PixelAnt Games’ Post

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It may seem that working as a co-developer means having a marginal impact on a project. Nothing could be further from the truth; our Game Designer - Denis Landik, is one of the few people who pitched Stampede back in 2020. 💡 He also provided specs for AI behavior, game mode rules, power-ups, obstacles, and various level design tools. Later, he led a team of level designers and designed and produced multiple tracks and arenas for the game. He also contributed to the kart handling model, camera behavior, FTUE, various features, and improvements to the game’s replay value in future updates. That sounds like quite an impact on the project. 🏎🛠️👏 As usual, we also contribute to programming tasks, in this case working mainly on optimising the game for mobile devices.

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