Changeset 25174
- Timestamp:
- Apr 1, 2021, 9:26:59 AM (3 years ago)
- Location:
- ps/trunk/binaries/data
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/config/default.cfg
r25156 r25174 264 264 woundedonly = "O" ; Select only wounded units 265 265 remove = Ctrl ; Remove units from selection 266 266 267 idleworker = Period, NumDecimal ; Select next idle worker 267 268 idlewarrior = Slash, NumDivide ; Select next idle warrior -
ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
r24780 r25174 72 72 hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection. 73 73 hotkey.selection.cancel – Unselect all units, cancel building placement. 74 74 75 hotkey.selection.idlewarrior – Select idle fighter 75 76 hotkey.selection.idleworker – Select idle worker (including citizen-soldiers) -
ps/trunk/binaries/data/mods/public/gui/session/hotkeys/misc.xml
r25123 r25174 50 50 </object> 51 51 52 53 54 55 52 56 <!-- Find idle warrior - TODO: Potentially move this to own UI button? --> 53 57 <object hotkey="selection.idlewarrior"> -
ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
r25089 r25174 66 66 "</optional>" + 67 67 "<optional>" + 68 "<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" +68 "<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" + 69 69 "<attribute name='datatype'>" + 70 70 "<value>tokens</value>" + -
ps/trunk/binaries/data/mods/public/simulation/data/auras/units/elephant_worker.json
r23994 r25174 1 1 { 2 "affects": [" Worker"],3 "auraDescription": " Workers +25% build rate.",2 "affects": ["er"], 3 "auraDescription": "ers +25% build rate.", 4 4 "auraName": "Elephant Workers", 5 5 "modifications": [ -
ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_1.json
r23994 r25174 2 2 "type": "range", 3 3 "radius": 60, 4 "affects": [" Worker"],4 "affects": ["er"], 5 5 "modifications": [ 6 6 { "value": "Builder/Rate", "multiply": 1.15 } 7 7 ], 8 8 "auraName": "Periclean Building Program", 9 "auraDescription": " Workers +15% build rate.",9 "auraDescription": "ers +15% build rate.", 10 10 "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" 11 11 } -
ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_xerxes_i.json
r24472 r25174 5 5 "modifications": [ 6 6 { "value": "Builder/Rate", "multiply": 1.15 }, 7 { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 }7 { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 } 8 8 ], 9 9 "auraName": "Administrator", -
ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json
r24472 r25174 2 2 "type": "range", 3 3 "radius": 60, 4 "affects": [" Worker"],4 "affects": ["er"], 5 5 "modifications": [ 6 6 { "value": "Builder/Rate", "multiply": 1.1 } 7 7 ], 8 8 "auraName": "Patron of Construction", 9 "auraDescription": " Workers +10% build rate.",9 "auraDescription": "ers +10% build rate.", 10 10 "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" 11 11 } -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
r25053 r25174 61 61 </Health> 62 62 <Identity> 63 63 64 <Classes datatype="tokens">Human CitizenSoldier</Classes> 64 <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses> 65 <GenericName>Infantry</GenericName> 65 <VisibleClasses datatype="tokens">Citizen Builder Worker Soldier Infantry</VisibleClasses> 66 66 <Rank>Basic</Rank> 67 67 </Identity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
r25053 r25174 60 60 </Health> 61 61 <Identity> 62 <Classes datatype="tokens">FemaleCitizen</Classes> 63 <VisibleClasses datatype="tokens">Citizen Worker</VisibleClasses> 62 <Phenotype>female</Phenotype> 64 63 <GenericName>Female Citizen</GenericName> 65 64 <SelectionGroupName>template_unit_support_female_citizen</SelectionGroupName> 66 <Phenotype>female</Phenotype> 65 <Classes datatype="tokens">FemaleCitizen</Classes> 66 <VisibleClasses datatype="tokens">Citizen Builder Worker</VisibleClasses> 67 67 <Formations disable=""/> 68 68 </Identity> -
ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
r25053 r25174 44 44 </Health> 45 45 <Identity> 46 <VisibleClasses datatype="tokens">Slave Worker</VisibleClasses>47 46 <GenericName>Slave</GenericName> 48 47 <SelectionGroupName>template_unit_support_slave</SelectionGroupName> 49 48 <Tooltip>Gatherer with a finite life span. Bonused at mining and lumbering.</Tooltip> 49 50 50 </Identity> 51 51 <Loot>
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