Changeset 25283
- Timestamp:
- Apr 18, 2021, 12:07:18 AM (3 years ago)
- Location:
- ps/trunk/binaries/data/mods
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_add.xml
r23945 r25283 8 8 9 9 <technique> 10 <require shaders="fixed"/>11 <pass shader="fixed:gui_add"/>12 </technique>13 14 <technique>15 10 <require shaders="glsl"/> 16 11 <pass shader="glsl/gui_add"/> -
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_basic.xml
r23945 r25283 8 8 9 9 <technique> 10 <require shaders="fixed"/>11 <pass shader="fixed:gui_basic"/>12 </technique>13 14 <technique>15 10 <require shaders="glsl"/> 16 11 <pass shader="glsl/gui_basic"/> -
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_grayscale.xml
r23945 r25283 8 8 9 9 <technique> 10 <require shaders="fixed"/>11 <pass shader="fixed:gui_grayscale"/>12 </technique>13 14 <technique>15 10 <require shaders="glsl"/> 16 11 <pass shader="glsl/gui_grayscale"/> -
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_solid.xml
r23945 r25283 8 8 9 9 <technique> 10 <require shaders="fixed"/>11 <pass shader="fixed:gui_solid"/>12 </technique>13 14 <technique>15 10 <require shaders="glsl"/> 16 11 <pass shader="glsl/gui_solid"/> -
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_solid_mask.xml
r23945 r25283 8 8 9 9 <technique> 10 <require shaders="fixed"/>11 <pass shader="fixed:gui_solid"/>12 </technique>13 14 <technique>15 10 <require shaders="glsl"/> 16 11 <pass shader="glsl/gui_solid_mask"/> -
ps/trunk/binaries/data/mods/mod/shaders/effects/gui_text.xml
r23945 r25283 5 5 <require shaders="arb"/> 6 6 <pass shader="arb/gui_text"> 7 <blend src="src_alpha" dst="one_minus_src_alpha"/>8 </pass>9 </technique>10 11 <technique>12 <require shaders="fixed"/>13 <pass shader="fixed:gui_text">14 7 <blend src="src_alpha" dst="one_minus_src_alpha"/> 15 8 </pass> -
ps/trunk/binaries/data/mods/public/shaders/effects/minimap.xml
r18561 r25283 12 12 </technique> 13 13 14 <technique>15 <require shaders="fixed"/>16 <pass shader="fixed:minimap"/>17 </technique>18 19 14 </effect> -
ps/trunk/binaries/data/mods/public/shaders/effects/model.xml
r18561 r25283 14 14 </technique> 15 15 16 <technique>17 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>18 <require shaders="fixed"/>19 <define name="USE_PLAYERCOLOR" value="0"/>20 <define name="USE_OBJECTCOLOR" value="0"/>21 <pass shader="fixed:model_solid"/>22 </technique>23 24 16 25 17 <technique> … … 35 27 </technique> 36 28 37 <technique>38 <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>39 <require shaders="fixed"/>40 <define name="USE_PLAYERCOLOR" value="1"/>41 <define name="USE_OBJECTCOLOR" value="0"/>42 <pass shader="fixed:model_solid"/>43 </technique>44 45 29 46 30 <technique> … … 54 38 </technique> 55 39 56 <technique>57 <require context="USE_PLAYERCOLOR || USE_OBJECTCOLOR"/>58 <require shaders="fixed"/>59 <pass shader="fixed:model_color"/>60 </technique>61 62 <technique>63 <require shaders="fixed"/>64 <pass shader="fixed:model"/>65 </technique>66 67 40 </effect> -
ps/trunk/binaries/data/mods/public/shaders/effects/model_transparent.xml
r18989 r25283 15 15 <pass shader="glsl/model_solid_tex"> 16 16 <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/> 17 </pass>18 </technique>19 20 <technique>21 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>22 <require shaders="fixed"/>23 <define name="USE_PLAYERCOLOR" value="0"/>24 <define name="USE_OBJECTCOLOR" value="0"/>25 <pass shader="fixed:model_solid_tex">26 <alpha func="gequal" ref="0.4"/>27 17 </pass> 28 18 </technique> … … 47 37 </technique> 48 38 49 <technique>50 <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>51 <require shaders="fixed"/>52 <define name="USE_PLAYERCOLOR" value="1"/>53 <define name="USE_OBJECTCOLOR" value="0"/>54 <pass shader="fixed:model_solid"/>55 </technique>56 57 39 58 40 … … 75 57 </technique> 76 58 77 <technique>78 <require context="USE_ALPHATEST"/>79 <require shaders="fixed"/>80 <pass shader="fixed:model">81 <alpha func="gequal" ref="0.4"/>82 </pass>83 </technique>84 85 59 86 60 … … 100 74 <define name="USE_TRANSPARENT" value="1"/> 101 75 <define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/> 102 </pass>103 </technique>104 105 <technique>106 <require context="ALPHABLEND_PASS_OPAQUE"/>107 <require shaders="fixed"/>108 <pass shader="fixed:model">109 <alpha func="gequal" ref="0.6375"/>110 76 </pass> 111 77 </technique> … … 135 101 </technique> 136 102 137 <technique>138 <require context="ALPHABLEND_PASS_BLEND"/>139 <require shaders="fixed"/>140 <pass shader="fixed:model">141 <define name="USE_TRANSPARENT" value="1"/>142 <alpha func="gequal" ref="0.05"/>143 <blend src="src_alpha" dst="one_minus_src_alpha"/>144 <depth func="less" mask="false"/>145 </pass>146 </technique>147 148 103 </effect> -
ps/trunk/binaries/data/mods/public/shaders/effects/model_water.xml
r18561 r25283 17 17 <require shaders="arb"/> 18 18 </technique> 19 <technique>20 <require shaders="fixed"/>21 </technique>22 19 </effect> -
ps/trunk/binaries/data/mods/public/shaders/effects/model_waterfall.xml
r18561 r25283 14 14 <require shaders="arb"/> 15 15 </technique> 16 <technique>17 <require shaders="fixed"/>18 </technique>19 16 </effect>
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