āIt's taking longer than I calculated.ā
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Luafy this infobox-style template to Module:Enemies
{{{name}}} | General | Drops | ||
---|---|---|---|---|
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Introduced | Undetermined | Mod Drops: | |
Tileset | {{{tileset}}} | |||
Weapon | ||||
Codex Scans | {{{codex_scans}}} | |||
Statistics |
Horizontal version of {{Enemy}}. For special variants of enemy units.
{{EnemyHoriz |name = |image = |introduced = |(tileset|mission)= tileset that the enemy appears in |(weapon|ability) = |body type 1 (see below for possible values) = |body type 2 = |baseexperience = |baselevel = |spawnlevel = |specialbodyparts = damage to this part multiplied by this much |codex_scans = |other_drops = |mod_drops = use <br/> to separate mods }} Body types: ferritearmor alloyarmor shield protoshield health clonedflesh flesh fossilized infested infestedflesh machinery robotic alloyhealth hitpoints Blank: {{EnemyHoriz |name = |image = |introduced = |tileset = |weapon = |"body type 1" = |"body type 2" = |baseexperience = |baselevel = |spawnlevel = |specialbodyparts= |codex_scans = |other_drops = |mod_drops = }}