Valorant Wiki
Advertisement


The Range is a practice map in VALORANT where players can train their spike planting/defusing skills, test different abilities on every agent, try out different weapons, and test their skills with the parkour course.

Map[]


Cosmetics[]

Player Cards
Image Name Source
KAYO K.O. Card Large KAY/O K.O. Battle Pass:
EP 05 Act 2
Epilogue KAYO K.O. Card Large Epilogue: KAY/O K.O. Battle Pass:
EP 05 Act 2

Lore[]

See also: Range/Lore

The ruined islands of the Range are just a few of many chunks of Venetian land permanently suspended hundreds of meters in the sky after the disaster of 10 AFL in the city caused by a spike explosion. Previously part of the islands of Poveglia, the Range is now used by the VALORANT Protocol as a training ground, also containing a couple of offices for some of its senior agents.

Lore Wiki Text Logo

For more lore details and analysis related to the Range, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: The Range

Practice Game Modes[]

Main article: Game Modes → Practice Game Modes

Onboarding[]

For the player to be familiarized with VALORANT, an onboarding session starts as you start up VALORANT for the first time in a new account. In there, Brimstone guides the player (playing as Sova) in the range, teaching movement, shooting, traversing, and even getting a feel of the main objectives. Afterwards, this game mode will no longer be playable.

Parkour[]

To test your parkour, strafing, and hopping skills, the range includes a parkour course that loops around the map and eventually ends at the top of a tower. The course includes jumping on small ledges and strafing around corners.

  • To play the parkour trial, you will need to play on the "Open Range" game mode so that you can freely move around.
  • Hand-prints mean that you have to walk around the corners and foot-prints lead the way you need to go.
  • There will be several checkpoints along the course that will allow you to save some progress and go back to if you die from that point onward.
    • You can reset your progress and respawn back to the beginning by shooting the Reset button.
  • When you complete the course, you will find a trophy there containing a Tactibear inside.
    • You're able to use agent abilities that can help you navigate throughout the course easier, although the course is meant to be completed without them.

Update History[]

v8.04
  • Added Added character portraits and minimap icons for Training Bots.

v8.01

v7.08

  • Bugfix Buff Fixed a bug where bots would not reset their hitbox position properly when respawning

v6.11

  • Bugfix Buff Fixed Ability HUD overlapping when switching agents

v4.08

  • Bugfix Buff Fixed a bug where bots would respawn unarmed

v1.10

  • Bugfix Buff Fixed a bug in the Plant/Defuse modes where players couldn't buy abilities
  • Bugfix Buff Fixed incorrect text in the buy phase announcement for Plant/Defuse modes
  • Bugfix Buff Added a halfway tick to the defuse progress bar in Defuse mode
  • Bugfix Buff Various other Plant/Defuse mode fixes

v1.05

  • Bugfix Can no longer interact with the character selection UI through the loading screen

v1.02

  • Buff Killing bots now properly refreshes Jett's Blade Storm Blade Storm and properly spawns Soul Orbs for Reyna
  • Bugfix Buff Fixed a bug where trying to open the Character Select UI while using the megamap would result in a deadlock

v1.01

  • Buff Changing character now uses a lightweight and more performant UI than the flow going into a match

v0.49

  • Buff Spawn practice bots option moved from F3 menu to an in-world shootable switch


Trivia[]

  • Previously, the entrance to the office under the main hall was barricaded. This was eventually removed in v3.09
  • In 3.08, players could walk down the staircase towards the then-barricaded basement to hear music being played:    (Length is 4m 28s)
  • The Spike Planting practice site has the same layout as Ascent's B site and B Main with a few modifications:
    • The radianite crates have been replaced with cardboard and metal boxes. It's not possible to shoot through any of them.
    • The mechanical door from Ascent that could be operated with a switch is replaced with a barricade.
    • The planting area has been reduced, outlined by cardboard planks.
    • The passageway to Defender spawn is replaced with a dimly-lit room instead, labelled as "Top Secret".

Gallery[]

Navigation[]

Advertisement