1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <effect>
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3 |
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4 | <technique>
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5 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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6 | <require shaders="arb"/>
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7 | <pass shader="arb/model_solid"/>
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8 | </technique>
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9 |
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10 | <technique>
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11 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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12 | <require shaders="glsl"/>
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13 | <pass shader="glsl/model_solid"/>
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14 | </technique>
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15 |
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16 | <technique>
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17 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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18 | <require shaders="fixed"/>
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19 | <define name="USE_PLAYERCOLOR" value="0"/>
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20 | <define name="USE_OBJECTCOLOR" value="0"/>
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21 | <pass shader="fixed:model_solid"/>
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22 | </technique>
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23 |
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24 |
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25 | <technique>
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26 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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27 | <require shaders="arb"/>
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28 | <pass shader="arb/model_solid_player"/>
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29 | </technique>
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30 |
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31 | <technique>
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32 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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33 | <require shaders="glsl"/>
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34 | <pass shader="glsl/model_solid_player"/>
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35 | </technique>
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36 |
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37 | <technique>
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38 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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39 | <require shaders="fixed"/>
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40 | <define name="USE_PLAYERCOLOR" value="1"/>
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41 | <define name="USE_OBJECTCOLOR" value="0"/>
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42 | <pass shader="fixed:model_solid"/>
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43 | </technique>
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44 |
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45 |
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46 | <technique>
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47 | <require shaders="arb"/>
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48 | <pass shader="arb/model_common"/>
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49 | </technique>
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50 |
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51 | <technique>
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52 | <require shaders="glsl"/>
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53 | <pass shader="glsl/model_common"/>
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54 | </technique>
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55 |
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56 | <technique>
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57 | <require context="USE_PLAYERCOLOR || USE_OBJECTCOLOR"/>
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58 | <require shaders="fixed"/>
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59 | <pass shader="fixed:model_color"/>
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60 | </technique>
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61 |
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62 | <technique>
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63 | <require shaders="fixed"/>
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64 | <pass shader="fixed:model"/>
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65 | </technique>
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66 |
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67 | </effect>
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