Overlay textures by framework
You can find here a list of overlays names for the KS_UV and VTK frameworks.
Confused about the difference? Check Texture Frameworks for Player V
Depending on the supported framework, you need to name your WolvenKit project like this:
Framework | Prefix | Example name |
---|---|---|
KS_UV | 004 | 004_my_tattoo |
VTK | 00 | 00_my_tattoo |
Supported overlays
The body file of KS_UV contain the Torso, Back, Legs and Arms parts The body file of VTK contain Torso, Back and Legs parts
Framework | Overlay name | gender/body part |
---|---|---|
KS_UV | fullbody_overlay_d01 | female body (see note above) |
ma_fullbody_overlay_d01 | male body (see note above) | |
wa_head_overlay_d01 | female head | |
ma_head_overlay_d01 | male head | |
VTK Femme | v_overlay | female body (see note above) |
femme_arm_left_01_overlay | female left arm | |
femme_arm_right_01_overlay | female right arm | |
h0_001_pwa_c__basehead_overlay | female head | |
VTK Male | v_masc_overlay | male body (see note above) |
masculine_arm_left_01_overlay | male left arm | |
masculine_arm_right_01_overlay | male right arm |
KS-UV Femme path:
Head : base\4k\common\overlays\wa_head_overlay_d01.xbm
Body : base\4k\common\overlays\fullbody_overlay_d01.xbm
KS-UV Male path:
Head: base\4k\common\overlays\wa_head_overlay_d01.xbm
Body: base\4k\common\overlays\ma_fullbody_overlay_d01.xbm
VTK Femme path :
Head:
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures\h0_001_pwa_c__basehead_overlay.xbm
Body :
base\v_textures\body\v_overlay.xbm
Arms :
base\characters\player\femme\body\arms\textures\femme_arm_left_01_overlay.xbm base\characters\player\femme\body\arms\textures\femme_arm_right_01_overlay.xbm
VTK Male path:
Body: base\v_textures\body\v_masc_overlay.xbm
Arms:
base\characters\player\masculine\body\arms\textures\masculine_arm_right_01_overlay.xbm base\characters\player\masculine\body\arms\textures\masculine_arm_left_01_overlay.xbm
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