Changeset 25287
- Timestamp:
- Apr 18, 2021, 10:10:00 AM (3 years ago)
- Location:
- ps/trunk/binaries/data/mods/public
- Files:
-
- 1 added
- 4 edited
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit.xml
r25286 r25287 9 9 <Threshold>1</Threshold> 10 10 <Path>audio/interface/alarm</Path> 11 <Sound>alarm_ invalid_building_placement_01.ogg</Sound>11 <Sound>alarm_t_01.ogg</Sound> 12 12 </SoundGroup> -
ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
r25213 r25287 56 56 { "nick": "Chakakhan", "name": "Kenny Long" }, 57 57 { "nick": "Clockwork-Muse", "name": "Stephen A. Imhoff" }, 58 58 59 { "nick": "Cracker78", "name": "Chad Heim" }, 59 60 { "nick": "Crynux", "name": "Stephen J. Fewer" }, -
ps/trunk/binaries/data/mods/public/gui/session/input.js
r25240 r25287 1623 1623 if (!idleUnits.length) 1624 1624 { 1625 // TODO: display a message or play a sound to indicate no more idle units, or something 1626 // Reset for next cycle 1625 // TODO: display a message to indicate no more idle units, or something 1626 Engine.GuiInterfaceCall("PlaySoundForPlayer", { 1627 "name": "no_idle_unit" 1628 }); 1627 1629 resetIdleUnit(); 1628 1630 return; -
ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
r25202 r25287 1791 1791 }; 1792 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1793 1805 GuiInterface.prototype.PlaySound = function(player, data) 1794 1806 { … … 2089 2101 "GetFoundationSnapData": 1, 2090 2102 "PlaySound": 1, 2103 2091 2104 "FindIdleUnits": 1, 2092 2105 "HasIdleUnits": 1, -
ps/trunk/binaries/data/mods/public/simulation/templates/special/player/player.xml
r25128 r25287 92 92 <defeated_ally>interface/alarm/alarm_defeated_ally.xml</defeated_ally> 93 93 <defeated_enemy>interface/alarm/alarm_defeated_enemy.xml</defeated_enemy> 94 94 95 </SoundGroups> 95 96 </Sound>
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