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Aftershock (League of Legends)Aftershock (League of Legends)
Aftershock (Wild Rift)Aftershock (Wild Rift)
Aftershock is a rune in League of Legends icon League of Legends.



Notes[]

  • On champions without immobilizing effects, Aftershock is exchanged with Grasp of the Undying Grasp of the Undying.
  • Aftershock's bonus resistances do not scale dynamically; it only benefits from the bonus at the time of its trigger (excluding the base bonus).
  • Bonus armor will cap when you have 56.25 − 143.75 (based on level) bonus armor.
  • Bonus magic resistance will cap when you have 56.25 − 143.75 (based on level) bonus magic resistance.
  • Aftershock will not activate if the immobilizing effect was applied to a target that is Unstoppable icon displacement immune.

Trivia[]

Map-Specific Differences[]

ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Cooldown changed to 15 seconds.

Media[]

Sound Effects[]

Activation
Releasing shockwave

Patch History[]

V11.23
  • New Effect: Tooltip now tracks damage mitigated.
V9.23
  • Bonus armor reduced to 35 from 70.
  • Armor ratio increased to 80% bonus armor from 50%.
  • Bonus magic resistance reduced to 35 from 70.
  • Magic resistance ratio increased to 80% bonus magic resistance from 50%.
  • Shockwave base damage increased to 25 − 120 (based on level) from 10 − 120 (based on level).
  • Shockwave damage health ratio changed to 8% of bonus health from 4% of maximum health.
  • Cooldown reduced to 20 seconds from 35.
  • Bug Fix: Resistances no longer last for slightly longer than intended.
V9.9
  • Bonus armor reduced to 70 at all levels from 70 − 120 (based on level).
  • New Effect: Now scales with 50% bonus armor.
  • New Effect: Bonus armor is now capped at 80 − 150 (based on level).
    • Bonus armor caps while having 20 − 160 (based on level) bonus armor.
  • Bonus magic resistance reduced to 70 at all levels from 70 − 120 (based on level).
  • New Effect: Now scales with 50% bonus magic resistance.
  • New Effect: Bonus magic resistance is now capped at 80 − 150 (based on level).
    • Bonus magic resistance caps while having 20 − 160 (based on level) bonus magic resistance.
  • Removed: Shockwave damage no longer scales with 15% bonus AD and 10% AP.
  • Shockwave damage health ratio increased to 4% of maximum health from 3%.
V9.5
  • Bug Fix: Fixed a bug which caused the duration of the bonus resistances to last another 0.5 seconds after the shockwave release.
V8.5
  • Cooldown increased to 35 seconds from 20.
V8.2
  • Removed: Armor ratio of 30% armor.
  • Bonus armor increased to 70 − 120 (based on level) from 20 at all levels.
  • Removed: Magic resistance ratio of 30% magic resistance.
  • Bonus magic resistance increased to 70 − 120 (based on level) from 20 at all levels.
  • Shockwave base damage reduced to 10 − 120 (based on level) from 40 − 140 (based on level).
  • Shockwave health ratio reduced to 3% of maximum health from 3.5%.
  • New Effect: Shockwave damage now scales with 15% bonus AD.
  • New Effect: Shockwave damage now scales with 10% AP.
  • New Effect: Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to Grasp of the Undying Grasp of the Undying.
  • Bug Fix: Fixed a bug where if it had already been triggered, the owning champion's death would cause the damage effect to apply early.
  • Bug Fix: Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger it as normal.
V7.22 Added
  • Resolve icon Resolve Keystone rune.
    • Passive: Immobilizing an enemy champion grants 20 (+ 30% armor) bonus armor and 20 (+ 30% magic resistance) bonus magic resistance for 2.5 seconds.
    • After the duration, you release a shockwave that deals 40 − 140 (based on level) (+ 3.5% of your maximum health) magic damage to nearby enemy champions and monsters.
    • Cooldown: 20 seconds.

References

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