin with it, since it's not a scientist you talk to but Chernobog, and he is it who ports you to the Sarcophagus, but once you are there just the regular Mortal Sin stuff happens, which means you have to fight Chernobog and his two lovers, and that's it. I get the A Concrete Tomb task to kill the 10 waves, but they don't spawn. And this is where I get stuck with it.
What can I do?
(I tried to do Northern Passage without Mortal Sin, I used noclip to get past Chernobog and enter the Warlab prematurely, but the 26041986 code doesn't work if you don't have the quest objective, so I noclipped through the doors, decoded the door to the C-consciousness room and entered it - there I got greeted by a hologram, which again wasn't the scientist but Chernobog, who asked me "What do you want?" and I had no option to answer and was stuck in the dialogue and had to alt+F4)
This pack doesn't have anything related to that quest line, I have no idea
This is weird, as LTTZ and Storylines from your modpack are the only quest addons I have installed...
Would it be hard to streamline the update and mod number? I mean the change log has the update 45 and the downloaded file has the number 49. When I want to check if I for example have the current Storylines addon from you and which got updated at update 43 and I have the "MiniMod_Pack.46" installed I am clueless if I have the newest one or not.
Moddb renames the file by itself, i don't have numeric version control, only my local git repository. Just update to the latest one if that's too bothering
Okay I understand, it was just weird to me. The problem is that I have to edit the files if I update because of other mods I have installed so updating everytime is to time consuming.
Hello friend, sorry for the inconvenience again, but I keep getting this error, this time it happens when using the Fillable Canteens DLTX complement, when opening the Debugging Mode and clicking on the Parts Section I get this error
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
! [SCRIPT ERROR]: ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
stack trace:
Actually the complement works very well and I prefer it even more than the original, but I have no idea why this happens since in my list of mods in MO2 the Fillable Canteens DLTX complement has no conflicts with absolutely anything, it took me time to detect that The problem is proving from this complement,, however it may be conflicting with something else that I am not seeing in my MO2 list or log, do you have any idea what could be causing this issue that is related to the complement?
Greetings again, I have discovered that this error is occurring when using STORYLINES DLTX and Fillable Canteens DLTX together, I really have no idea why it happens, but if I deactivate one of the two in my list no errors occur in the debug menu, however having both plugins active simultaneously, and if you navigate in the debug menu you get this error again.
Alright, I continued to trace the source of this problem and found that if you use this addon Moddb.com (PP-19 Vityaz Virilized) , together with STORYLINES DLTX and Fillable Canteens DLTX you get this error, I tried it on a clean install using only these 3 mods and it always gives me this error, but when using the plugins separately, or only 2 of them active, without import the order, everything works fine, since there are no conflicts between these plugins, but still, when used together, this error always occurs, when navigating the debug menu and clicking on the Parts section.
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
! [SCRIPT ERROR]: ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly files/anomaly-1.5.1\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
stack trace:
sometimes I feel like I'm cursed because I always come across these errors that no one knows how to fix
This error is random and not related to any mods. I saw it multiple times on different occasions. I cant reproduce it with your combination. Vanilla game issue
Hello, thanks for answering, and sorry for the inconvenience, if it seems you are right, it is a Vanilla problem.
What you told me prompted me to do a new clean install but this time reinstall the base game completely but without the modified DLTX Executables Moddb.com
When trying these 3 plugins without any Modified Executable, there will be no errors, but when installing the Executables of this plugin or any other combined EXE the error reappears, it is a pity since almost all plugins need the Modified EXE lately