The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

QoL mod that implements different item visuals for each rarity of dead stalker's PDAs when you equip and look at their 3D model. A common PDA will have PDA 1.0 model, the first PDA. An uncommon PDA will have the PDA 2.0 model. And a rare PDA will have the PDA 3.1 model. (Now with corresponding inventory icons as an option) Just drop in Anomaly folder, conflicts with any mods that change items_devices.ltx. IF THERE IS A CONFLICT, JUST LET ME KNOW AND I'LL MAKE A PATCH <3

Preview
Dead Stalker PDA Rarity Icons & Models v2.4 + PATCHES
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Spacecheese88
Spacecheese88 - - 92 comments

Nice!! I'll give it a shot soon.

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alisen88
alisen88 - - 282 comments

Absolutely fantastic idea, I'm going to try it and add a comment, it hurts because yesterday I delivered 22 pda's in Rostok, I'm going to see if I can get the savegame

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xren12
xren12 - - 71 comments

Something is incomprehensible, it is necessary to configure something yourself?

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

Shouldn't need to, it only changes one file.

Check if it conflicts with any mod that changes items_devices.ltx.
It most likely would if you have a lot of mods, I'd be happy to make a patch for it.

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alisen88
alisen88 - - 282 comments

I still had the savegame in which I returned to Rostok with 22 pda, did I see any change in 22 pda's?
In my case the file "items devices ltx" from B&S, Artefact Overhaul and Headlamp 50m conflicts.
I really like the idea, but there are too many addons that I cannot do without.
I guess you should continue testing .....
Thank you for your work, it is a subject that no one has retouched yet.

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

Should change the 3D Pda models when you equip them.
v2.0 now changes their icons as well.
I'll make patches B&S, Artefact, and headlamp at the latest within 13 hours, must go to work lol. B&S and artefact I know conflict.

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alisen88
alisen88 - - 282 comments

I don't understand if you mean the icons, I use the addon "revisions of icons" (by Maximilyan) and the 4K 3D PDA addon, but with them there is no conflict, that seems to me ......

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

There is no conflict because it doesn't actually change the icons.
I modified it so that it just uses the same icons as the corresponding PDA, so icon changing mods don't conflict.

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Spacecheese88
Spacecheese88 - - 92 comments

In Items_devices.ltx

[flashlight_definition]

type = 2 ; type 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
range = 20 ; range <in meters>
range_r2 = 20 ; range <in meters>

Change the 20 value to 50 (for 50 meters - or set it to whatever you like)

[torch_definition]
type
range = 25 ; range <in meters>

range_r2 = 25

Change the 25 value to 50 or whatever you like and save

That will solve the flashlight issues for you

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alisen88
alisen88 - - 282 comments

Thank you very much mate

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Spacecheese88
Spacecheese88 - - 92 comments

No worries, if you have issues ill upload my ltx with this mod and the 50m flashlight mod in a merged ltx in the comments here for you

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alisen88
alisen88 - - 282 comments

I don't understand what I should install, I have a conflict with "Artifact Renovation" and "Headlamp 50m", I need both patches (main + icon change), but how do I install them? the 2 and overwrite? I use JSGME, I would appreciate your help.

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

As I said in the read me file, if one mod doesn't have a patch for the other mod, then they won't work, unless there's a combination patch included in the patch files.
You have to merge the conflicting file between Artifact Renovation and Headlamp 50m.
Use Winmerge.
Edit the file, according to what Spacecheese88 pointed out.

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alisen88
alisen88 - - 282 comments

Well, thanks, but I don't know what "Winmerge" is, nor do I know how it works. I only intend to play this wonderful mod for a while, I am 50 years old and school is over for me a long time ago. Thanks for your time.

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Tweaki_Breeki
Tweaki_Breeki - - 218 comments

Love it, thanks! Really adds to the game.

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ClownShinji
ClownShinji - - 94 comments

I would try to install if patching this wouldn't have to be a real nightmare, since I practically have all these mods conflicting due to use of EFP 2.0 pack. I do know how to patch, but it would be more work than patching my whole folder, which is already extensive.

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preguest
preguest - - 39 comments

Is it necessary to install the B&S patch (from B&S Patch folder) after I install Artifact Renovation + B&S patch (Artefact Renovation Patch folder).
You said "choose the one you installed last"; I installed last was ArtefactRenovation + B&S + TradeComplete patch so according to description of your mod,"if one mod doesn't have a patch for the other mod", Artifact Renovation + B&S patch (from Artefact Renovation Patch folder), should not work or work but will conflict with Trader complete mod.
Sorry and Thank you.
Please do reply

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

Sorry if its a bit confusing. You don't have to do B&S patch after Artifact Renovation plus B&S. Trader complete shouldn't conflict, as this mod only changes one file, "gamedata\configs\items\items\items_devices".
If you have AR and B&S, just install
"Dead_Stalker_PDA_Rarity_Models_v2.4 + PATCHES\Main + PATCHES\Artefact Renovation Patch\Main + Icon change + Artefact\Artefact_Renovation_1_5_1_Patch_for_BaS"

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preguest
preguest - - 39 comments

This cleared it, thank you, thank you so much!

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Mast3rplay3r
Mast3rplay3r - - 38 comments

Do you plan to update it to version 1.5.2?

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thisisntmysteamid AuthorOnline
thisisntmysteamid - - 60 comments

Maybe at some point lol. I haven't done anything with stalker in over two years. Does it not work with 1.5.2?

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vigarh
vigarh - - 41 comments

Нужен мод который бы не экипировался пда в слот

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TheDailyXPerience
TheDailyXPerience - - 214 comments

Weirdly enough when I tried opening in MO2 it said it was not valid/not structured correctly.

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