source: ps/trunk/binaries/data/mods/public/shaders/effects/model_water.xml@ 25283

Last change on this file since 25283 was 25283, checked in by Vladislav Belov, 3 years ago

Removes fixed shader technique from effects.

  • Property svn:eol-style set to native
File size: 662 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<effect>
3 <technique>
4 <require shaders="glsl"/>
5 <sort_by_distance/>
6 <pass shader="glsl/model_water">
7 <define name="USE_TRANSPARENT" value="1"/>
8 <define name="USE_SPECULAR" value="1"/>
9 <define name="USE_NORMAL_MAP" value="1"/>
10 <define name="USE_INSTANCING" value="1"/>
11 <define name="REQUIRE_ALPHA_GEQUAL" value="0.05"/>
12 <blend src="src_alpha" dst="one_minus_src_alpha"/>
13 <depth func="less" mask="true"/>
14 </pass>
15 </technique>
16 <technique>
17 <require shaders="arb"/>
18 </technique>
19</effect>
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