This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.
The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.
There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:
Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage
A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.
Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.
A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.
A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.
An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...
This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...
Why did they seperate? And why focus on old world? They already have all focus, best features.
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I don't have access to societies and I don't know why. I have all the DLC except Holy fury and Rajas of India, mod is 1.2 and game is 2.8.1. Anyone know what may be wrong?
Edit: found this on the steam forum and it worked:
Geheimnisnacht (I assume that's the Warhammer mod you are using) was last updated to 2.8.1.1, which does not seem to be in the previous versions list. Doing some digging on the mod forum, it looks like it still works on 2.8.2, albeit with glitched coat of arms. According to someone there "To fix this, go to your mod folder, then interface. In that folder, create a new folder named coat_of_arms, and move coats_of_arms.txt into this folder." However, 2.8.2 isn't a version in the rollback list either, so you will need 2.8.2.1, and no word on how well that works.
I can confirm that after moving coats_of_arms.txt into it's own folder, Geheimnisnacht works fine on 2.8.2.1
One question though, does this mod fix the horrendous duel system in Geheimnisnacht?
Or while i'm at it, the ridiculous one-province CB, which doesnt make any sense, for the Tomb Kings factions?
I'm new to this mod but I have the main Geheimnisnacht mod and I don't know where to put the Dawi's Kiss mod folder in the ck2 mod file, does anyone know how to activate this mod?
Maybe they're part of the team now? The original devs ain't dead, there are a progress pics on the CK2warhammer subreddit.
The devs still said that DK is independent
As a Discord mod for the Gehiemisnacht mod I can confirm we are still here
Dead?
More like comatose. Sorry about that, chief.