The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A collection of popular and custom mini mods in DLTX format

Preview
[DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)
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fridgebro
fridgebro - - 199 comments

the ak-12 animations seem to be missing from your dltx awar, just has the partial reload sound and thats it.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

the dltx version was created to be used with conjuction of bas and blindsides, hence it alters only those guns which are not affected by them. If you are not using BaS, you can use original AWAR

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fridgebro
fridgebro - - 199 comments

im not using blindsides or bas.
im not super familiar with dltx either.
do i just add ![wpn_ak12_hud] then the animation section from the original mod to the dltx config?
i see you haven't unappended its animations from the files so it should work.
edit: that did the trick, super intuitive, gotta add the sound section as well though

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Guest
Guest - - 700,195 comments

Can be added to DLTX Pack of New Devices by Shadow_Guardian?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

This mod is broken and it doesn't even look good, so no, it won't be added

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moisesjns
moisesjns - - 205 comments

dude is playing with 68 mods! LMAO! i thought i was crazy at 15 :) Really nice "mini" mod pack. will have to try in future, i think already have half these mods in my game, but that was prior to me learning about JSGME, now i hear jsgme is old?>? \

anyways rated 10

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adamjpurtee
adamjpurtee - - 129 comments

Im ~150 and goin smooth.

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oozish
oozish - - 374 comments

227 activated mods....Stalker never looked or played better.

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adamjpurtee
adamjpurtee - - 129 comments

One of the top 5 mods for Anomaly!!!
Good Lord my friend, Great work!

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Theo_the_Dog
Theo_the_Dog - - 178 comments

"Separated squads of the main quest NPC with their companion NPC"

I won't have to assassinate half a squad just to talk to the right guy! Yippee!

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Shock175
Shock175 - - 39 comments

You could make a DTXL versión of THE LORD OF WAR'S WEAPON PACK in the future
Author: _Yuri_Orlov_

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

That one i actually checked and messed a bit, will try to add later

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Shock175
Shock175 - - 39 comments

No problem if you can't and I really like your work, you don't know how easy it was to install addons, thank you very much.

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Guest
Guest - - 700,195 comments

hello, plz help

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'ecolog_exoseva_outfit', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

You need exoseva mod enabled

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Guest
Guest - - 700,195 comments

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Vakkeran
Vakkeran - - 81 comments

Tried the M60 and AUG enabler. Got this.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_m60' wasn't marked as an override. Override section by prefixing it with '!' (![wpn_m60]) or give it a unique name.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

its probably enhanced recoil that conflicts. try to delete mod_actor_effects_m60reenable.ltx in gamedata/configs/plugins

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Vakkeran
Vakkeran - - 81 comments

That was it.

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SniperHellscream
SniperHellscream - - 985 comments

Greetings friend, I'm afraid the EAP DLTX armor icons are cut off for DX8. But anyway great job it's great to have more armor to use :)

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Hisalute
Hisalute - - 71 comments

The M60 repositioning makes the weapon offset when aiming, as seen in the image bellow:
Files.catbox.moe

The iron sights are aligned without the mod installed or with M60 repositioning code commented out:
Files.catbox.moe

It's better for me without the adjustment and it's simple enough to change it on my end, but I thought I'd make note of it here.
I am using a 16x9 screen, DX11, fov 75, hud fov 0.4.

Thanks for the overall great work with the mod pack.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

Hm I had screwed up with that somewhere,mune definitely was not at the center without repositioning. Thanks for report

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nb79
nb79 - - 341 comments

Just curious, what kind of bug is there with auto switch? i think i never had any issue, or at least i didn't noticed.

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Sorrow31Mercury
Sorrow31Mercury - - 20 comments

Many thanks for your effort.

And that preview... OMG :D

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Guest
Guest - - 700,195 comments

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Guest
Guest - - 700,195 comments

Will you add "EFT Medic Item Overhaul"? (moddb.com/mods/stalker-anomaly/addons/eft-medic-item-overhaul-for-151)

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

1.exoseva might appear later
2.that eft mid won't appear in the pack

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go4ward2
go4ward2 - - 18 comments

I've spent literally days looking for the damn scout in the "Last Dawn"-Questline, I assume it must be somewhere in the agroprom underground? I've been dying from the burners down there a million times but didn't find him. Can anybody help me, where to find him?

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go4ward2
go4ward2 - - 18 comments

Alright, finally worked it out from the modfiles themselves: If youre having the same troubles, look by the campfire East-North_east of the fast travel point "Village Ruins" in the great swamps.

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Guest
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PossuM
PossuM - - 322 comments

"Scope Overlayer_DLTX" is very useful, I use it with bas + extravaganza + shader based 2d scopes for great effect

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Wuach
Wuach - - 115 comments

Vepr-12 player shoot sound is missing if using resound_blindside.

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ZeD_MnizD Online
ZeD_MnizD - - 287 comments

Error Fillable canteens:

! Invalid ogg-comment version, file: a:/games/anomaly-1.5.1.2cl/bin/..\gamedata\sounds\device\pda\pda_guide_2.ogg
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...nomaly-1.5.1.2cl/bin/..\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)
! [SCRIPT ERROR]: ...nomaly-1.5.1.2cl/bin/..\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly-1.5.1.2cl/bin/..\gamedata\scripts\utils_ui.script:1205: attempt to index local 'a' (a nil value)

stack trace:

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ZeD_MnizD Online
ZeD_MnizD - - 287 comments

European UNISG Names DLTX:
conflicts with "Dux's Innumerable Character Kit" and "LTTZ DC"

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ZeD_MnizD Online
ZeD_MnizD - - 287 comments

Error P90 popularized:
# Loading ini: misc\smart_profiles.ltx
end setup

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'killer_secondary', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

you have npc loadouts different from vanilla one, can't help that

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ZeD_MnizD Online
ZeD_MnizD - - 287 comments

does this apply to all 3 bugs that I posted in the comments?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

to other ones
1. can't help with that, the error is not related to that mod
2. if you use dux mod, then you don't need to use european unisg names mod

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ZeD_MnizD Online
ZeD_MnizD - - 287 comments

thanks

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Rambito0
Rambito0 - - 165 comments

I need some help moding/patching for Storylines.

It seems that Storylines have conflicts with some of my mods (Anomaly HD models and LTTZ:DC). What I tried do was taking the conflicting files, using a comparing text tool, see the different lines they have with the samename files in gamedata, and add those lines to a copy of the gamedata files to create a patch.

It worked to a degree, the game don't crash any longer with the mod installed, but I cant get to make the Artifact Hunters quest to start, the NPCs just don't load, other quest so far no problem, Last dawn is going well, but i cant find the NPCs of AH anywhere.

What did I miss/mess?

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

artefact hunters npcs will spawn only on new game, you tried it? one of them will be in rookie's village in cordon, other will be in cathedral in swamps

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Rambito0
Rambito0 - - 165 comments

No, didn't try a new game yet, thx for the info, maybe i did good and my psudopacht is gona work.

Thx again!

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qee451
qee451 - - 37 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'killer_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

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qee451
qee451 - - 37 comments

Alright, so i found out that the weapon re-enabler was the one causing this, not much of a big deal

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Rambito0
Rambito0 - - 165 comments

I am getting this error with Storylines:

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : c:\anomaly_src\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : sim_default_greh_npc_0_default_8

Any idea how to solved it?

I am kind of stuck now, this happen in army warehouse, but now i cant uninstall Storylines because the save wont load and cant load with the mod installed because the error.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

no idea unfortunately, search for this id in your mods

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Rambito0
Rambito0 - - 165 comments

Yeah, i am trying but i don't know what is calling what.

It is a scrip calling something that isn't there?.

I am checking my mods,but I don't know what to look for, should I look for "sim_default_greh_npc_0_default_8" well as I understand the error is because something can't find that.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

seems like its a certain npc which have this id, and it is in game but the game can't find the info about it. but storylines themselves doesn't have any place where this string is found. maybe you have some mods that changes npcs like dux models mod or some other quest mods that adds this

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Rambito0
Rambito0 - - 165 comments

It must be LTTZ:DC.

LTTZ added a NPC (SIN neutral squad) in Army Warehouse. When I installed storylines i got a similar error, at the time i was at Army Warehouse, but because i didn't started any quest for storylines I was able of uninstall it no problem.

Later I wanted to gave a try to "patch" the mod and make it playable, I try to tackle the conflicts as i explain before, but to test it i went to Cordon and to the swamp.

Started the quest there no problem (couldn't start AH, need a new game for that)and was pretty happy about it.

Them i went back to Army Warehouse and the error pop again.

Storylines don't like that sin squad at Army Warehouse and i don't know how to fix it, now I can't uninstall the mod neither because I have a runnig quest.

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TheMrDemonized Author
TheMrDemonized - - 1,053 comments

YOu have to check what files are conflicting between those two mods and merge the changes together

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Rambito0
Rambito0 - - 165 comments

I did that, the file in conflict are few:

-gamedata\configs\gameplay\character_desc_marsh.xml
-gamedata\configs\misc\simulation.ltx
-gamedata\configs\scripts\military\smart\mil_smart_terrain_2_4

I made a copy of each file form the working gamedata, put those copies in "text compare" app against the same files from storylines, and them added the new lines from the storylines to the copies and installed the copies as patch after installing storylines.

I have checked and compare the files at least twice already.

The LTTZ:DC mod have a "sim_default_greh_npc_0" in other file that is no in conflict. But the error is for "sim_default_greh_npc_0_default_8" that is nowhere in my pc.

This is the error log: Mediafire.com

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