“ | Beneath a forgotten monastery, a clamour emerges from rival Agents clashing to control three sites. There’s more territory to control, but defenders can use the extra real estate for aggressive pushes.
— Official description
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Haven is a map in VALORANT and one of the first available since the Closed Beta.
Features[]
Haven's features include an additional third spike site. This does not affect the number of ultimate orbs on the map; Haven's two ultimate orbs are present in A Long and C Long (Dragon).
The doors at Mid also have destructible panels covering them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these doors for the rest of the round.
Map[]
Cosmetics[]
Image | Name | Source |
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Haven Schema | Battle Pass: EP 02 Act 3 |
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Joke's Over | Battle Pass: EP 05 Act 1 |
Image | Name | Source |
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Safe Haven | Battle Pass: EP 01 Act 2 |
Lore[]
“ | Will you look at those basalt columns?! You know those hexagonal shapes form naturally.
—
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In Bhutan's capital city of Thimphu, a temple is subjected to the latest developments facing a modern Alpha Earth in the era of radianite. As parts of it crumble and burn due to a radianite-related event causing masses of large columns to erupt from the ground, the global reach of Kingdom Corporation has also arrived there, taking over the site to use it as storage for their radianite crates.
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For more lore details and analysis related to Haven, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Haven |
Update History[]
Updated the destruction VFX for the destructible door panels located at Mid Doors/Garage
Removed some pixel collision
- Can no longer walk up the front of A site cover
- Can no longer jump onto the top of C site cover without a boost ability
One stack of crates on C site is no longer pennable, this is to create a safer planting option for attackers
Removed spot where Spike was unable to be retrieved once dropped
Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
- Garage Doors
- Entrance to C Long on Attacker Side
- Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
- A Link
- The Entrance to A Sewer and the bottom of A Sewer
Expanded our new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the playspace
Continued to block spots for Cypher's
Spycam that prevented counter-play
Continued to fix level collision in order to enhance the smoothness of the gameplay space
Completed draw call optimizations
Added ability for Spike to automatically fall from elevated boost positions
Backside of spawn barriers are now opaque to prevent some abuse cases
A new map exploit system is in effect which will have negative effects on anyone trying to escape the playspace
Added fixes for Cypher
Spycam exploits
Fixed multiple spots where Sova's
Recon Bolt could over-penetrate map geometry
Updated several floor sections so that they now have appropriate material sounds
Added curtains to the top of double doors on Haven to remove the Sage
Barrier Orb boost that allowed players to see through a sliver of the door at the top
Multiple fixes to geometry to fix exploits and help optimize gameplay
Fixed issue with Cypher's
Spycam being placed on A Main boxes
Updated materials to make surfaces more consistent overall
Several exploits fixed
Trivia[]
- In A site tower, there is an empty sniper rifle case along with ammo and a jar of what is assumed to be urine, this might be a reference to Sniper from Team Fortress 2, who is well known for jars of urine, even being a secondary weapon option for him (in-game name: Jarate)
- A card/poster advertising Breeze can be found in A Tower.
Gallery[]
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Standard | In rotation: | |||
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Excluded: | ||||
Map rotation only applicable to Competitive, Premier and Deathmatch. Read here for more details. | ||||
Other | Team Deathmatch maps • The Range (Lore) |