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It's another PixelAnt Games lecture as part of the Programming and Technology track at this year's Digital Dragons. 💚🔥 Radosław Paszkowski will start by asking why Vertex shaders don't give us enough freedom and don't keep up with modern times. What is the next step? According to Radek, the answer is simple - Mesh Shaders! During his talk, he will explore how they can speed up rendering, what meshlets are, and what else they can be used for. Come and see the tech of the near future! 🚀✨

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Anton Shashura

Head of Marketing – DevGAMM

2mo

See you there Radosław!

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