Changeset 25284

Timestamp:
Apr 18, 2021, 12:16:01 AM (3 years ago)
Author:
Vladislav Belov
Message:

Removes unused debug render from ShadowMap.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/source/renderer/ShadowMap.cpp

    r25269 r25284  
    715715    shaderTech->EndPass();
    716716
    717 #if 0
    718     CMatrix3D InvTexTransform;
    719 
    720     m->TextureMatrix.GetInverse(InvTexTransform);
    721 
    722     // Render representative texture rectangle
    723     glPushMatrix();
    724     glMultMatrixf(&InvTexTransform._11);
    725 
    726     glEnable(GL_BLEND);
    727     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    728     glColor4ub(255,0,0,64);
    729     glBegin(GL_QUADS);
    730         glVertex3f(0.0, 0.0, 0.0);
    731         glVertex3f(1.0, 0.0, 0.0);
    732         glVertex3f(1.0, 1.0, 0.0);
    733         glVertex3f(0.0, 1.0, 0.0);
    734     glEnd();
    735     glDisable(GL_BLEND);
    736 
    737     glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    738     glColor3ub(255,0,0);
    739     glBegin(GL_QUADS);
    740         glVertex3f(0.0, 0.0, 0.0);
    741         glVertex3f(1.0, 0.0, 0.0);
    742         glVertex3f(1.0, 1.0, 0.0);
    743         glVertex3f(0.0, 1.0, 0.0);
    744     glEnd();
    745     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    746     glPopMatrix();
    747 #endif
    748 
    749717    glEnable(GL_CULL_FACE);
    750718    glDepthMask(1);
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