Informacje

As a part of Sumo Digital, we work on AAA/AA+ games in collaboration with the biggest partners in the game industry. And we’re working on our own IP! We’re based in Poland and the Czech Republic; we also work remotely.

Witryna
http://www.pixelantgames.com
Branża
Gry komputerowe
Wielkość firmy
51-200 pracowników
Siedziba główna
Wrocław
Rodzaj
Spółka prywatna

Lokalizacje

Pracownicy PixelAnt Games

Aktualizacje

  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    Auto-scalability lets you automatically configure the game so the player experiences a good balance between performance and visual quality. Developers should view auto-scalability as a dynamic tool, not just a set-it-and-forget-it feature, as continual refinement based on player feedback and new hardware releases will keep your game optimally balanced. If you have an existing auto-scalability system functionality, depending on your project timeline and budget, you may extend it or only adjust its settings. Check out our blog for a new article from our Senior Software Engineer, Wiktor Ławski. https://lnkd.in/dyDMzy5Q

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    We all strive for the highest quality in our work. In the game industry, QA is crucial to ensure that it is delivered. But how do we optimize this process? Asking pointed questions and getting critical information from developers is at the top of the list. Gabriel Tendera, our QA Lead, will lead the Interactive Game Discussion Group at the Game Quality Forum Global 2024 held in Amsterdam from June 25. to 27. You can join the discussion on Thursday, June 27. at 2:15 PM, and share your ideas.

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    It may seem that working as a co-developer means having a marginal impact on a project. Nothing could be further from the truth; our Game Designer - Denis Landik, is one of the few people who pitched Stampede back in 2020. 💡 He also provided specs for AI behavior, game mode rules, power-ups, obstacles, and various level design tools. Later, he led a team of level designers and designed and produced multiple tracks and arenas for the game. He also contributed to the kart handling model, camera behavior, FTUE, various features, and improvements to the game’s replay value in future updates. That sounds like quite an impact on the project. 🏎🛠️👏 As usual, we also contribute to programming tasks, in this case working mainly on optimising the game for mobile devices.

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    What barriers are still keeping some underrepresented groups out of the industry? Sara Machado is an Award-Winning Brazilian game recruiter and career strategist who emphasizes equity, diversity, and inclusion. She currently works as the Senior Talent Acquisition Manager at Sumo Digital Ltd. During her Digital Dragons talk, she will share her experiences and practical insights to help break down those obstacles. 💪 🌈 See full conference schedule https://lnkd.in/dWE7JK2g

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    It's another PixelAnt Games lecture as part of the Programming and Technology track at this year's Digital Dragons. 💚🔥 Radosław Paszkowski will start by asking why Vertex shaders don't give us enough freedom and don't keep up with modern times. What is the next step? According to Radek, the answer is simple - Mesh Shaders! During his talk, he will explore how they can speed up rendering, what meshlets are, and what else they can be used for. Come and see the tech of the near future! 🚀✨

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    "We are very excited to have more speakers from Sumo Digital Ltd at Digital Dragons this year. 💚 Leon Hijazi-Killin 🏳🌈🍉, Head of Inclusion & Belonging at Sumo Group, will dispel the myth that inclusion is “a covert attempt to ruin the industry”. Instead, he will share insights on what inclusion in businesses is and how it can significantly enhance your studio culture, regardless of its size or stage of your game journey. See the full conference programme https://lnkd.in/dWE7JK2g

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    Industry conferences such as Digital Dragons allow you to keep up to date with the industry's brightest trends in business and technology. Despite the evolution of hardware with multiple CPUs, many developers stick to outdated methods, missing out on the potential for optimization and enhanced performance. This year, our Principal Software Engineer, Grzegorz Wątroba will try to convince the audience to take full advantage of modern technology by embracing ECS, which can revolutionize the game development process. 🚀

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    You are not the only one waiting for the next installment in the Bloodlines series. PixelAnt Games have been supporting THE CHINESE ROOM LTD in creating the experience in Vampire: The Masquerade - Bloodlines 2. From managing the team responsible for enemy encounters and behavior to combat, stealth mechanics, or cut scene animations, team has been working behind the scenes to enhance this World of Darkness. 🧛♂️ With the help of Unreal Engine 5 and its cutting-edge MassAI system, we've been helping out crafting the dialogue systems for the game, its NPCs and uplifting the player skill options so that you can fight your way through the shadows and shape the destiny of Seattle. 🏙️ 🌙 Here are some first-hand words about the experience from our senior engineer, Adam Kowal:

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  • Zobacz stronę organizacji użytkownika PixelAnt Games; grafika

    5653 obserwujących

    The Texas Chainsaw Massacre is one of the most iconic horror stories in history, and we helped Sumo Digital transform this story into a game last year.   PixelAnt Games contributed to bringing this slaughter to PC, Xbox Series X and Series S console family and Sony's PlayStation 5. We also had a hand in creating the port for the previous generation. 🎮   More than a dozen members of our team brought sweat into this literally bloody title, but only tears of joy were shed in the process. 😱🔪 Let's hear it directly from one of them - Dominik Dalek, Senior Software Engineer. 

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