Emissive Material Properties

Properties of emissive (glowing) materials: Let There Be Light

Summary

This page documents glass shaders and their properties.

Emissive Material

metal_base.remt

You can make engine\materials\metal_base.remt glow by adding the correct parameters, or you can poke through the game files and search for emissive > .mi to find Cyberpunk material templates to learn from.

For a list of such templates, check here.

Find a ready-to-use glowing .mi file here.

device_diode.mt

You can find the shader under base/fx/shaders/device_diode.mt

The properties need to be documented at some point

Last updated