1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <effect>
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3 |
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4 | <technique>
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5 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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6 | <require shaders="arb"/>
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7 | <pass shader="arb/model_solid_tex">
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8 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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9 | </pass>
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10 | </technique>
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11 |
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12 | <technique>
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13 | <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
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14 | <require shaders="glsl"/>
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15 | <pass shader="glsl/model_solid_tex">
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16 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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17 | </pass>
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18 | </technique>
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19 |
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20 |
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21 |
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22 | <!--
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23 | CRenderer::RenderSilhouettes skips alpha-blended models for
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24 | MODE_SILHOUETTEDISPLAY, so do a dummy non-blended behaviour here to
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25 | make it obviously buggy if CRenderer is changed to render these models.
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26 | -->
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27 | <technique>
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28 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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29 | <require shaders="arb"/>
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30 | <pass shader="arb/model_solid_player"/>
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31 | </technique>
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32 |
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33 | <technique>
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34 | <require context="MODE_SILHOUETTEDISPLAY || MODE_WIREFRAME"/>
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35 | <require shaders="glsl"/>
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36 | <pass shader="glsl/model_solid_player"/>
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37 | </technique>
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38 |
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39 |
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40 |
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41 | <technique>
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42 | <require context="USE_ALPHATEST"/>
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43 | <require shaders="arb"/>
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44 | <pass shader="arb/model_common">
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45 | <define name="USE_TRANSPARENT" value="1"/>
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46 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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47 | </pass>
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48 | </technique>
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49 |
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50 | <technique>
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51 | <require context="USE_ALPHATEST"/>
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52 | <require shaders="glsl"/>
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53 | <pass shader="glsl/model_common">
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54 | <define name="USE_TRANSPARENT" value="1"/>
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55 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.4"/>
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56 | </pass>
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57 | </technique>
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58 |
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59 |
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60 |
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61 | <technique>
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62 | <require context="ALPHABLEND_PASS_OPAQUE"/>
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63 | <require shaders="arb"/>
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64 | <pass shader="arb/model_common">
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65 | <define name="USE_TRANSPARENT" value="1"/>
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66 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
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67 | </pass>
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68 | </technique>
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69 |
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70 | <technique>
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71 | <require context="ALPHABLEND_PASS_OPAQUE"/>
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72 | <require shaders="glsl"/>
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73 | <pass shader="glsl/model_common">
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74 | <define name="USE_TRANSPARENT" value="1"/>
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75 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.6375"/>
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76 | </pass>
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77 | </technique>
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78 |
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79 |
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80 |
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81 | <technique>
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82 | <require context="ALPHABLEND_PASS_BLEND"/>
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83 | <require shaders="arb"/>
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84 | <pass shader="arb/model_common">
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85 | <define name="USE_TRANSPARENT" value="1"/>
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86 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
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87 | <blend src="src_alpha" dst="one_minus_src_alpha"/>
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88 | <depth func="less" mask="false"/>
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89 | </pass>
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90 | </technique>
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91 |
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92 | <technique>
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93 | <require context="ALPHABLEND_PASS_BLEND"/>
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94 | <require shaders="glsl"/>
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95 | <pass shader="glsl/model_common">
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96 | <define name="USE_TRANSPARENT" value="1"/>
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97 | <define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
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98 | <blend src="src_alpha" dst="one_minus_src_alpha"/>
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99 | <depth func="less" mask="false"/>
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100 | </pass>
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101 | </technique>
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102 |
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103 | </effect>
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