For displaying stance combos. To edit combos go to Module:Stances/data.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Forward (While Moving) |
Double Slash | 461.5%/s | 0.7s | ![]() | ||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Taking Flight | 444.4%/s | 1.8s | ![]() | ||||||||||||||||||||
Block (While Blocking) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||
Slide (While Sliding) |
Spiral Cut* | 144.9%/s | 0.7s | ![]() | ||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark* | N / A | N / A | ![]() | ||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ![]() | ||||||||||||||||||||
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To use, call the template on any stance page as such:
{{StanceTable}}
The template will automatically generate a combo wikitable for the stance with the same name as page name.
If you want to generate a table for a specific stance that differs from the page name include a Name
parameter (case-sensitive) that is set to the stance name you want. For example:
{{StanceTable|Name=Iron Phoenix}}
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Forward (While Moving) |
Double Slash | 461.5%/s | 0.7s | ![]() | ||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Taking Flight | 444.4%/s | 1.8s | ![]() | ||||||||||||||||||||
Block (While Blocking) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||
Slide (While Sliding) |
Spiral Cut* | 144.9%/s | 0.7s | ![]() | ||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark* | N / A | N / A | ![]() | ||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ![]() | ||||||||||||||||||||
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If you want to generate a table without the "Combos" header, include a Header
parameter (case-sensitive) set to any value. For example:
{{StanceTable|Name=Iron Phoenix|Header=f}}
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Forward (While Moving) |
Double Slash | 461.5%/s | 0.7s | ![]() | ||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Taking Flight | 444.4%/s | 1.8s | ![]() | ||||||||||||||||||||
Block (While Blocking) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||
Slide (While Sliding) |
Spiral Cut* | 144.9%/s | 0.7s | ![]() | ||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel* | N / A | N / A | ![]() | ||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark* | N / A | N / A | ![]() | ||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | ![]() | ||||||||||||||||||||
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If you want to generate a table for a single combo, include a ComboType
parameter (case-sensitive) set to the combo type that you want to display. If you want to display multiple specific combos, delimit each combo type with a comma and in the order you want them to display in table. For example:
{{StanceTable|Name=Iron Phoenix|ComboType=Heavy|Header=f}}
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | ![]() | ||||||||||||||||||||
|
{{StanceTable|Name=Iron Phoenix|ComboType=Slide,Neutral}}
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slide (While Sliding) |
Spiral Cut* | 144.9%/s | 0.7s | ![]() | ||||||||||||||||||||
Neutral (While Not Moving) |
Wings and Beak | 518.5%/s | 1.4s | ![]() | ||||||||||||||||||||
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