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ā€œIt's taking longer than I calculated.ā€
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Luafy this infobox-style template to Module:Enemies
{{{name}}} General Drops
Panel
Introduced Undetermined Mod Drops:

Tileset {{{tileset}}}
Weapon
Codex Scans {{{codex_scans}}}
Statistics

Horizontal version of {{Enemy}}. For special variants of enemy units.

{{EnemyHoriz
|name             =
|image            =
|introduced       =
|(tileset|mission)= tileset that the enemy appears in
|(weapon|ability) =
|body type 1 (see below for possible values) = 
|body type 2      =
|baseexperience   =
|baselevel        =
|spawnlevel       =
|specialbodyparts = damage to this part multiplied by this much
|codex_scans      =
|other_drops      =
|mod_drops        = use <br/> to separate mods
}}

Body types:
ferritearmor
alloyarmor
shield
protoshield
health
clonedflesh
flesh
fossilized
infested
infestedflesh
machinery
robotic
alloyhealth
hitpoints

Blank:
{{EnemyHoriz
|name            =
|image           =
|introduced      =
|tileset         =
|weapon          =
|"body type 1"   =
|"body type 2"   =
|baseexperience  =
|baselevel       =
|spawnlevel      =
|specialbodyparts=
|codex_scans     =
|other_drops     =
|mod_drops       =
}}
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