Timeline

Apr 19, 2021:

11:32 PM score.jpg attached to FAQ by Langbart
11:32 PM router_port_forwarding.jpg attached to FAQ by Langbart
11:32 PM FAQ edited by Langbart
Revising the FAQ page so that it becomes the default link that new … (diff)
10:59 AM Ticket #6144 (Profiler 1 is broken) updated by Stan
Seems to be between r24988 / Phab:rP24988 and r25006 / Phab:rP25006, …
9:29 AM Changeset [25292] by autobuild
  • ps/trunk/binaries/data/l10n/ru.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/de.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/ru.mod-selector.po
[i18n] Updated POT and PO files.
8:43 AM Changeset [25291] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/entityExtend.js
Fix typo in PetraAI's extended entity. Called the member instead of …
7:56 AM Ticket #6154 (Game freezing for extended periods of time) updated by Freagarach
Hi and thanks for the report. Do you have a replay for this behaviour? …
7:23 AM Changeset [25290] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 18, 2021:

8:26 PM Localization/nl_NL edited by rollieoo
(diff)
6:23 PM Changeset [25289] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/source/graphics/CinemaManager.cpp
Moves cinematic overlay to GUI. Differential Revision: …
3:35 PM Ticket #6154 (Game freezing for extended periods of time) created by Nick
Version 0.0.24 Build 13 Apr 2021 (24937) At some point during the …
10:31 AM Changeset [25288] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/FSM.js
  • ps/trunk/binaries/data/mods/public/globalscripts/MultiKeyMap.js
  • ps/trunk/binaries/data/mods/public/globalscripts/WeightedList.js
Move custom JS data structures to globalscripts. These don't depend …
10:14 AM Alpha25 edited by Freagarach
Phab:rP25287. (diff)
10:10 AM Ticket #5360 ('Find idle unit' feature doesn't deselect currently selected units if ...) updated by Freagarach
In 25287: […]
10:10 AM Changeset [25287] by Freagarach
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit_01.ogg
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
Play a sound when there are no idle entities. If there are no idle …
7:24 AM Changeset [25286] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:22 AM Ticket #6152 (Dead hunt should be in FOW) closed by Freagarach
duplicate: Thanks for the ticket! But this is a duplicate of #3201. (And being …
7:20 AM Ticket #3201 (Information Leak - see animals being lured and gathered through fog of war) updated by Freagarach
Patch, Milestone changed
1:08 AM Changeset [25285] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_solid.xml
Removes old ARB state.matrix usages.
12:16 AM Changeset [25284] by Vladislav Belov
  • ps/trunk/source/renderer/ShadowMap.cpp
Removes unused debug render from ShadowMap.
12:07 AM Changeset [25283] by Vladislav Belov
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_add.xml
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_basic.xml
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_grayscale.xml
Removes fixed shader technique from effects.

Apr 17, 2021:

10:08 PM Ticket #6153 (Remove un-loked icon in lobby) created by yelihor871
The unlocked lobby icon makes knowing if games are locked a bit …
9:36 PM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Štěpán Škorpil
Thank you, it worked.
9:01 PM Ticket #6152 (Dead hunt should be in FOW) created by yelihor871
Dead hunt should be shown in the fog of war because it makes it hard …
9:47 AM Changeset [25282] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyMetadata.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/selection.json
Fix some translations. - Idle builder hotkey r25174 / rP25174. - …
7:29 AM Changeset [25281] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 16, 2021:

6:49 PM Changeset [25280] by wraitii
  • ps/trunk/source/scriptinterface/ScriptContext.cpp
Set a stack quota for JS scripts to prevent crashes from infinite …
6:04 PM Changeset [25279] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/ps/ConfigDB.cpp
  • ps/trunk/source/ps/ConfigDB.h
Improvements on rP25210 See rP25210. Follows comments by …
6:01 PM Changeset [25278] by wraitii
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Decal.cpp
  • ps/trunk/source/graphics/SmoothedValue.h
Rework rP25266 Following comments by @vladislavbelov. Differential …
3:10 PM minimap_icon.jpg attached to Ticket #6151 by Langbart
3:10 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) created by Langbart
Add the possibility to change the coloured dot on the minimap into an …
2:19 PM cart_siege_ballista.jpg attached to Ticket #6150 by Langbart
2:19 PM Ticket #6150 (Increasing the maximum camera zoom in normal game mode) created by Langbart
A nice additional feature would be to increase the normal zoom level a …
12:58 PM Ticket #6149 (AI is too strong on easy mode for new players) created by Langbart
Some new users have reported that the AI is quite hard to beat and …
11:24 AM frontpage.jpg attached to Ticket #6148 by Langbart
11:23 AM fosdem_ingame_lobby.jpg attached to Ticket #6148 by Langbart
11:23 AM Ticket #6148 (Making the Game Lobby more accessible) created by Langbart
In the last 3 months there have been 22 users on IRC 0ad who simply …
9:59 AM PortA24ToA25 edited by Freagarach
Also non-template changes. (diff)
9:28 AM Changeset [25277] by autobuild
  • ps/trunk/binaries/data/l10n/ru.engine.po
  • ps/trunk/binaries/data/l10n/th.engine.po
  • ps/trunk/binaries/data/l10n/tt.engine.po
[i18n] Updated POT and PO files.
9:13 AM Alpha25 edited by Freagarach
Phab:rP25274 (diff)
9:02 AM Changeset [25276] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/WeightedList.js
Use a map for the weighted list. Less object creations at addition …
8:55 AM Changeset [25275] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DeathDamage.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DelayedDamage.js
Rename Attacking.js-helper to Attack.js and its global to …
8:26 AM Changeset [25274] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
Add stable to fortress random map. Replaces a house by a stable. …
8:23 AM Changeset [25273] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/text/quotes.txt
Correct Arthashshastra quotes. Chanakya was the teacher and minister …
8:16 AM select_injured.gif attached to Ticket #6147 by Langbart
8:16 AM Ticket #6147 (Unable to select all "Injured" units while pressing the O key (Ubuntu)) created by Langbart
A user nicknamed hun_ has reported on …
7:31 AM Changeset [25272] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:24 AM Ticket #6146 (Make fish also noticable with lowest water settings) updated by Freagarach
Type, Milestone, Component, Summary changed
Thanks for the report, I've rephrased the title to be more actionable …
1:37 AM Ticket #6146 (Make fish also noticable with lowest water settings) created by NiKn
English alert! Also I am not sure option "component" is right. …
12:51 AM Changeset [25271] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.fp
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.xml
Adds line drawing to DebugRenderer.

Apr 15, 2021:

10:21 PM Changeset [25270] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
Fix wrongly placed parameter in rP25095 Correctly colour url of …
8:07 PM Changeset [25269] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/maths/BoundingBoxAligned.cpp
Removes low-level GL calls from graphics and geometrics primitives and …
7:19 PM Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) closed by Silier
fixed: In 25268: […]
7:19 PM Changeset [25268] by Silier
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
Check for replay compatibility when opening summary screen Summary …
7:15 PM Ticket #6141 (UnitMotionFlying error) closed by Silier
fixed: In 25267: […]
7:15 PM Changeset [25267] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitMotionFlying.js
Fix EstimateFuturePosition in UnitMotionFlying Introduced in rP24701 …
3:01 PM Changeset [25266] by wraitii
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Decal.cpp
  • ps/trunk/source/graphics/HFTracer.cpp
Use type_identity to simplify Clamp usage. Differential Revision: …
1:27 PM Ticket #6145 (Can't see unselectable civilizations names in Gamesetup.) created by Stan
Currently one can set civs to not be selectable in gamesetup, e.g a …
7:47 AM Changeset [25265] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/DamageTypes.js
  • ps/trunk/binaries/data/mods/public/l10n/messages.json
Fix translation of damage types. Broken in r24509 / rP24509. Due to …
7:45 AM Tickets #5511,​3484 batch updated by Freagarach
In 25264: […]
7:45 AM Changeset [25264] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Fix entities able to attack allied structures in rare cases (take 2). …
7:27 AM Changeset [25263] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:19 AM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Freagarach
We could make them move randomly at the waypoints? Not sure how that …
7:17 AM Ticket #6141 (UnitMotionFlying error) updated by Freagarach
Cc changed
12:14 AM Changeset [25262] by Vladislav Belov
  • ps/trunk/source/renderer/TimeManager.cpp
  • ps/trunk/source/renderer/TimeManager.h
Removes unused header dependencies from CTimeManager.

Apr 14, 2021:

10:25 PM Changeset [25261] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CChart.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/renderer/Renderer.cpp
Removes unused shadow settings forgotten in rP13877, removes direct …
10:05 PM Changeset [25260] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLister.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateVariant.js
Show correct cost/phase of template-variants in structree whilst …
8:11 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Stan
Alexandermb told me the time was too short to make an anim :S
8:08 PM Ticket #5962 (UnitAI Gathering optimisations) updated by Silier
Component changed
8:07 PM Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Silier
Component changed
7:59 PM Ticket #6141 (UnitMotionFlying error) updated by Silier
Owner, Patch changed
7:58 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) updated by Stan
Do you have any examples of stuff you'd like to access? I suppose …
6:55 PM Ticket #6075 (Make apple tree bounding box selection bigger.) closed by Stan
fixed: In 25259: […]
6:55 PM Changeset [25259] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/apple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/banana.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/date.xml
Fix selection height for the apple, banana, date, fig, olive and palm …
6:12 PM Ticket #6144 (Profiler 1 is broken) created by Stan
Since a few revisions ago (writing this on Phab:rP25258) the Profiler1 …
3:16 PM Ticket #6126 (Metal mines strange appearance) updated by gameboy
I tested the map you mentioned many times, but did not find this …
11:27 AM Ticket #6126 (Metal mines strange appearance) updated by Silier
this is kind of known issue, hard to reproduce, so almost …
11:22 AM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Silier
hello, please disable glsl in game options in graphic section, then …
11:13 AM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) closed by Silier
duplicate: #6042
11:11 AM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) updated by Silier
kind of easy, I also discovered it in commit freeze, don't remember if …
9:39 AM Tickets #413,​245 batch updated by wraitii
In 25258: […]
9:39 AM Changeset [25258] by wraitii
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rnc
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rng
  • ps/trunk/binaries/data/mods/mod/audio/sound_group.rnc
Delete "Compact RelaxNG" / .rnc files (Follows rP25210 where I …
9:30 AM Changeset [25257] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerName.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
Fix 4 small gamesetup issues - Random lanscape option now works …
9:23 AM Changeset [25256] by wraitii
  • ps/trunk/source/simulation2/Simulation2.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
Rework the pathfinder path computation setup for threading. …
9:20 AM Ticket #6140 (these replays make the game crash) closed by wraitii
duplicate: Both of these are the healing infinite loop I've fixed in …
9:19 AM Ticket #6143 (Developer Overlay - Control all units (bug)) closed by Langbart
invalid: After running "svn cleanup --remove-unversioned" and rebuilding the …
7:24 AM Changeset [25255] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:11 AM 25124.gif attached to Ticket #6143 by Langbart
7:11 AM 25125.gif attached to Ticket #6143 by Langbart
7:11 AM Ticket #6143 (Developer Overlay - Control all units (bug)) created by Langbart
When testing [25253]+ D3849, I noticed that the Control all units
1:16 AM Changeset [25254] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
Fixes warnings after minimap changes in rP25241.

Apr 13, 2021:

10:40 PM Ticket #6116 (Minimap polygon bug on some maps) updated by Langbart
Description changed
added "Combat Demo (Huge)" map to the description.
10:33 PM Ticket #6124 (No replays available) updated by Langbart
Another user with the nick jontxu reported the same problem via …
10:16 PM metal_mines2.gif attached to Ticket #6126 by Langbart
10:16 PM Ticket #6126 (Metal mines strange appearance) updated by Langbart
Description changed
Added 2nd encounter to description
9:05 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
Imho the best option would be to wait for the host reply, even if this …
8:20 PM Ticket #6113 (macOS BigSur - missing polygon on minimap) updated by Langbart
A user with the nick clavz reported via …
7:59 PM Ticket #6136 (Add lobby password option alternative.) updated by Silier
hi, I have been already playing with idea to make option to not …
7:39 PM Ticket #6130 (Make elephants always go in front when in box formation.) closed by Silier
wontfix: well, that is not possible because box is filling from the inside out …
7:28 PM Changeset [25253] by Stan
  • ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
Fix --without-pch build. Phab:rP25225 was missing an include. …
7:15 PM Changeset [25252] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/leave-turret.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/occupy-turret.png
Scale down turret icons so that they don't overflow. Reported by: @nwtour
6:50 PM Ticket #6142 (Elephants keep getting stuck.) created by nani
Elephants get stuck with 1 tree, with 1 unit in front, in middle of …
4:49 PM Ticket #6141 (UnitMotionFlying error) updated by Stan
Description, Milestone changed
4:48 PM Ticket #6141 (UnitMotionFlying error) created by Stan
[…] Steps to reproduce: - Make a plane kill a unit
3:47 PM Changeset [25251] by wraitii
  • ps/trunk/source/simulation2/system/ComponentManager.cpp
Destroy components in reverse order of construction. Components have …
3:46 PM Changeset [25250] by wraitii
  • ps/trunk/source/simulation2/Simulation2.cpp
Use unique_ptr for secondary sim data. Differential Revision: …
11:50 AM Ticket #6140 (these replays make the game crash) updated by Stan
log: […] […] Replaying C:\Users\dolci\Documents\My …
11:40 AM Ticket #6140 (these replays make the game crash) updated by Vladislav Belov
For me it was: […]
8:48 AM Changeset [25249] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix mismatching range checks in finding a new target when gathering. …
7:32 AM Changeset [25248] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
6:33 AM Ticket #3484 (Notification stating being attacked by an ally after capturing) updated by Freagarach
In r25242: Fix entities being able to attack allied structures in rare …
6:32 AM Ticket #5511 (Units actually attacking an allied storehouse) updated by Freagarach
In r25242: Fix entities being able to attack allied structures in rare …

Apr 12, 2021:

7:00 PM BuildInstructions edited by Stan
MSVC Version (diff)
6:33 PM Changeset [25247] by wraitii
  • ps/trunk/source/tools/entity/Entity.pm
Implement mul_round in checkrefs. Missed in rP22003. In use since rP25245.
6:23 PM Ticket #6140 (these replays make the game crash) updated by Stan
Cc changed
Seems to be a graphical bug
6:22 PM balanced-maps.zip attached to Ticket #6140 by Stan
6:22 PM ffm_visibity.zip attached to Ticket #6140 by Stan
6:20 PM Ticket #6140 (these replays make the game crash) updated by Stan
If some were on windows, can they upload their crashlog.dmp files? …
6:16 PM Changeset [25246] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Revert rP25242 - infinite loop in UnitAI when slaughtering. Reverting …
6:08 PM Ticket #6139 (wrong welcome image) updated by Langbart
Description changed
Added provided screenshots to the description
6:07 PM Ticket #6139 (wrong welcome image) updated by Langbart
> My setting is a24 on macosx big sur. While you are here, are you …
4:54 PM crash 0ad.zip attached to Ticket #6140 by clavz
replays
4:54 PM Ticket #6140 (these replays make the game crash) created by clavz
these two matches were played on the lobby. 0ad crashed to all the …
4:53 PM Ticket #6139 (wrong welcome image) updated by clavz
nope, i will try to understand if it will re-happen.
4:51 PM Ticket #6139 (wrong welcome image) updated by Stan
Do you have a way to reproduce it consistently?
4:42 PM Ticket #6139 (wrong welcome image) updated by clavz
sure, sorry: MacBook Pro (15-inch, 2017). I am sorry I don't remember …
4:36 PM Ticket #6139 (wrong welcome image) updated by Stan
Can you give us your mac details? what year is it?
4:33 PM Schermata 2021-03-20 alle 21.51.48.jpg attached to Ticket #6139 by clavz
creepy example 2
4:32 PM Schermata 2021-03-14 alle 11.59.42.jpg attached to Ticket #6139 by clavz
example 1
4:29 PM Ticket #6139 (wrong welcome image) created by clavz
After coming back to the welcome page, sometimes, the image is broken. …
4:07 PM Changeset [25245] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/mercenary.xml
Fix issue with r25238 Cost cannot be non-integer, and rounding issues …
3:51 PM Changeset [25244] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/trade/BarterButtonManager.js
  • ps/trunk/binaries/data/mods/public/gui/session/trade/TradeDialogBarterPanel.js
Fix undefined values in barter tooltip. Patch by: nwtour Reviewed …
2:50 PM Changeset [25243] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Minor fixes after Gathering refactoring. - initPos was used wrong. …
2:45 PM Alpha25 edited by Freagarach
Phab:rP25240. (diff)
2:44 PM Alpha25 edited by Freagarach
Phab:rP25242 (diff)
2:41 PM Changeset [25242] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Fix entities being able to attack allied structures in rare cases. …
2:39 PM Changeset [25241] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.h
Crops minimap view bounds to map size. Differential Revision: …
2:31 PM Changeset [25240] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-occupy-turret-disabled.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-occupy-turret-disabled.txt
Split hotkeys of turrets. Following r25123 / rP25123. Also support …
1:30 PM Changeset [25239] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/civ
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/civ/athen.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/catafalque.xml
Mixins: deduplicate Athen-specific data. Puts the athen-specific data …
1:28 PM Changeset [25238] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/merc_cav.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/merc_ele.xml
Mixins: Remove the special mercenary technology, apply template …
11:13 AM Changeset [25237] by Stan
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/brit_hero_caratacos.png
Improve Caratacos' portrait. Patch by: @m7600 Refs: Phab:rP23979
10:39 AM GameDataPaths edited by Langbart
added (config e.g. user.cfg, logs e.g. crashlog.txt, mods, replays, … (diff)
10:37 AM Ticket #837 (0ad benchmark mode) updated by Stan
Patch, Description changed
10:15 AM Ticket #6138 (Multiple error when building project under MSVC) updated by Stan
Milestone changed
9:27 AM Changeset [25236] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-tutorials.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
[i18n] Updated POT and PO files.
9:00 AM Ticket #5511 (Units actually attacking an allied storehouse) updated by Freagarach
Owner, Patch, Milestone changed
8:53 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) updated by Freagarach
In r25235: Attack using cmpAttack instead of UnitAI. Keep …
8:52 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) closed by Freagarach
fixed: One could maybe argue equal measures for Patrol and/or Guard, but …
8:51 AM Changeset [25235] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Builder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
Attack using cmpAttack instead of UnitAI. Keep responsibilities …
8:23 AM Changeset [25234] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Profile the Transform helper. Differential revision: D3825 Comments …
8:21 AM PortA24ToA25 edited by Freagarach
Phab:D2002 (diff)
8:18 AM Alpha25 edited by Freagarach
Phab:rP25233 (diff)
8:17 AM Changeset [25233] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DelayedDamage.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Damage.js
Combine attack times in a single node. Reduces duplication, allows …
7:32 AM Changeset [25232] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
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