source: ps/trunk/binaries/data/mods/public/shaders/effects/model.xml@ 18561

Last change on this file since 18561 was 18561, checked in by elexis, 8 years ago

Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
Thus fix lineendings in files that were missed in r18558, as reported by Imarok.

(SVN throws an error when trying to set the native filending property on a file with mixed fileendings. However when recursing it hides this error).

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<effect>
3
4 <technique>
5 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
6 <require shaders="arb"/>
7 <pass shader="arb/model_solid"/>
8 </technique>
9
10 <technique>
11 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
12 <require shaders="glsl"/>
13 <pass shader="glsl/model_solid"/>
14 </technique>
15
16 <technique>
17 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
18 <require shaders="fixed"/>
19 <define name="USE_PLAYERCOLOR" value="0"/>
20 <define name="USE_OBJECTCOLOR" value="0"/>
21 <pass shader="fixed:model_solid"/>
22 </technique>
23
24
25 <technique>
26 <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
27 <require shaders="arb"/>
28 <pass shader="arb/model_solid_player"/>
29 </technique>
30
31 <technique>
32 <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
33 <require shaders="glsl"/>
34 <pass shader="glsl/model_solid_player"/>
35 </technique>
36
37 <technique>
38 <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
39 <require shaders="fixed"/>
40 <define name="USE_PLAYERCOLOR" value="1"/>
41 <define name="USE_OBJECTCOLOR" value="0"/>
42 <pass shader="fixed:model_solid"/>
43 </technique>
44
45
46 <technique>
47 <require shaders="arb"/>
48 <pass shader="arb/model_common"/>
49 </technique>
50
51 <technique>
52 <require shaders="glsl"/>
53 <pass shader="glsl/model_common"/>
54 </technique>
55
56 <technique>
57 <require context="USE_PLAYERCOLOR || USE_OBJECTCOLOR"/>
58 <require shaders="fixed"/>
59 <pass shader="fixed:model_color"/>
60 </technique>
61
62 <technique>
63 <require shaders="fixed"/>
64 <pass shader="fixed:model"/>
65 </technique>
66
67</effect>
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