Custom advertisements

How to make your own custom ads

Summary

Published: February 04 by manavortex Last documented edit: February 04 by manavortex

You can also check out xlipstream's guide on Nexus.

Step 0: Create a Wolvenkit project

  1. Create a Wolvenkit project for your mod.

  2. Download the Wolvenkit template project from github. Download the zip file to your computer:

  1. The zip file you downloaded contains a folder named source. Extract it into the root directopry of your Wolvenkit project from step 1 so that it merges with the existing folder.

Step 1: Edit the .png files

In your project's raw folder, you will find 200+ .png files — pretty much every ad in the game.

That's probably a lot more files than you wanted, but the first version of this guide only has the all-in-one package. Maybe we'll split off additional templates later. For now, leave everything as it is because we'll delete the non-modified files in step 2.

Use your image editor of choice (or photopea) to edit the files that you want to see in the game.

When editing textures, please keep in mind that you need to export transparency as an alpha mask. See Textures: Importing, editing, exporting for details.

After you are done editing, use the Import Tool to import all the files.

Step 2: Delete those files you don't want

In your Wolvenkit project's archive tab, delete those files that you don't want to include in your mod. This step is important, because files can only changed by one mod at a time, and you don't want to piss in the public water supply by simply leaving them in.

When you have done the clean-up, you can now install your mod and start the game to see your new ads in-game.

Step 3: Publishing

If you want to post your mod on Nexus, you might want to do two things:

  • link back to this guide

  • Add this mod as a requirement

Happy modding, choom!

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