Emissive Material Properties
Properties of emissive (glowing) materials: Let There Be Light
Summary
This page documents glass shaders and their properties.
For an explanation of material properties and further links, see Material properties
Emissive Material
metal_base.remt
You can make engine\materials\metal_base.remt
glow by adding the correct parameters, or you can poke through the game files and search for emissive > .mi
to find Cyberpunk material templates to learn from.
For a list of such templates, check here.
Find a ready-to-use glowing .mi file here.
device_diode.mt
You can find the shader under base/fx/shaders/device_diode.mt
The properties need to be documented at some point
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