Timestamp:
Apr 18, 2021, 10:10:00 AM (3 years ago)
Author:
Freagarach
Message:

Play a sound when there are no idle entities.

If there are no idle units and the idle-unit hotkey is pressed there is now a sound played.
Beneficial when there are already units selected since selection doesn't change.

Sound courtesy of @Samualis.

Refs. #5360
Based on a patch by: @cpc
Differential revision: https://code.wildfiregames.com/D1692
Comments by: @asterix, @smiley, @Stan, @vladislavbelov

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json

    r25213 r25287  
    5656                { "nick": "Chakakhan", "name": "Kenny Long" },
    5757                { "nick": "Clockwork-Muse", "name": "Stephen A. Imhoff" },
     58
    5859                { "nick": "Cracker78", "name": "Chad Heim" },
    5960                { "nick": "Crynux", "name": "Stephen J. Fewer" },
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