Using a textured material
How to use a PBR material in Cyberpunk
Summary
Published: Jun 29 2022 by manavortex Last documented edit: Jun 29 by manavortex
This guide will teach you how to use a textured (PBR) material in Cyberpunk. It is a part of Changing materials, colors and textures — if you are missing information, check the parent page.
Prerequisite
You have a CMaterialInstance
that can use your textured material.
If you don't have one yet, follow the steps under Changing materials, colors and textures, or skip to Finding example material configurations and copy the entire material.
The PBR material
The default textured material in Cyberpunk can be found under
By setting it as the baseMaterial
, you're telling your item to load anything you configure under the values
array.
Which properties can I use?
metal_base
's full properties are documented under Textured (PBR) material properties.
For a full list with explanations, see Material properties
Some of the most common properties for metal_base are:
Name | Type | Description |
---|---|---|
BaseColor | Texture | The base texture of your item |
BaseColorScale | Vector4 / Color | If you re-select it after setting the name, Wolvenkit will show you a colour editor. This tint will be applied over your BaseColor for easy creation of variants! |
Metalness | Texture | How metallic/shiny your material is |
Roughness | Texture | How shiny/rough your material is |
Normal | Texture | Path to your normal (bump) map texture |
AlphaThreshold | Scalar (number) | Transparency threshold. Only works if the material |
Emissive | Texture | Texture for glow (with transparency and |
EmissiveUV | Scalar (number) | Brightness of the glow. 3 is a good neon lamp, 6 might cause loss of vision, 12 will kill vampires immediately |
EmissiveColor | Color | What it says. This defaults to white. |
LayerTile | Scalar (number) | Seamless tiling factor |
Finding example material configurations
Search for metal_base in your asset browser:
Right-click on the entry, and select "find files using this". That will get you every base item with a textured material.
With what you now know, you can dig through their material instances and find example parameters.
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